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PvP In Murkmire - Your Early Impressions

Joshlenoir
Joshlenoir
✭✭✭✭
So far, what are your early impressions about the state of PvP in Murkmire following all of the changes from PTS?

PvP In Murkmire - Your Early Impressions 205 votes

Very Positive
5%
SarousseSureshawtMystikkalWrathmaneCurtdogg47AlucuvesselwiththepestleWildRaptorXrabidmyersgodchucknzillakillahsin 11 votes
Positive
13%
kaithuzarPhilhypeBam_BamSodanTokAztlanLaggusKelBrutusmax1musAeremsusmitdsAlpheu5Biro123BaylorCorvetteMicah_BayerMaisonNaeviusp00txximelolagniaKingslayer513inDeviationAznox 28 votes
Neutral
16%
JWillCHSXeniphLarsSDRTEtechnohicKartalinKatinasCillion3117StikatoAliyavanaVenscalChunkyCatAedarylVrenkQbikengeonsocalIlCanis_LupuslIVapirkofullheartcontainerTolino 34 votes
Negative
17%
Solarikenarkansas_ESOAllPlayAndNoWorkWitarkari-pekka.hamalaineneb17_ESOmertustajuha.smedsneb18_ESODetectorSorisDuukargibousEirellaNemeliomReverbEmma_OverloadMinnoApheriusHexquisitebarshemmCyrusArya 36 votes
Very Negative
46%
wheem_ESOFatalyisssewallb14_ESO Schore159mook-eb16_ESOMaximillianDiEAektannElongIdinuseLord_HevEdziuMojomonkeymanMinalanFearlessOne_2014PaganiniimrednecksonSosRuvaakLeifEricksongootdudeRebornV3x 96 votes
  • Aznox
    Aznox
    ✭✭✭✭✭
    Positive
    Game performance feels better.
    BG queue times improved a bit.

    Once they find a good balance for enchant procs we can all go back to search for the next OP thing without it being obvious and figured out in 3days :)

    Hopefully we won't have to wait until next big patch ...

    EDIT :

    ZXoxyC0.png
    Edited by Aznox on October 29, 2018 10:24AM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Sarousse
    Sarousse
    ✭✭✭✭✭
    Very Positive
    Very positive to me :

    - hell a lot less cancer builds,

    - Shield nerf is nice, though skilled sorcs feel stronger than before the nerf :D,

    - the new map has offered much more diversity in terms of places of fightning,

    - everything feel much more balanced (enchants torug builds will be fixed soon, maybe today even).



  • Rake
    Rake
    ✭✭✭✭✭
    ✭✭
    Negative
    Negative
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Very Negative
    I don’t feel like playing at all.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • kerthas
    kerthas
    ✭✭✭
    Very Negative
    i quit the game
  • RedRook
    RedRook
    ✭✭✭✭
    Neutral
    Poor Wheeler, all the work lately to give us new things in Cyrodiil, and it's completely overshadowed by combat and item change ****ery and bugs.

    Waiting for things to level out...
  • ATomiX96
    ATomiX96
    ✭✭✭✭✭
    Neutral
    idk, outside of BGs i dont run into too many people with dualwield torugs, besides that the changes are nice and everything but not what we needed.
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Negative
    It will feel better once Glyphgate blows over. However damage feels like it went up a notch again with this patch even not considering the Torug/DW BS. BGs feel more like a Call of Duty shootout than good MMO combat.
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭
    Negative
    TTK is about as low as it has ever been, and there aren’t reliable mobility tools anymore to get away.

    I’m not saying I couldn’t adapt —I’m sure with enough work I could. But I’ve lost enough confidence in the combat designers that I don’t think it would be worth the effort.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Huggelz
    Huggelz
    ✭✭✭
    Very Negative
    Every patch is worse then the last, somehow
    Marcel
    Marcel Rigmond DC Nightblade - Flawless Conqueror
    Full Metal Carebears
    Nemesis (RIP)
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    Very Negative
    Enchants proccing off single target DOTs is the problem and is what has absolutely murdered solo play.

    Oblivion damage is a problem.

    Single target DOTs, specifically bleeds, are far too overtuned.

    Bow is way out of wack.

    The nerf to piercing mark and speed pots without fixing magicka dodge roll (cloak)is absolutely crippling to fighting nightblades.

    Damage should come specifically from your max stats and that's it.
    0331
    0602
  • evoniee
    evoniee
    ✭✭✭✭
    Positive
    4.2.6 definitely yes, everyone happy
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Positive
    They just need to make small adjustments regarding damage procs/poisons/bleeds.

    I would personally like to see block damage mitigation reduced from ~65% to something like ~45%

    The only big problem that needs addressing is SERVER LAG especially in pvp but even in pve it’s happening a bit although not to the same extent.
    Member of:
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    Former member of:
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    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Negative
    There have been many positive changes and improvements, but it's IMPOSSIBLE to appreciate them because of the incredibly toxic metas that have emerged.
    #CAREBEARMASTERRACE
  • p00tx
    p00tx
    ✭✭✭✭✭
    ✭✭
    Positive
    I'm withholding an opinion until I get to experience it on console, where i do most of my playing. I saw it on PTS, but since there was no one in there but me, it's hard to get a real feel for it. I'm super excited though, to be honest. Cyrodil has needed some refreshing for a bit now, and this looks like it'll be really cool to play in.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Very Negative
    Good news: Performance is up
    Bad news: That's because everyone I know has quit the game. Server performance is great when no one is playing.

    Good job ZOS on "fixing the servers". Lol. Pack your desks already.
  • Wrathmane
    Wrathmane
    ✭✭✭
    Very Positive
    Sarousse wrote: »
    Very positive to me :

    - hell a lot less cancer builds,

    - Shield nerf is nice, though skilled sorcs feel stronger than before the nerf :D,

    - the new map has offered much more diversity in terms of places of fightning,

    - everything feel much more balanced (enchants torug builds will be fixed soon, maybe today even).



    I find my mag sorc is stronger than before the patch... I don't know what it is..... I find the shields work fine... maybe not as strong as they were..... the changes to crystal frags was fantastic, I find I hit a hell of a lot harder.
    Sha'ria Wrathmane - Belora Wrathmane - Leora Wrathmane
    Former Head of Recruitment for Vokundein
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Very Negative
    Murkmire pushed me to another MMO. Enough said.
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    Very Negative
    It’s hard to get good FPS with a Mac, but my FPS has tanked compared to pre-patch. Gameplay has been unsatisfying despite what seems to have been a majority of good patch changes.

    I’m just finding it hard to want to play this game. I still have time left on my sub, but I definitely am not renewing at the moment or giving more money to ZOS. I always hated folks who were trying to be the harbingers of doom each patch, sometimes I agreed with them, but the game always ended up fun. This is the first patch I’ve had where I confidently can say I’m not really having fun anymore.
    Adenoma-Badenoma-Sadenoma
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Negative
    Cut down on speed builds that were bugging target system? Great.

    Other changes combat? Eh...Let's not even talk about the bugs and even less reliable potions, delays between healing and shielding, delays after using a skill, etc. that don't seem to be tied to any lag. It's almost as if someone wanted to punish macro users but accidentally targeted everyone not using them instead.

    At least the map update is good.
  • MaximillianDiE
    MaximillianDiE
    ✭✭✭✭
    Very Negative
    I quit just before the patch but watching the streamers and reading the forums about yet another patch bringing in another toxic meta and more unplayable lag does not make me want to log in again.
    Maximillian Die Caesar - DC - [K-Hole] Retired
    Maximillian AD [[DiE]
    Retired
  • Coggo
    Coggo
    ✭✭✭
    Neutral
    Destructible bridges & Gates added freshness to playing the map strategically.

    Enchants and latency degenerating to unplayable levels for Aussies & Kiwis though are the fly in the soup bowl which spoiled the entire buffet.
  • rabidmyers
    rabidmyers
    ✭✭✭✭✭
    Very Positive
    still the best around, and nothing ever gon bring me down
    at a place nobody knows
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Very Negative
    Bring on the 20k Light Attack meta plz after this patch.
    Edited by IZZEFlameLash on October 30, 2018 3:38AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Moonsorrow
    Moonsorrow
    ✭✭✭✭✭
    Very Negative
    Its sad to see my own messages after patch be so negative, since i am usually very positive, adapting and always excited to play a lot, to farm pve for this and that for new build ideas on pvp for all classes, doing fun setups and generally having fun playing often even 12+ hours crazy long sessions at some days.

    Now not excited to play, since after testing i feel like for solo pvp there really is only kinda 1 competitive setup, so why play when that setup is also mindlessly boring and not about skills at all imo. So i just see myself playing less and less because no reason to play really as long as this current meta lives on.

    And what really annoys me are the "l2adapt" people.. i mean a trained monkey could adapt and play this current meta. Even pve bosses use more abilities in their scripted rotation than a typical pvp meta player right now, and thats telling a lot about the current situation. Means no variety = no fun.

    Seeing many friends abandoning the game because they have a feeling the pvp is not going into better direction about skills, but backwards and empowering the "button smashing playstyle".

    My feelings after this patch: Last patch was not perfect, but it was WAY better than Murkmire what comes to pvp, so this now feels like going to worse. Its just weird when one always expects things to improve, not loose fun and variety.

    Ugh, i dont like seeing my posts this negative, but cant help it.. loving the game so the frustration shows because of that. :/
    Edited by Moonsorrow on October 30, 2018 5:37AM
  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    Positive
    Moonsorrow wrote: »
    Its sad to see my own messages after patch be so negative, since i am usually very positive, adapting and always excited to play a lot, to farm pve for this and that for new build ideas on pvp for all classes, doing fun setups and generally having fun playing often even 12+ hours crazy long sessions at some days.

    Now not excited to play, since after testing i feel like for solo pvp there really is only kinda 1 competitive setup, so why play when that setup is also mindlessly boring and not about skills at all imo. So i just see myself playing less and less because no reason to play really as long as this current meta lives on.

    And what really annoys me are the "l2adapt" people.. i mean a trained monkey could adapt and play this current meta. Even pve bosses use more abilities in their scripted rotation than a typical pvp meta player right now, and thats telling a lot about the current situation. Means no variety = no fun.

    Seeing many friends abandoning the game because they have a feeling the pvp is not going into better direction about skills, but backwards and empowering the "button smashing playstyle".

    My feelings after this patch: Last patch was not perfect, but it was WAY better than Murkmire what comes to pvp, so this now feels like going to worse. Its just weird when one always expects things to improve, not loose fun and variety.

    Ugh, i dont like seeing my posts this negative, but cant help it.. loving the game so the frustration shows because of that. :/

    +1
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

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  • del9
    del9
    ✭✭✭✭
    Negative
    I feel extremely limited in PVP. Not just in what I’m able to do but in what builds/ skills I’m using. A slave to certain buffs every 4 GCD or less. Slow is generally less fun.
    PCNA

  • Micah_Bayer
    Micah_Bayer
    ✭✭✭✭✭
    Positive
    Wrathmane wrote: »
    Sarousse wrote: »
    Very positive to me :

    - hell a lot less cancer builds,

    - Shield nerf is nice, though skilled sorcs feel stronger than before the nerf :D,

    - the new map has offered much more diversity in terms of places of fightning,

    - everything feel much more balanced (enchants torug builds will be fixed soon, maybe today even).



    I find my mag sorc is stronger than before the patch... I don't know what it is..... I find the shields work fine... maybe not as strong as they were..... the changes to crystal frags was fantastic, I find I hit a hell of a lot harder.

    Your frag hits for 1k more. Your shields feel weaker. I don't know what it is but.. You somehow feel stronger? What
  • Alpheu5
    Alpheu5
    ✭✭✭✭✭
    Positive
    Somewhere between Neutral and Positive. I'll round it up. People using the most modern broken mechanics as a crutch is annoying as always but it just highlights who the bad players are. Overall I'm feeling way better this patch with the Clannfear cost redux to pre-Morrowind levels and them inheriting my crit resists. The telegraph for Rune means people go to dodge it, which means they waste stamina while I just recast it again. The post-cast regeneration from Dark Deal makes the ani-cancel blocking on my frontbar less likely to accidentally drain my stamina below the point of being able to break free. Frags' damage was brought back to right after its stun removal at the cost of costing mag instead of being free. The Daedroth's fire breath affects a larger area.

    I am a little irked that they reduced the Major Expedition uptime to Boundless by almost half considering Sorcs are supposed to be the most mobile class. The Overload change is something I'm ambivalent about because it's a QoL improvement if you wanted to have access to your entire rotation for fighting rather than being locked to 5 skills, but it's also a QoL downgrade if you only used the third bar for utility skills like Rapids or Mines.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Deep_01
    Deep_01
    ✭✭✭✭
    Negative
    Waiting for Nov 6. Magsorc main. Change to enchants and healing ward initial heal is what makes it negative.
    @Deepan on PC-EU
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