the most overpowered variant I've seen thus far:
werewolfs running torug's and blood moon. absolutely unkillable and you are melting instantly from oblivion/defile enchants that are proccing like crazy.
With that setup I can assure you that you´ve no good heal as a werewolf, and is definitely killable. Not defending the enchant meta, but pls.....
DocFrost72 wrote: »the most overpowered variant I've seen thus far:
werewolfs running torug's and blood moon. absolutely unkillable and you are melting instantly from oblivion/defile enchants that are proccing like crazy.
With that setup I can assure you that you´ve no good heal as a werewolf, and is definitely killable. Not defending the enchant meta, but pls.....
Only thing I can assume is they put a ton of points into health and magicka. With that damage output it'll take a group to get the damage required to kill you before you kill them (on paper. Ymmv)
DocFrost72 wrote: »You're telling me things I already know
Don't know why they'd be using bloodmoon instead of plague or impreg. Just saying that when your enchants are doing all your damage for you, your crit doesn't matter as much. Assume 5 heavy with plague, all health enchants +all pieces impen , and if you really want overkill chudan 2 pce. Change the picture to that, and this enchant meme becomes a real issue.
Nothing to do with werewolf at all.
Look if your goal is to get this fixed ASAP, then don't complain about me, i'm running around in game linking my stuff in chat every 5 minutes and admitting openly on forum that is unbalanced.
If all tryhards where doing the same instead of using such things secretly hoping for them to last as long as possible we wouldn't be here.
Game is the game, there's only one set of rules, and it is the same for everyone.
You should try it too and have a good laugh :
Stamsorc
Heavy Torug
Defiler (or any fun set you'd like, doesn't really matter)
Troll King
4 infused weapon with the obvious selection of enchants
2 DW abilities on each bar
Crit surge, Dark Deal, Overload, etc..
Range, AoE, Execute, Self-heal, Slow, Gap closer, escape, etc.. it has everything
While you might be technically correct with No. 1, it's really bleeds that are causing the biggest problem. They were already overpowered with Master weapons, and now they'll be double triggering weapon procs every 2 seconds, even after bar swapping. This issue is pretty strictly limited to Stamina builds (how many Magicka builds have you seen that are back barring a Destro Staff?), with Dual Wield bleeds being the biggest offender. With a Bow's Poison Injection, you're at least only getting proc'd on once per tick (not that that makes it actually balanced).Regarding the issue, please all remember there are 3 points here;
1. DoTs proccing Enchant (STOP saying bleeds. Bleeds do not proc enchants. DoTs do.)
2. Enchants proc carry over (change made last patch)
3. Both enchants proc at the same time from 1 action on Dual Wield
No. 1 should be changed back. Breaks so many things, including NB Cloak and is just not balanced.
No. 2 is OK.
No. 3 is a Bug, plain and simple. Expect ZOS to take 3 months to fix it.
No. 3 is the main reason we have issues. This makes DW insanely OP, especially in No CP. No. 1 multiplies this exponentially, but is actually NOT the worst culprit here. The WORST right now, is the insta-proc of both Enchants at the same time, with just 1 action. Right now, one blood craze tick will proc both your enchants. It should only proc 1.
the most overpowered variant I've seen thus far:
werewolfs running torug's and blood moon. absolutely unkillable and you are melting instantly from oblivion/defile enchants that are proccing like crazy.
With that setup I can assure you that you´ve no good heal as a werewolf, and is definitely killable. Not defending the enchant meta, but pls.....
Look if your goal is to get this fixed ASAP, then don't complain about me, i'm running around in game linking my stuff in chat every 5 minutes and admitting openly on forum that is unbalanced.
If all tryhards where doing the same instead of using such things secretly hoping for them to last as long as possible we wouldn't be here.
Game is the game, there's only one set of rules, and it is the same for everyone.
You should try it too and have a good laugh :
Stamsorc
Heavy Torug
Defiler (or any fun set you'd like, doesn't really matter)
Troll King
4 infused weapon with the obvious selection of enchants
2 DW abilities on each bar
Crit surge, Dark Deal, Overload, etc..
Range, AoE, Execute, Self-heal, Slow, Gap closer, escape, etc.. it has everything
Ahaha! Doing the exact same thing. I use Green Pact or Orgnum for that juicy 5-6K Health Regen. Makes up for my loss of speed this patch.
I use Blood Craze on Backbar and Bloodthirst on Front. Tried Blade Cloak on Backbar as that will also carry over the enchant, but does not activate enough and will hit other targets not intended.
But yeah. Blood Craze into Bloodthirst will melt anyone in seconds with those 4 enchants popping on cooldown. I don't even need another damage set.
BUT - where do you get your Gapcloser from? I have none.
Regarding the issue, please all remember there are 3 points here;
1. DoTs proccing Enchant (STOP saying bleeds. Bleeds do not proc enchants. DoTs do.)
2. Enchants proc carry over (change made last patch)
3. Both enchants proc at the same time from 1 action on Dual Wield
No. 1 should be changed back. Breaks so many things, including NB Cloak and is just not balanced.
No. 2 is OK.
No. 3 is a Bug, plain and simple. Expect ZOS to take 3 months to fix it.
No. 3 is the main reason we have issues. This makes DW insanely OP, especially in No CP. No. 1 multiplies this exponentially, but is actually NOT the worst culprit here. The WORST right now, is the insta-proc of both Enchants at the same time, with just 1 action. Right now, one blood craze tick will proc both your enchants. It should only proc 1.
Meanwhile i'm enjoying double dual wield bars ... why stop at 3 when you can have 4 Torug Infused enchants ?
You're on PC, right? The patch hasn't hit consoles yet, so if you're on XBox or PS4 you certainly won't be experiencing the same issue.I play about 10+ BG matches per day, and 1-2 hours in Cyrodiil Vivec + half of the weekend, and not even once I run into this problem, but I always check what killed me. Two days ago I started to use a bow/bow character, before I was a melee tank, and a ranged magblade, so I don't say this cause I use dw/dw and want to defend it. Just wanted to add that this "problem", if it is a problem at all seems a little exaggerated to me considering how much gametime I spend in PVP and not a single time I was killed by this. I believe some players were killed by torug dw/dw, but reading the above suggest that everyone run torug+dw/dw now and it is soo OP, but for me it seems that there is a new strong build some ppl using now. So, what? There are other strong build types, find the one that suits you and have fun. However, in BG 80% of players I met in the past days are snipers or ranged magicka. I had great playtime and success in BG as both tank, magblade and sniper in the past days, as a ranged dps I had a ton of kills.
You're on PC, right? The patch hasn't hit consoles yet, so if you're on XBox or PS4 you certainly won't be experiencing the same issue.I play about 10+ BG matches per day, and 1-2 hours in Cyrodiil Vivec + half of the weekend, and not even once I run into this problem, but I always check what killed me. Two days ago I started to use a bow/bow character, before I was a melee tank, and a ranged magblade, so I don't say this cause I use dw/dw and want to defend it. Just wanted to add that this "problem", if it is a problem at all seems a little exaggerated to me considering how much gametime I spend in PVP and not a single time I was killed by this. I believe some players were killed by torug dw/dw, but reading the above suggest that everyone run torug+dw/dw now and it is soo OP, but for me it seems that there is a new strong build some ppl using now. So, what? There are other strong build types, find the one that suits you and have fun. However, in BG 80% of players I met in the past days are snipers or ranged magicka. I had great playtime and success in BG as both tank, magblade and sniper in the past days, as a ranged dps I had a ton of kills.
A sampling of some BG death recaps that I bothered to screenshot over the last couple days: https://imgur.com/a/AWJjRsO
This enchant nonsense is not just some kind of "strong build" - it's ridiculous. Notice the bottom screenshot in the album; I took more damage from the Stamina player's singular global cooldown than I did from the Magicka DK's two Flame Lashes + a Power Lash (I'm a Stage 4 Vampire btw). And that's even with the Stamina player's Rending Slashes damage being garbage; I mean seriously, it was < 1k/tick, whereas I can often eat 1.6 - 1.9k from that one ability. Didn't matter though, it came with an extra 8,564 damage - which goes right through shields and all other defenses - attached. It's also worth mentioning that I almost certainly took another 4x ticks of some other enchant proc from the Stam class, but it didn't make it onto the recap.
Imagine that this change had instead been something that affected basically every Magicka build in the game, but not their Stamina counterparts...which is the exact reverse of what has actually occurred. This would entail all Magicka classes - without giving up an extra bar slot or anything - getting an extra DOT that would do more than 3.5k damage to you every 2 seconds, along with either putting up a major defile, or returning some resources to us. All we'd need to do is switch to our back bar and pop off one global cooldown every so often. As a frame of reference, my Magicka Warden's Fetcher Infection is generally somewhere between 900-1300 damage/tick, depending on target and what not (also note that the Oblivion damage proc doesn't get reduced by resists, whereas my DOT does).
arkansas_ESO wrote: »DW isn't the only problem: the new change means running a stamina/magicka return glyph on backbar results in roughly 1.2k regen, running a berserker glyph results in 99% uptime on 452 weapon/spell damage, etc. Magicka's weapon lines (AKA destro staff) also has no "true" DOT, just a stun with a DOT attached and an AOE that can be moved out of, so this enchant buff is a buff to stam all around when it was already dominant in PVP.
tl;dr: give magicka more weapon lines pls
Joy_Division wrote: »arkansas_ESO wrote: »DW isn't the only problem: the new change means running a stamina/magicka return glyph on backbar results in roughly 1.2k regen, running a berserker glyph results in 99% uptime on 452 weapon/spell damage, etc. Magicka's weapon lines (AKA destro staff) also has no "true" DOT, just a stun with a DOT attached and an AOE that can be moved out of, so this enchant buff is a buff to stam all around when it was already dominant in PVP.
tl;dr: give magicka more weapon lines pls
I have the feeling the incoming fix will be that enchants aren't going to proc on single target weapon abilities.
Joy_Division wrote: »arkansas_ESO wrote: »DW isn't the only problem: the new change means running a stamina/magicka return glyph on backbar results in roughly 1.2k regen, running a berserker glyph results in 99% uptime on 452 weapon/spell damage, etc. Magicka's weapon lines (AKA destro staff) also has no "true" DOT, just a stun with a DOT attached and an AOE that can be moved out of, so this enchant buff is a buff to stam all around when it was already dominant in PVP.
tl;dr: give magicka more weapon lines pls
I have the feeling the incoming fix will be that enchants aren't going to proc on single target weapon abilities.