Revert Nerfmire.

ezio45
ezio45
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Simple question, do you want nerfmire's combat changes remove from eso? Everything reverted to wolfhunter.

Revert Nerfmire. 96 votes

Yes
46%
ThumbtackJakevailjohn_ESOMoloch1514OlithDelgentVahrokhSarevoccBalticBluescode65536OhtimbarTyrion87ZRTKaspyLumennmethod__01shinikazeAethereal'GoldenMeld777CritsTheBedDeathlurkZ 45 votes
No
53%
Jarndyceotis67RedTalonprofundidob16_ESOTurelusaubrey.baconb16_ESOSkayaqKnootewootstarlizard70ub17_ESOxenowarrior92eb17_ESOChickensteinRohausEdaphonKolachecopitoLatiosFleshreaperNeoXanthusGarethjolnirjrgray93 51 votes
  • jrgray93
    jrgray93
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    No
    I keep seeing everyone using this witty and original name for the DLC but not providing specific complaints. What aspects of it do you not like?
    EP: Slania Isara : Harambe Was an Inside Job
  • Turelus
    Turelus
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    No
    No, I would rather pain points be addressed and we build on the changes ZOS put forth rather than rolling them back.

    If we keep stepping back every time a group don't like a change then we won't actually make any progress, better ZOS keeps the balance direction they want but try to iron out the frustrations it causes the players.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ezio45
    ezio45
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    Yes
    jrgray93 wrote: »
    I keep seeing everyone using this witty and original name for the DLC but not providing specific complaints. What aspects of it do you not like?

    Thats because players have been complaining about this since PTS day 1 zos, knows our arguments by now.

    But for this thread I will repeat them

    - Everything they did to sorcerer
    - Everything they did to warden
    - Everything they did to nb
    - Nerf to expedition
    - Sustain nerf to dk
    - Elemental weapons nerf
    - Light armor changes
    - Shield changes
    Edited by ezio45 on October 23, 2018 1:24PM
  • ezio45
    ezio45
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    Yes
    Turelus wrote: »
    No, I would rather pain points be addressed and we build on the changes ZOS put forth rather than rolling them back.

    If we keep stepping back every time a group don't like a change then we won't actually make any progress, better ZOS keeps the balance direction they want but try to iron out the frustrations it causes the players.

    Typically I agree but the majority of this patch has been opposed since day one by a majority of players, these arnt minor tweaks to be made. Its not like oh they hit this too hard, they hit everything to hard across the board
  • Turelus
    Turelus
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    No
    ezio45 wrote: »
    Turelus wrote: »
    No, I would rather pain points be addressed and we build on the changes ZOS put forth rather than rolling them back.

    If we keep stepping back every time a group don't like a change then we won't actually make any progress, better ZOS keeps the balance direction they want but try to iron out the frustrations it causes the players.

    Typically I agree but the majority of this patch has been opposed since day one by a majority of players, these arnt minor tweaks to be made. Its not like oh they hit this too hard, they hit everything to hard across the board
    Any massive change in a system within a game will have this outcry though. No matter what ZOS came to the table with regarding balancing shield people were going to be mad because they liked how they were.
    ZOS wanted to do something, so they took a shot at it. The first try was way off the pulse so they reeled it back and went with another option.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ezio45
    ezio45
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    Yes
    Turelus wrote: »
    ezio45 wrote: »
    Turelus wrote: »
    No, I would rather pain points be addressed and we build on the changes ZOS put forth rather than rolling them back.

    If we keep stepping back every time a group don't like a change then we won't actually make any progress, better ZOS keeps the balance direction they want but try to iron out the frustrations it causes the players.

    Typically I agree but the majority of this patch has been opposed since day one by a majority of players, these arnt minor tweaks to be made. Its not like oh they hit this too hard, they hit everything to hard across the board
    Any massive change in a system within a game will have this outcry though. No matter what ZOS came to the table with regarding balancing shield people were going to be mad because they liked how they were.
    ZOS wanted to do something, so they took a shot at it. The first try was way off the pulse so they reeled it back and went with another option.

    and the better option, crippled all magic, crippled sorc, took a good stab at nb, and dk sustain. Entire types of builds arent just weaker there completely gone.
  • Vahrokh
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    Yes
    Turelus wrote: »
    ezio45 wrote: »
    Turelus wrote: »
    No, I would rather pain points be addressed and we build on the changes ZOS put forth rather than rolling them back.

    If we keep stepping back every time a group don't like a change then we won't actually make any progress, better ZOS keeps the balance direction they want but try to iron out the frustrations it causes the players.

    Typically I agree but the majority of this patch has been opposed since day one by a majority of players, these arnt minor tweaks to be made. Its not like oh they hit this too hard, they hit everything to hard across the board
    Any massive change in a system within a game will have this outcry though. No matter what ZOS came to the table with regarding balancing shield people were going to be mad because they liked how they were.
    ZOS wanted to do something, so they took a shot at it. The first try was way off the pulse so they reeled it back and went with another option.

    It's wrong to even do "massive changes".

    No, it's not 2014 and no, we aren't in open beta any more.
    At this point:

    - the game should play smoothly,
    - classes should have a purpose,
    - gameplay should have a direction and
    - changes should be gradual.

    I know something about what I say, I develop software since 1983.
    Edited by Vahrokh on October 23, 2018 1:45PM
  • Turelus
    Turelus
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    No
    ezio45 wrote: »
    Turelus wrote: »
    ezio45 wrote: »
    Turelus wrote: »
    No, I would rather pain points be addressed and we build on the changes ZOS put forth rather than rolling them back.

    If we keep stepping back every time a group don't like a change then we won't actually make any progress, better ZOS keeps the balance direction they want but try to iron out the frustrations it causes the players.

    Typically I agree but the majority of this patch has been opposed since day one by a majority of players, these arnt minor tweaks to be made. Its not like oh they hit this too hard, they hit everything to hard across the board
    Any massive change in a system within a game will have this outcry though. No matter what ZOS came to the table with regarding balancing shield people were going to be mad because they liked how they were.
    ZOS wanted to do something, so they took a shot at it. The first try was way off the pulse so they reeled it back and went with another option.

    and the better option, crippled all magic, crippled sorc, took a good stab at nb, and dk sustain. Entire types of builds arent just weaker there completely gone.
    I'm reserving my judgement on just how crippled things are for the moment. In my years playing MMO games or those with constant balance passes I've seen things called crippled or RIP many times, yet weeks later the changes have sunk in, people have adapted and it's back to screaming L2P at each other.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ezio45
    ezio45
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    Yes
    Turelus wrote: »
    ezio45 wrote: »
    Turelus wrote: »
    ezio45 wrote: »
    Turelus wrote: »
    No, I would rather pain points be addressed and we build on the changes ZOS put forth rather than rolling them back.

    If we keep stepping back every time a group don't like a change then we won't actually make any progress, better ZOS keeps the balance direction they want but try to iron out the frustrations it causes the players.

    Typically I agree but the majority of this patch has been opposed since day one by a majority of players, these arnt minor tweaks to be made. Its not like oh they hit this too hard, they hit everything to hard across the board
    Any massive change in a system within a game will have this outcry though. No matter what ZOS came to the table with regarding balancing shield people were going to be mad because they liked how they were.
    ZOS wanted to do something, so they took a shot at it. The first try was way off the pulse so they reeled it back and went with another option.

    and the better option, crippled all magic, crippled sorc, took a good stab at nb, and dk sustain. Entire types of builds arent just weaker there completely gone.
    I'm reserving my judgement on just how crippled things are for the moment. In my years playing MMO games or those with constant balance passes I've seen things called crippled or RIP many times, yet weeks later the changes have sunk in, people have adapted and it's back to screaming L2P at each other.

    we shall see, personally i think this patch is a massive step in the wrong direction
  • Sylvermynx
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    No
    I'm not happy, but it's early days yet. I'll adapt. But it's still nerfmire.

    In general, undoing something like a major update to a game causes FAR worse issues than just waiting to see what they do over time with the most egregious problems.
    Edited by Sylvermynx on October 23, 2018 1:58PM
  • MacCait
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    Revert Morrowind lol
    Edited by MacCait on October 23, 2018 1:57PM
  • evoniee
    evoniee
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    No
    sipping finest sorcs tears :kissing_heart:
  • THE_BIG_BOSS
    THE_BIG_BOSS
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    Yes
    Yes yes yes yes
  • RedTalon
    RedTalon
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    No
    Sorcs had the easy life for to long and needed to be punished like every other class has over the years for people taking the easy way can blame min.maxers for it
  • Donny_Vito
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    No
    Loving all the NB whining threads today. Keep em' coming! Can't wait until console release and get to hear them in zone chat, too!

    Edit: But seriously....looking forward to this patch on console.
    Edited by Donny_Vito on October 23, 2018 2:04PM
  • Creationofgod
    Creationofgod
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    No
    no , adapt !

    some builds are harder to play, so what ? gives you something to learn and do ! whats fun about everything being the same all the time ? i get it , that people would love to have overpowered builds and play an easy game!

    but i dont see anything fun about playing a game if there is no risk or learning curve with it.
    things change stop crying.

    if something happens in real life thats out of your control would you adapt or just cry and give up ?
    PC eu. Main : Magplar cp 320
  • Galaen_Frost
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    No
    Got hit by quite a few of the nerfs; passive dodge removal, reduced roll dodge, all the NB changes and the Major Expedition changes. I had to use a potion to finish killing a WB solo last night. WTF ZoS?

    (That last part was sarcasm, adapt and move forward)
    Edited by Galaen_Frost on October 23, 2018 2:08PM
    Wandering the lands of Tamriel, waiting for the hammer to drop.
  • BalticBlues
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    Yes
    Vahrokh wrote: »
    - the game should play smoothly,
    - classes should have a purpose,
    - gameplay should have a direction and
    - changes should be gradual.

    I know something about what I say, I develop software since 1983.
    QFT. Renowned game designers know this:
    Balancing means FINE-TUNING.

    What does fine-tuning mean? It means getting slowly to a sweet spot by changing MINOR aspects in MODERATE ways. In contrast, Merkmire is using a HAMMER for BEATING on several things at the same time.

    The way of Balance - changing MINOR aspects patiently in MODERATE WAYS:
    work-life-balance-852x568.jpg

    The way of Murkmire - changing MAJOR aspects in a rush and at AT THE SAME TIME:
    Multitasking.jpeg

  • ZOS_Ragnar
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    We have closed this thread as it is not constructive. While we want to hear your thoughts and feedback we expect you to provide it in a way that is productive. When submitting feedback, consider whether or not what you’re posting will be something the Dev Team can use to turn into real change. Calling for all the recent balance changes to be reverted is not productive and does not lead to a constructive discussion.
    The Elder Scrolls Online - ZeniMax Online Studios
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