fullheartcontainer wrote: »This would get rid of build diversity entirely. Lack of health regen, limited tanking would lead to HEAVILY favoring builds with stealth and quick burst damage. Gankers would reign, and the map would be super super boring.
This is... a pretty bad idea all around. It's good for some games, but not for ESO.
fullheartcontainer wrote: »This would get rid of build diversity entirely. Lack of health regen, limited tanking would lead to HEAVILY favoring builds with stealth and quick burst damage. Gankers would reign, and the map would be super super boring.
This is... a pretty bad idea all around. It's good for some games, but not for ESO.
And that's my whole point ... Stop wanting thing that were great in other games and start loving eso for what it is ...
ESO may not be perfect but if we keep asking for silly changes cos it was great in such n such ESO will die it's death by our own hands
Socom
That was a game that was pretty well balanced
Most 1v1 fights resulted in both players dead, 1vX X always won
Light armour you were fast and squishy, medium you were quick, but had a little more survivability, heavy , you could tank a few shots but we're slow you weren't running away from them so you were gonna have to suck up that damage ...
And best of all... No health regen at all ... Dead meant dead till next round ...
Imagine entering cyrodil dying and not being able to reenter till campaign reset ...
I think that's the way forward ... Don't you ?