^ Mist and FM are not even remotely close in terms of being useful in combat. I'd trade mist for a magicka based FM any time, any day.
^ Mist and FM are not even remotely close in terms of being useful in combat. I'd trade mist for a magicka based FM any time, any day.
Mist grants major expedition (and can be cancelled for just the major expedition), gives massive damage reduction, immunity to ccs, and immunity to snares. Forward gives a 32 second mediocre HoT, brutality, and the same duration immunity to snares with no cc immunity.
They seem pretty comparable to me.
brandonv516 wrote: »^ Mist and FM are not even remotely close in terms of being useful in combat. I'd trade mist for a magicka based FM any time, any day.
Mist grants major expedition (and can be cancelled for just the major expedition), gives massive damage reduction, immunity to ccs, and immunity to snares. Forward gives a 32 second mediocre HoT, brutality, and the same duration immunity to snares with no cc immunity.
They seem pretty comparable to me.
Let's list the downside for each:
FM: Restricted to a Two Hander on one bar.
Mist: Requires a massive hit to Flame Resistance, Health Recovery, and degrades character appearance.
C'mon not that comparable when you look at it this way!
brandonv516 wrote: »^ Mist and FM are not even remotely close in terms of being useful in combat. I'd trade mist for a magicka based FM any time, any day.
Mist grants major expedition (and can be cancelled for just the major expedition), gives massive damage reduction, immunity to ccs, and immunity to snares. Forward gives a 32 second mediocre HoT, brutality, and the same duration immunity to snares with no cc immunity.
They seem pretty comparable to me.
Let's list the downside for each:
FM: Restricted to a Two Hander on one bar.
Mist: Requires a massive hit to Flame Resistance, Health Recovery, and degrades character appearance.
C'mon not that comparable when you look at it this way!
Doesn't it also stop magicka regen?
Mist form is 4 seconds. Forward momentum is 4 seconds. Shuffle is 2.5 seconds. Light armor gets passive snare reduction.
How exactly does stam have access to the strongest snare immunity?
cpuScientist wrote: »Mist form is not comparable to forward. It's basically just an escape. Whereas forward is used to be mobile in the actual fight AS WELL as an escape.
I mean, they've certainly both got their ups and downs. Vampires also get undeath and increased base regen, plus being a vampire doesn't require you to sacrifice one of your weapon choices meaning that using mist vs forward momentum provides you with far more versatility as far as weapon choices/setups go. You sacrifice a burst heal by way of rally to run forward as well.
The simple fact is though; forward doesn't have a "distinct advantage" over mist, they each have pros and cons. Also, neither skill is exclusive to mag or stam, so to say ONLY stam has access to a good snare immunity is just outright false.
How about we look at the fact that shuffle is an inferior snare immunity when compared to both forward AND mist, despite requiring 5 pieces of medium armor to be worn and being the armor skill of the designated "mobility" armor weight?
lucky_dutch wrote: »I mean, they've certainly both got their ups and downs. Vampires also get undeath and increased base regen, plus being a vampire doesn't require you to sacrifice one of your weapon choices meaning that using mist vs forward momentum provides you with far more versatility as far as weapon choices/setups go. You sacrifice a burst heal by way of rally to run forward as well.
The simple fact is though; forward doesn't have a "distinct advantage" over mist, they each have pros and cons. Also, neither skill is exclusive to mag or stam, so to say ONLY stam has access to a good snare immunity is just outright false.
How about we look at the fact that shuffle is an inferior snare immunity when compared to both forward AND mist, despite requiring 5 pieces of medium armor to be worn and being the armor skill of the designated "mobility" armor weight?
Idk if you PvP much so I won't make any assumptions - Vampire is terrible in PvP. It's maybe justifiable for some mag classes when trying to solo roam because they're so lacking in mobility (and they usually run heavy to balance it's major weaknesses) but in group or BGs it's terrible.
You walk into a BG as light armor vampire and any Stam class is going to global you.
lucky_dutch wrote: »I mean, they've certainly both got their ups and downs. Vampires also get undeath and increased base regen, plus being a vampire doesn't require you to sacrifice one of your weapon choices meaning that using mist vs forward momentum provides you with far more versatility as far as weapon choices/setups go. You sacrifice a burst heal by way of rally to run forward as well.
The simple fact is though; forward doesn't have a "distinct advantage" over mist, they each have pros and cons. Also, neither skill is exclusive to mag or stam, so to say ONLY stam has access to a good snare immunity is just outright false.
How about we look at the fact that shuffle is an inferior snare immunity when compared to both forward AND mist, despite requiring 5 pieces of medium armor to be worn and being the armor skill of the designated "mobility" armor weight?
Idk if you PvP much so I won't make any assumptions - Vampire is terrible in PvP. It's maybe justifiable for some mag classes when trying to solo roam because they're so lacking in mobility (and they usually run heavy to balance it's major weaknesses) but in group or BGs it's terrible.
You walk into a BG as light armor vampire and any Stam class is going to global you.
lucky_dutch wrote: »I mean, they've certainly both got their ups and downs. Vampires also get undeath and increased base regen, plus being a vampire doesn't require you to sacrifice one of your weapon choices meaning that using mist vs forward momentum provides you with far more versatility as far as weapon choices/setups go. You sacrifice a burst heal by way of rally to run forward as well.
The simple fact is though; forward doesn't have a "distinct advantage" over mist, they each have pros and cons. Also, neither skill is exclusive to mag or stam, so to say ONLY stam has access to a good snare immunity is just outright false.
How about we look at the fact that shuffle is an inferior snare immunity when compared to both forward AND mist, despite requiring 5 pieces of medium armor to be worn and being the armor skill of the designated "mobility" armor weight?
Idk if you PvP much so I won't make any assumptions - Vampire is terrible in PvP. It's maybe justifiable for some mag classes when trying to solo roam because they're so lacking in mobility (and they usually run heavy to balance it's major weaknesses) but in group or BGs it's terrible.
You walk into a BG as light armor vampire and any Stam class is going to global you.
See, on my mag class(es), I run mist in group and drop vamp solo. You dont feel the loss of mobility as much if you position yourself near proper LoS as any experienced solo player should. Sure, snares destroy any non nightblade magicka class if they get caught out, but that's sort of something you need to adjust for.
In small scale (6 or smaller) you need mist because the size of the groups you're pulling and the distance you're pulling them means theres a lot more time for you to get snared - and you're frequently engaging without a LoS immediately nearby.
I dont know if you pvp so I won't make any assumptions, but I have over 5,000 hours across 7 different classes IN pvp, never playing in a group larger than 6 and the majority of the time playing solo. I've had a good amount of time to weight the pros and cons of different snare immunities, and the above remarks are my conclusions.
But once again, neither mist nor forward is limited to mag or stam. The only immunity limited to mag or stam is shuffle being limited to stam, and shuffle is inferior to forward/mist. So I'd say if anything, you're incorrect about "stam having exclusive access to the strongest snare immunities".
HEBREWHAMMERRR wrote: »lucky_dutch wrote: »I mean, they've certainly both got their ups and downs. Vampires also get undeath and increased base regen, plus being a vampire doesn't require you to sacrifice one of your weapon choices meaning that using mist vs forward momentum provides you with far more versatility as far as weapon choices/setups go. You sacrifice a burst heal by way of rally to run forward as well.
The simple fact is though; forward doesn't have a "distinct advantage" over mist, they each have pros and cons. Also, neither skill is exclusive to mag or stam, so to say ONLY stam has access to a good snare immunity is just outright false.
How about we look at the fact that shuffle is an inferior snare immunity when compared to both forward AND mist, despite requiring 5 pieces of medium armor to be worn and being the armor skill of the designated "mobility" armor weight?
Idk if you PvP much so I won't make any assumptions - Vampire is terrible in PvP. It's maybe justifiable for some mag classes when trying to solo roam because they're so lacking in mobility (and they usually run heavy to balance it's major weaknesses) but in group or BGs it's terrible.
You walk into a BG as light armor vampire and any Stam class is going to global you.
See, on my mag class(es), I run mist in group and drop vamp solo. You dont feel the loss of mobility as much if you position yourself near proper LoS as any experienced solo player should. Sure, snares destroy any non nightblade magicka class if they get caught out, but that's sort of something you need to adjust for.
In small scale (6 or smaller) you need mist because the size of the groups you're pulling and the distance you're pulling them means theres a lot more time for you to get snared - and you're frequently engaging without a LoS immediately nearby.
I dont know if you pvp so I won't make any assumptions, but I have over 5,000 hours across 7 different classes IN pvp, never playing in a group larger than 6 and the majority of the time playing solo. I've had a good amount of time to weight the pros and cons of different snare immunities, and the above remarks are my conclusions.
But once again, neither mist nor forward is limited to mag or stam. The only immunity limited to mag or stam is shuffle being limited to stam, and shuffle is inferior to forward/mist. So I'd say if anything, you're incorrect about "stam having exclusive access to the strongest snare immunities".
This is the guy who says that PC is superior to console and we don’t know what we are talking about because we aren’t on PTS and is screaming the end of the world for magblade. He tried this belittling angle to me as well in another thread regarding BG MMR because I told him heavy armor magblade is very viable and will be even better next patch. Lol
lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »I mean, they've certainly both got their ups and downs. Vampires also get undeath and increased base regen, plus being a vampire doesn't require you to sacrifice one of your weapon choices meaning that using mist vs forward momentum provides you with far more versatility as far as weapon choices/setups go. You sacrifice a burst heal by way of rally to run forward as well.
The simple fact is though; forward doesn't have a "distinct advantage" over mist, they each have pros and cons. Also, neither skill is exclusive to mag or stam, so to say ONLY stam has access to a good snare immunity is just outright false.
How about we look at the fact that shuffle is an inferior snare immunity when compared to both forward AND mist, despite requiring 5 pieces of medium armor to be worn and being the armor skill of the designated "mobility" armor weight?
Idk if you PvP much so I won't make any assumptions - Vampire is terrible in PvP. It's maybe justifiable for some mag classes when trying to solo roam because they're so lacking in mobility (and they usually run heavy to balance it's major weaknesses) but in group or BGs it's terrible.
You walk into a BG as light armor vampire and any Stam class is going to global you.
See, on my mag class(es), I run mist in group and drop vamp solo. You dont feel the loss of mobility as much if you position yourself near proper LoS as any experienced solo player should. Sure, snares destroy any non nightblade magicka class if they get caught out, but that's sort of something you need to adjust for.
In small scale (6 or smaller) you need mist because the size of the groups you're pulling and the distance you're pulling them means theres a lot more time for you to get snared - and you're frequently engaging without a LoS immediately nearby.
I dont know if you pvp so I won't make any assumptions, but I have over 5,000 hours across 7 different classes IN pvp, never playing in a group larger than 6 and the majority of the time playing solo. I've had a good amount of time to weight the pros and cons of different snare immunities, and the above remarks are my conclusions.
But once again, neither mist nor forward is limited to mag or stam. The only immunity limited to mag or stam is shuffle being limited to stam, and shuffle is inferior to forward/mist. So I'd say if anything, you're incorrect about "stam having exclusive access to the strongest snare immunities".
This is the guy who says that PC is superior to console and we don’t know what we are talking about because we aren’t on PTS and is screaming the end of the world for magblade. He tried this belittling angle to me as well in another thread regarding BG MMR because I told him heavy armor magblade is very viable and will be even better next patch. Lol
You following me from thread to thread now?
All I did was point out that your argument was seriously flawed. “Damage done” means absolutely nothing in BGs and if you still can’t understand that, you will never improve.
And for the record, I wasn’t patronising the above poster. Idk what random forum posters spend their time in ESO doing. I do find it hard to not patronise you though, in the same way it’s hard not to patronise toddlers. I suppose it’s not patronising, you’re just speaking at their intellectual capacity.
HEBREWHAMMERRR wrote: »lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »I mean, they've certainly both got their ups and downs. Vampires also get undeath and increased base regen, plus being a vampire doesn't require you to sacrifice one of your weapon choices meaning that using mist vs forward momentum provides you with far more versatility as far as weapon choices/setups go. You sacrifice a burst heal by way of rally to run forward as well.
The simple fact is though; forward doesn't have a "distinct advantage" over mist, they each have pros and cons. Also, neither skill is exclusive to mag or stam, so to say ONLY stam has access to a good snare immunity is just outright false.
How about we look at the fact that shuffle is an inferior snare immunity when compared to both forward AND mist, despite requiring 5 pieces of medium armor to be worn and being the armor skill of the designated "mobility" armor weight?
Idk if you PvP much so I won't make any assumptions - Vampire is terrible in PvP. It's maybe justifiable for some mag classes when trying to solo roam because they're so lacking in mobility (and they usually run heavy to balance it's major weaknesses) but in group or BGs it's terrible.
You walk into a BG as light armor vampire and any Stam class is going to global you.
See, on my mag class(es), I run mist in group and drop vamp solo. You dont feel the loss of mobility as much if you position yourself near proper LoS as any experienced solo player should. Sure, snares destroy any non nightblade magicka class if they get caught out, but that's sort of something you need to adjust for.
In small scale (6 or smaller) you need mist because the size of the groups you're pulling and the distance you're pulling them means theres a lot more time for you to get snared - and you're frequently engaging without a LoS immediately nearby.
I dont know if you pvp so I won't make any assumptions, but I have over 5,000 hours across 7 different classes IN pvp, never playing in a group larger than 6 and the majority of the time playing solo. I've had a good amount of time to weight the pros and cons of different snare immunities, and the above remarks are my conclusions.
But once again, neither mist nor forward is limited to mag or stam. The only immunity limited to mag or stam is shuffle being limited to stam, and shuffle is inferior to forward/mist. So I'd say if anything, you're incorrect about "stam having exclusive access to the strongest snare immunities".
This is the guy who says that PC is superior to console and we don’t know what we are talking about because we aren’t on PTS and is screaming the end of the world for magblade. He tried this belittling angle to me as well in another thread regarding BG MMR because I told him heavy armor magblade is very viable and will be even better next patch. Lol
You following me from thread to thread now?
All I did was point out that your argument was seriously flawed. “Damage done” means absolutely nothing in BGs and if you still can’t understand that, you will never improve.
And for the record, I wasn’t patronising the above poster. Idk what random forum posters spend their time in ESO doing. I do find it hard to not patronise you though, in the same way it’s hard not to patronise toddlers. I suppose it’s not patronising, you’re just speaking at their intellectual capacity.
Your go-to response to any constructive conversation is to belittle and try to make a snarky comment that “your MMR must be low” or “I assume you don’t pvp much” for anything that goes against your perspective. This post, much like your magblade pity party post is one in the same. I told you that heavy armor or defensive sets can help your survivability and I immediately must be a bad player. What if I told you I also have a 2H magblade build for..FORWARD MOMENTUM?! Is this a radical solution to this entire thread. Also, you can run escapist poisons, they work wonders.
Mist form is 4 seconds. Forward momentum is 4 seconds. Shuffle is 2.5 seconds. Light armor gets passive snare reduction.
How exactly does stam have access to the strongest snare immunity?
lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »I mean, they've certainly both got their ups and downs. Vampires also get undeath and increased base regen, plus being a vampire doesn't require you to sacrifice one of your weapon choices meaning that using mist vs forward momentum provides you with far more versatility as far as weapon choices/setups go. You sacrifice a burst heal by way of rally to run forward as well.
The simple fact is though; forward doesn't have a "distinct advantage" over mist, they each have pros and cons. Also, neither skill is exclusive to mag or stam, so to say ONLY stam has access to a good snare immunity is just outright false.
How about we look at the fact that shuffle is an inferior snare immunity when compared to both forward AND mist, despite requiring 5 pieces of medium armor to be worn and being the armor skill of the designated "mobility" armor weight?
Idk if you PvP much so I won't make any assumptions - Vampire is terrible in PvP. It's maybe justifiable for some mag classes when trying to solo roam because they're so lacking in mobility (and they usually run heavy to balance it's major weaknesses) but in group or BGs it's terrible.
You walk into a BG as light armor vampire and any Stam class is going to global you.
See, on my mag class(es), I run mist in group and drop vamp solo. You dont feel the loss of mobility as much if you position yourself near proper LoS as any experienced solo player should. Sure, snares destroy any non nightblade magicka class if they get caught out, but that's sort of something you need to adjust for.
In small scale (6 or smaller) you need mist because the size of the groups you're pulling and the distance you're pulling them means theres a lot more time for you to get snared - and you're frequently engaging without a LoS immediately nearby.
I dont know if you pvp so I won't make any assumptions, but I have over 5,000 hours across 7 different classes IN pvp, never playing in a group larger than 6 and the majority of the time playing solo. I've had a good amount of time to weight the pros and cons of different snare immunities, and the above remarks are my conclusions.
But once again, neither mist nor forward is limited to mag or stam. The only immunity limited to mag or stam is shuffle being limited to stam, and shuffle is inferior to forward/mist. So I'd say if anything, you're incorrect about "stam having exclusive access to the strongest snare immunities".
This is the guy who says that PC is superior to console and we don’t know what we are talking about because we aren’t on PTS and is screaming the end of the world for magblade. He tried this belittling angle to me as well in another thread regarding BG MMR because I told him heavy armor magblade is very viable and will be even better next patch. Lol
You following me from thread to thread now?
All I did was point out that your argument was seriously flawed. “Damage done” means absolutely nothing in BGs and if you still can’t understand that, you will never improve.
And for the record, I wasn’t patronising the above poster. Idk what random forum posters spend their time in ESO doing. I do find it hard to not patronise you though, in the same way it’s hard not to patronise toddlers. I suppose it’s not patronising, you’re just speaking at their intellectual capacity.
Your go-to response to any constructive conversation is to belittle and try to make a snarky comment that “your MMR must be low” or “I assume you don’t pvp much” for anything that goes against your perspective. This post, much like your magblade pity party post is one in the same. I told you that heavy armor or defensive sets can help your survivability and I immediately must be a bad player. What if I told you I also have a 2H magblade build for..FORWARD MOMENTUM?! Is this a radical solution to this entire thread. Also, you can run escapist poisons, they work wonders.
2h builds can work.
Heavy builds can work in CP Cyro because 1vX is about sustaining and capitalising on mistakes.
Heavy Magblade builds are terrible in BGs because you compromise way too much burst by taking heavy and other mag classes have better steady pressure so are better choices for heavy builds.
An equally skilled heavy MagDK or Magplar will out-perform a heavy Magblade 100% of the time in BGs.
You might be proud of your build that you do OK on in a middling MMR but that doesn’t change the facts.
brandonv516 wrote: »lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »I mean, they've certainly both got their ups and downs. Vampires also get undeath and increased base regen, plus being a vampire doesn't require you to sacrifice one of your weapon choices meaning that using mist vs forward momentum provides you with far more versatility as far as weapon choices/setups go. You sacrifice a burst heal by way of rally to run forward as well.
The simple fact is though; forward doesn't have a "distinct advantage" over mist, they each have pros and cons. Also, neither skill is exclusive to mag or stam, so to say ONLY stam has access to a good snare immunity is just outright false.
How about we look at the fact that shuffle is an inferior snare immunity when compared to both forward AND mist, despite requiring 5 pieces of medium armor to be worn and being the armor skill of the designated "mobility" armor weight?
Idk if you PvP much so I won't make any assumptions - Vampire is terrible in PvP. It's maybe justifiable for some mag classes when trying to solo roam because they're so lacking in mobility (and they usually run heavy to balance it's major weaknesses) but in group or BGs it's terrible.
You walk into a BG as light armor vampire and any Stam class is going to global you.
See, on my mag class(es), I run mist in group and drop vamp solo. You dont feel the loss of mobility as much if you position yourself near proper LoS as any experienced solo player should. Sure, snares destroy any non nightblade magicka class if they get caught out, but that's sort of something you need to adjust for.
In small scale (6 or smaller) you need mist because the size of the groups you're pulling and the distance you're pulling them means theres a lot more time for you to get snared - and you're frequently engaging without a LoS immediately nearby.
I dont know if you pvp so I won't make any assumptions, but I have over 5,000 hours across 7 different classes IN pvp, never playing in a group larger than 6 and the majority of the time playing solo. I've had a good amount of time to weight the pros and cons of different snare immunities, and the above remarks are my conclusions.
But once again, neither mist nor forward is limited to mag or stam. The only immunity limited to mag or stam is shuffle being limited to stam, and shuffle is inferior to forward/mist. So I'd say if anything, you're incorrect about "stam having exclusive access to the strongest snare immunities".
This is the guy who says that PC is superior to console and we don’t know what we are talking about because we aren’t on PTS and is screaming the end of the world for magblade. He tried this belittling angle to me as well in another thread regarding BG MMR because I told him heavy armor magblade is very viable and will be even better next patch. Lol
You following me from thread to thread now?
All I did was point out that your argument was seriously flawed. “Damage done” means absolutely nothing in BGs and if you still can’t understand that, you will never improve.
And for the record, I wasn’t patronising the above poster. Idk what random forum posters spend their time in ESO doing. I do find it hard to not patronise you though, in the same way it’s hard not to patronise toddlers. I suppose it’s not patronising, you’re just speaking at their intellectual capacity.
Your go-to response to any constructive conversation is to belittle and try to make a snarky comment that “your MMR must be low” or “I assume you don’t pvp much” for anything that goes against your perspective. This post, much like your magblade pity party post is one in the same. I told you that heavy armor or defensive sets can help your survivability and I immediately must be a bad player. What if I told you I also have a 2H magblade build for..FORWARD MOMENTUM?! Is this a radical solution to this entire thread. Also, you can run escapist poisons, they work wonders.
2h builds can work.
Heavy builds can work in CP Cyro because 1vX is about sustaining and capitalising on mistakes.
Heavy Magblade builds are terrible in BGs because you compromise way too much burst by taking heavy and other mag classes have better steady pressure so are better choices for heavy builds.
An equally skilled heavy MagDK or Magplar will out-perform a heavy Magblade 100% of the time in BGs.
You might be proud of your build that you do OK on in a middling MMR but that doesn’t change the facts.
I have to disagree here man. With my setup the survivability is great, the sets are IMO a perfect combo for burst and I still run with ~1800+ recovery with a potion.
I don't hold back sharing with the community:
Destro/Resto
5 Torugs (Heavy)
5 Caluurions (Infused Inferno Staff)
*Use Force Pulse instead of Swallow Soul (OP for this setup)
2 Troll King
Resto can be vMA, Willpower, or Black Rose.
I have ran this exact build in LA also and it's deadlier but with the changes to Healing Ward and Dampen (haven't tested yet), I just don't have faith in LA as much on a MagBlade.
I will likely still test it with LA but for the time being I'm comfortable in HA.
lucky_dutch wrote: »brandonv516 wrote: »lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »I mean, they've certainly both got their ups and downs. Vampires also get undeath and increased base regen, plus being a vampire doesn't require you to sacrifice one of your weapon choices meaning that using mist vs forward momentum provides you with far more versatility as far as weapon choices/setups go. You sacrifice a burst heal by way of rally to run forward as well.
The simple fact is though; forward doesn't have a "distinct advantage" over mist, they each have pros and cons. Also, neither skill is exclusive to mag or stam, so to say ONLY stam has access to a good snare immunity is just outright false.
How about we look at the fact that shuffle is an inferior snare immunity when compared to both forward AND mist, despite requiring 5 pieces of medium armor to be worn and being the armor skill of the designated "mobility" armor weight?
Idk if you PvP much so I won't make any assumptions - Vampire is terrible in PvP. It's maybe justifiable for some mag classes when trying to solo roam because they're so lacking in mobility (and they usually run heavy to balance it's major weaknesses) but in group or BGs it's terrible.
You walk into a BG as light armor vampire and any Stam class is going to global you.
See, on my mag class(es), I run mist in group and drop vamp solo. You dont feel the loss of mobility as much if you position yourself near proper LoS as any experienced solo player should. Sure, snares destroy any non nightblade magicka class if they get caught out, but that's sort of something you need to adjust for.
In small scale (6 or smaller) you need mist because the size of the groups you're pulling and the distance you're pulling them means theres a lot more time for you to get snared - and you're frequently engaging without a LoS immediately nearby.
I dont know if you pvp so I won't make any assumptions, but I have over 5,000 hours across 7 different classes IN pvp, never playing in a group larger than 6 and the majority of the time playing solo. I've had a good amount of time to weight the pros and cons of different snare immunities, and the above remarks are my conclusions.
But once again, neither mist nor forward is limited to mag or stam. The only immunity limited to mag or stam is shuffle being limited to stam, and shuffle is inferior to forward/mist. So I'd say if anything, you're incorrect about "stam having exclusive access to the strongest snare immunities".
This is the guy who says that PC is superior to console and we don’t know what we are talking about because we aren’t on PTS and is screaming the end of the world for magblade. He tried this belittling angle to me as well in another thread regarding BG MMR because I told him heavy armor magblade is very viable and will be even better next patch. Lol
You following me from thread to thread now?
All I did was point out that your argument was seriously flawed. “Damage done” means absolutely nothing in BGs and if you still can’t understand that, you will never improve.
And for the record, I wasn’t patronising the above poster. Idk what random forum posters spend their time in ESO doing. I do find it hard to not patronise you though, in the same way it’s hard not to patronise toddlers. I suppose it’s not patronising, you’re just speaking at their intellectual capacity.
Your go-to response to any constructive conversation is to belittle and try to make a snarky comment that “your MMR must be low” or “I assume you don’t pvp much” for anything that goes against your perspective. This post, much like your magblade pity party post is one in the same. I told you that heavy armor or defensive sets can help your survivability and I immediately must be a bad player. What if I told you I also have a 2H magblade build for..FORWARD MOMENTUM?! Is this a radical solution to this entire thread. Also, you can run escapist poisons, they work wonders.
2h builds can work.
Heavy builds can work in CP Cyro because 1vX is about sustaining and capitalising on mistakes.
Heavy Magblade builds are terrible in BGs because you compromise way too much burst by taking heavy and other mag classes have better steady pressure so are better choices for heavy builds.
An equally skilled heavy MagDK or Magplar will out-perform a heavy Magblade 100% of the time in BGs.
You might be proud of your build that you do OK on in a middling MMR but that doesn’t change the facts.
I have to disagree here man. With my setup the survivability is great, the sets are IMO a perfect combo for burst and I still run with ~1800+ recovery with a potion.
I don't hold back sharing with the community:
Destro/Resto
5 Torugs (Heavy)
5 Caluurions (Infused Inferno Staff)
*Use Force Pulse instead of Swallow Soul (OP for this setup)
2 Troll King
Resto can be vMA, Willpower, or Black Rose.
I have ran this exact build in LA also and it's deadlier but with the changes to Healing Ward and Dampen (haven't tested yet), I just don't have faith in LA as much on a MagBlade.
I will likely still test it with LA but for the time being I'm comfortable in HA.
Good of you to post your build but I'm seriously skeptical about the damage that setup can doing outside of Caluurion Procs and with Caluu having a long CD it means you don't have control of your burst which is bad for BGs.
I have much of that gear though so I might just test it out to be sure. Are you running something like Ele drain to make up for lost damage through major breach application?
Final q: how do you reconcile the lost healing from Swallow Soul? The lack of on-demand healing is one of the Magblade's biggest weaknesses now that Healing wards loses it's up-front heal.
lucky_dutch wrote: »brandonv516 wrote: »lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »I mean, they've certainly both got their ups and downs. Vampires also get undeath and increased base regen, plus being a vampire doesn't require you to sacrifice one of your weapon choices meaning that using mist vs forward momentum provides you with far more versatility as far as weapon choices/setups go. You sacrifice a burst heal by way of rally to run forward as well.
The simple fact is though; forward doesn't have a "distinct advantage" over mist, they each have pros and cons. Also, neither skill is exclusive to mag or stam, so to say ONLY stam has access to a good snare immunity is just outright false.
How about we look at the fact that shuffle is an inferior snare immunity when compared to both forward AND mist, despite requiring 5 pieces of medium armor to be worn and being the armor skill of the designated "mobility" armor weight?
Idk if you PvP much so I won't make any assumptions - Vampire is terrible in PvP. It's maybe justifiable for some mag classes when trying to solo roam because they're so lacking in mobility (and they usually run heavy to balance it's major weaknesses) but in group or BGs it's terrible.
You walk into a BG as light armor vampire and any Stam class is going to global you.
See, on my mag class(es), I run mist in group and drop vamp solo. You dont feel the loss of mobility as much if you position yourself near proper LoS as any experienced solo player should. Sure, snares destroy any non nightblade magicka class if they get caught out, but that's sort of something you need to adjust for.
In small scale (6 or smaller) you need mist because the size of the groups you're pulling and the distance you're pulling them means theres a lot more time for you to get snared - and you're frequently engaging without a LoS immediately nearby.
I dont know if you pvp so I won't make any assumptions, but I have over 5,000 hours across 7 different classes IN pvp, never playing in a group larger than 6 and the majority of the time playing solo. I've had a good amount of time to weight the pros and cons of different snare immunities, and the above remarks are my conclusions.
But once again, neither mist nor forward is limited to mag or stam. The only immunity limited to mag or stam is shuffle being limited to stam, and shuffle is inferior to forward/mist. So I'd say if anything, you're incorrect about "stam having exclusive access to the strongest snare immunities".
This is the guy who says that PC is superior to console and we don’t know what we are talking about because we aren’t on PTS and is screaming the end of the world for magblade. He tried this belittling angle to me as well in another thread regarding BG MMR because I told him heavy armor magblade is very viable and will be even better next patch. Lol
You following me from thread to thread now?
All I did was point out that your argument was seriously flawed. “Damage done” means absolutely nothing in BGs and if you still can’t understand that, you will never improve.
And for the record, I wasn’t patronising the above poster. Idk what random forum posters spend their time in ESO doing. I do find it hard to not patronise you though, in the same way it’s hard not to patronise toddlers. I suppose it’s not patronising, you’re just speaking at their intellectual capacity.
Your go-to response to any constructive conversation is to belittle and try to make a snarky comment that “your MMR must be low” or “I assume you don’t pvp much” for anything that goes against your perspective. This post, much like your magblade pity party post is one in the same. I told you that heavy armor or defensive sets can help your survivability and I immediately must be a bad player. What if I told you I also have a 2H magblade build for..FORWARD MOMENTUM?! Is this a radical solution to this entire thread. Also, you can run escapist poisons, they work wonders.
2h builds can work.
Heavy builds can work in CP Cyro because 1vX is about sustaining and capitalising on mistakes.
Heavy Magblade builds are terrible in BGs because you compromise way too much burst by taking heavy and other mag classes have better steady pressure so are better choices for heavy builds.
An equally skilled heavy MagDK or Magplar will out-perform a heavy Magblade 100% of the time in BGs.
You might be proud of your build that you do OK on in a middling MMR but that doesn’t change the facts.
I have to disagree here man. With my setup the survivability is great, the sets are IMO a perfect combo for burst and I still run with ~1800+ recovery with a potion.
I don't hold back sharing with the community:
Destro/Resto
5 Torugs (Heavy)
5 Caluurions (Infused Inferno Staff)
*Use Force Pulse instead of Swallow Soul (OP for this setup)
2 Troll King
Resto can be vMA, Willpower, or Black Rose.
I have ran this exact build in LA also and it's deadlier but with the changes to Healing Ward and Dampen (haven't tested yet), I just don't have faith in LA as much on a MagBlade.
I will likely still test it with LA but for the time being I'm comfortable in HA.
Good of you to post your build but I'm seriously skeptical about the damage that setup can doing outside of Caluurion Procs and with Caluu having a long CD it means you don't have control of your burst which is bad for BGs.
I have much of that gear though so I might just test it out to be sure. Are you running something like Ele drain to make up for lost damage through major breach application?
Final q: how do you reconcile the lost healing from Swallow Soul? The lack of on-demand healing is one of the Magblade's biggest weaknesses now that Healing wards loses it's up-front heal.
Having messed around with Cal lately...I think you're underestimating the set a little. It's not too hard to count to 10, especially since the set gives you a really nice visual on your character whenever it procs. And a heavy armor NB setup can likely afford to stay defensive for a bit longer to wait for that proc so they can turn around and global someone.
Still, I'm a bit wary of the set on a ranged(ish?) character? I thought the set had a travel time + needed to be aimed, so I've been using it on a melee magicka gankblade...but lately I've seen the proc sail in a graceful arc halfway across the bg map, so maybe I've been thinking totally wrong. Still, if it doesn't have to be aimed and just has the rather lengthy travel time (it looks kinda like templar's Dark Flare in that regard), then it's pretty solid.
Also, TK likely makes up for the healing. I just peeked onto UESP and adding TK to my heavy armor setup (admittedly Khajiit) shot me to 3100 health regen - 1500/sec is more than Swallow gives (IIRC it gives similar or lower number, but every 2 sec. So 1500 every 2 sec vs 3k every 2 sec?). It's definitely nothing to sneeze at. Khajiit passive brings it up to 4k.
And of course, NB has that 15% boost to all regens. Run Clockwork Citrus Filet and you're at 3600 ish health regen.
Also, Torug + infused will make the damage enchant line up relatively well with the caluurion proc. If you opponent is melee, the proc doesn't have very far to travel so it's easy to line up with a CC. If your opponent is ranged, well, they're not likely to try and dodge it, so you're set there as well.
I mean, they've certainly both got their ups and downs. Vampires also get undeath and increased base regen, plus being a vampire doesn't require you to sacrifice one of your weapon choices meaning that using mist vs forward momentum provides you with far more versatility as far as weapon choices/setups go. You sacrifice a burst heal by way of rally to run forward as well.
The simple fact is though; forward doesn't have a "distinct advantage" over mist, they each have pros and cons. Also, neither skill is exclusive to mag or stam, so to say ONLY stam has access to a good snare immunity is just outright false.
How about we look at the fact that shuffle is an inferior snare immunity when compared to both forward AND mist, despite requiring 5 pieces of medium armor to be worn and being the armor skill of the designated "mobility" armor weight?
lucky_dutch wrote: »Even if it’s just via potions or something. It’s absolutely crazy that Light Armor users only way to shift out of snares is to go vampire which has enormous (over-the-top, imo) downsides in PvP.
It’s even more crazy considering that stam not only have the only access to snare breaks but also by far the strongest snares.
Needs fixing ASAP!
arkansas_ESO wrote: »[
Anyways, make the morph of Ele Drain that nobody uses a magic version of FM: a self buff that grants Major Sorcery for 25 seconds and 4 seconds of snare immunity. Would finally give Ele Drain a competitive morph to rival it and I can stop only playing stam builds to avoid getting aggressively snared to death.