Because no one is going to use that garbage set anyway. The nerfs to the sets in OP are likely for the purpose of reducing their appeal in pvp since they will still remain completely effective at what they were already doing in pve.
No one is going to use skooma smuggler in pvp or pve anyway so it really isn't even worth the consideration especially since coward's set exists already.
nothing like the community asking ZOS to updated underused 5pc sets and then making a thread asking they nerf one of them because their niche build got deleted lol.
It's more pointing out the fact that they're trying to standardize everything but keep missing stuff.
They either need to be consistent in their changes or leave things as is
potions have a cooldown already - killing things does not have a cooldown.
uptime =\= cooldown
It’s a common misconception. It’s far to situational to compare the uptime of either set, but just because it doesn’t have a cooldown does not mean it has more uptime.
nothing like the community asking ZOS to updated underused 5pc sets and then making a thread asking they nerf one of them because their niche build got deleted lol.
It's more pointing out the fact that they're trying to standardize everything but keep missing stuff.
They either need to be consistent in their changes or leave things as is
potions have a cooldown already - killing things does not have a cooldown.
uptime =\= cooldown
It’s a common misconception. It’s far to situational to compare the uptime of either set, but just because it doesn’t have a cooldown does not mean it has more uptime.
yet i can have 100% uptime on sets that require kills with no further investment
for skooma smuggler i need either another set + 1x potion CD infused or 2 of those
Because no one is going to use that garbage set anyway. The nerfs to the sets in OP are likely for the purpose of reducing their appeal in pvp since they will still remain completely effective at what they were already doing in pve.
No one is going to use skooma smuggler in pvp or pve anyway so it really isn't even worth the consideration especially since coward's set exists already.
Brutusmax1mus wrote: »Because no one is going to use that garbage set anyway. The nerfs to the sets in OP are likely for the purpose of reducing their appeal in pvp since they will still remain completely effective at what they were already doing in pve.
No one is going to use skooma smuggler in pvp or pve anyway so it really isn't even worth the consideration especially since coward's set exists already.
While it is a niche set, it is not garbage. Pair it with another back bar set and wear 2 4 pcs, back bar the 5pcs for both sets, run willpower staff front bar. The 2,3 and 4 pc bonuses are great.
That 5pc speed improvement is = to 3 swift and a mundus to magicka builds, kinda. So you could argue if someone were to run 3 swift and the steed it's worth 2400 magicka and 230 spell damage if they simply ran skooma smuggler bc they'd get those stats back.
Major expedition is among the best buffs in the game imo.
Brutusmax1mus wrote: »Because no one is going to use that garbage set anyway. The nerfs to the sets in OP are likely for the purpose of reducing their appeal in pvp since they will still remain completely effective at what they were already doing in pve.
No one is going to use skooma smuggler in pvp or pve anyway so it really isn't even worth the consideration especially since coward's set exists already.
While it is a niche set, it is not garbage. Pair it with another back bar set and wear 2 4 pcs, back bar the 5pcs for both sets, run willpower staff front bar. The 2,3 and 4 pc bonuses are great.
That 5pc speed improvement is = to 3 swift and a mundus to magicka builds, kinda. So you could argue if someone were to run 3 swift and the steed it's worth 2400 magicka and 230 spell damage if they simply ran skooma smuggler bc they'd get those stats back.
Major expedition is among the best buffs in the game imo.
But not enough to justify OP's argument to nerf it with the speed-nuke going around because of "consistency".
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Because no one is going to use that garbage set anyway. The nerfs to the sets in OP are likely for the purpose of reducing their appeal in pvp since they will still remain completely effective at what they were already doing in pve.
No one is going to use skooma smuggler in pvp or pve anyway so it really isn't even worth the consideration especially since coward's set exists already.
While it is a niche set, it is not garbage. Pair it with another back bar set and wear 2 4 pcs, back bar the 5pcs for both sets, run willpower staff front bar. The 2,3 and 4 pc bonuses are great.
That 5pc speed improvement is = to 3 swift and a mundus to magicka builds, kinda. So you could argue if someone were to run 3 swift and the steed it's worth 2400 magicka and 230 spell damage if they simply ran skooma smuggler bc they'd get those stats back.
Major expedition is among the best buffs in the game imo.
But not enough to justify OP's argument to nerf it with the speed-nuke going around because of "consistency".
That's right @Minno . Actually, this set is trash, no one should even mention it any more. There's no value at all in the set, let's buff it actually.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Because no one is going to use that garbage set anyway. The nerfs to the sets in OP are likely for the purpose of reducing their appeal in pvp since they will still remain completely effective at what they were already doing in pve.
No one is going to use skooma smuggler in pvp or pve anyway so it really isn't even worth the consideration especially since coward's set exists already.
While it is a niche set, it is not garbage. Pair it with another back bar set and wear 2 4 pcs, back bar the 5pcs for both sets, run willpower staff front bar. The 2,3 and 4 pc bonuses are great.
That 5pc speed improvement is = to 3 swift and a mundus to magicka builds, kinda. So you could argue if someone were to run 3 swift and the steed it's worth 2400 magicka and 230 spell damage if they simply ran skooma smuggler bc they'd get those stats back.
Major expedition is among the best buffs in the game imo.
But not enough to justify OP's argument to nerf it with the speed-nuke going around because of "consistency".
That's right @Minno . Actually, this set is trash, no one should even mention it any more. There's no value at all in the set, let's buff it actually.
It's not trash, but you do waste a 5pc set to get mobility that you otherwise get from a skill/pot. And you give up a 5pc defense or offense or straight up sustain.
It's like asking for rattlecage to be nerfed if all major sorcery were reduced in duration lol.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Because no one is going to use that garbage set anyway. The nerfs to the sets in OP are likely for the purpose of reducing their appeal in pvp since they will still remain completely effective at what they were already doing in pve.
No one is going to use skooma smuggler in pvp or pve anyway so it really isn't even worth the consideration especially since coward's set exists already.
While it is a niche set, it is not garbage. Pair it with another back bar set and wear 2 4 pcs, back bar the 5pcs for both sets, run willpower staff front bar. The 2,3 and 4 pc bonuses are great.
That 5pc speed improvement is = to 3 swift and a mundus to magicka builds, kinda. So you could argue if someone were to run 3 swift and the steed it's worth 2400 magicka and 230 spell damage if they simply ran skooma smuggler bc they'd get those stats back.
Major expedition is among the best buffs in the game imo.
But not enough to justify OP's argument to nerf it with the speed-nuke going around because of "consistency".
That's right @Minno . Actually, this set is trash, no one should even mention it any more. There's no value at all in the set, let's buff it actually.
It's not trash, but you do waste a 5pc set to get mobility that you otherwise get from a skill/pot. And you give up a 5pc defense or offense or straight up sustain.
It's like asking for rattlecage to be nerfed if all major sorcery were reduced in duration lol.
Wow @Minno that went over your head lol. I like the set, i just don't want it nerfed. That last post was a joke to dissuade dev's from acknowledging it's strength increase now.
nothing like the community asking ZOS to updated underused 5pc sets and then making a thread asking they nerf one of them because their niche build got deleted lol.
It's more pointing out the fact that they're trying to standardize everything but keep missing stuff.
They either need to be consistent in their changes or leave things as isnothing like the community asking ZOS to updated underused 5pc sets and then making a thread asking they nerf one of them because their niche build got deleted lol.
Niche build? I literally don’t run any of those sets. I don’t understand why you think I’m pushing my own agenda here. Like I stated this is a serious unbiased question why one was nerfed and other wasn’t.
As stated above it’s about zenimax being consistent in what they do. Sorry if you planned on running Skooma next patch😐
Except what will happen is this set will get nerfed, and then none of the speed changes will be revised.
So all it's doing is creating noise lol.
Ive said many times that solution to speed was:
- keep forward momentum nerf
- revert swift nerfs
- revert major expedition nerfs
- add speed cap or diminishing returns.
Stop letting the devs get away with lazy fixes lol.
nothing like the community asking ZOS to updated underused 5pc sets and then making a thread asking they nerf one of them because their niche build got deleted lol.
It's more pointing out the fact that they're trying to standardize everything but keep missing stuff.
They either need to be consistent in their changes or leave things as isnothing like the community asking ZOS to updated underused 5pc sets and then making a thread asking they nerf one of them because their niche build got deleted lol.
Niche build? I literally don’t run any of those sets. I don’t understand why you think I’m pushing my own agenda here. Like I stated this is a serious unbiased question why one was nerfed and other wasn’t.
As stated above it’s about zenimax being consistent in what they do. Sorry if you planned on running Skooma next patch😐
Except what will happen is this set will get nerfed, and then none of the speed changes will be revised.
So all it's doing is creating noise lol.
Ive said many times that solution to speed was:
- keep forward momentum nerf
- revert swift nerfs
- revert major expedition nerfs
- add speed cap or diminishing returns.
Stop letting the devs get away with lazy fixes lol.
You do realize speed cap is in the game since quite some time already ?
Chilly-McFreeze wrote: »nothing like the community asking ZOS to updated underused 5pc sets and then making a thread asking they nerf one of them because their niche build got deleted lol.
It's more pointing out the fact that they're trying to standardize everything but keep missing stuff.
They either need to be consistent in their changes or leave things as isnothing like the community asking ZOS to updated underused 5pc sets and then making a thread asking they nerf one of them because their niche build got deleted lol.
Niche build? I literally don’t run any of those sets. I don’t understand why you think I’m pushing my own agenda here. Like I stated this is a serious unbiased question why one was nerfed and other wasn’t.
As stated above it’s about zenimax being consistent in what they do. Sorry if you planned on running Skooma next patch😐
Except what will happen is this set will get nerfed, and then none of the speed changes will be revised.
So all it's doing is creating noise lol.
Ive said many times that solution to speed was:
- keep forward momentum nerf
- revert swift nerfs
- revert major expedition nerfs
- add speed cap or diminishing returns.
Stop letting the devs get away with lazy fixes lol.
You do realize speed cap is in the game since quite some time already ?
I think he ment to lower the cap for in combat situations. At least that's the idea that gets thrown around a lot these days.
Because no one is going to use that garbage set anyway. The nerfs to the sets in OP are likely for the purpose of reducing their appeal in pvp since they will still remain completely effective at what they were already doing in pve.
No one is going to use skooma smuggler in pvp or pve anyway so it really isn't even worth the consideration especially since coward's set exists already.
Chilly-McFreeze wrote: »nothing like the community asking ZOS to updated underused 5pc sets and then making a thread asking they nerf one of them because their niche build got deleted lol.
It's more pointing out the fact that they're trying to standardize everything but keep missing stuff.
They either need to be consistent in their changes or leave things as isnothing like the community asking ZOS to updated underused 5pc sets and then making a thread asking they nerf one of them because their niche build got deleted lol.
Niche build? I literally don’t run any of those sets. I don’t understand why you think I’m pushing my own agenda here. Like I stated this is a serious unbiased question why one was nerfed and other wasn’t.
As stated above it’s about zenimax being consistent in what they do. Sorry if you planned on running Skooma next patch😐
Except what will happen is this set will get nerfed, and then none of the speed changes will be revised.
So all it's doing is creating noise lol.
Ive said many times that solution to speed was:
- keep forward momentum nerf
- revert swift nerfs
- revert major expedition nerfs
- add speed cap or diminishing returns.
Stop letting the devs get away with lazy fixes lol.
You do realize speed cap is in the game since quite some time already ?
I think he ment to lower the cap for in combat situations. At least that's the idea that gets thrown around a lot these days.
It would just empower snares which is kinda funny considering the fact all that speed meta with swift etc was created to lower the effectiveness of snares. Problem of speed vs snares/immobilizes relations in the game is much more complex and there is no 1 simple solution to undo all bad decisions that devs made.