Area of Effect abilities within Dungeons and Trials are now much more accurate when dealing damage from within those effects, reducing those “I was out of that!” moments.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Shinshadow wrote: »I have a gripe... why do you have an attack called RAZOR SHOT that does poison damage instead of bleed?? Let's be realistic here for a second. I'm pretty sure that 99% of the time when you get shot with an arrow, you'll BLEED.
YES!!!!!!! Best set of suggestions so far.My feedback for speed:
- unnerf all changes (excpet forward momentum this was the right call).
- implement either speed cap reduction or add diminishing returns for all speed sources
- remove immovable from the speed pots. Keep health/stam and health/mag for these pots. Will help make HA skill more attractive and speed buff spells better wanted; want both speed and immovable you'll need to give up a bar space no matter how you look at it.
- Add mag/spell dmg/speed pots into the game to rival stam/wd/speed pots. Mag builds could use the versatility those bring, especially magplar who wants to give up degeneration but can't because they also need speed pots so can't run spell power pots.
- buff race against time duration on the speed buff to match 4-6 seconds as other sources for major expedition currently on live.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus