I came back from the dead for to do my part for the summerset house on 2 accounts and thought I'd stick around. Then this awful nerf that wrecks the most fun part of the game for me.
5% speed boost for purple trait isn't worth it. Imo it's not balanced with the other traits. 9% was dead on and only op when stacked. It's a buff. It behaves like a buff but for whatever reason it stacks. No one complains about major ward or major brutality because you get one. If you got 3 they would be op crazy op. Duh, right?
Instead of making swift completely useless to most of us, just leave it alone and make it give a "major swift" buff. One is better than none and I'm not sure I can stomach the jewelry crafting grind, including spending vouchers on trait material, only to now spend 50 crystals to transmute. Then of course, it's back to slow mode.
Additionally, the people that need to completely abuse speed can probably go all gold and get the 18% buff still on the table. If you simply added this buff to the buff system and left the current numbers, the max buff would be 10% at most. That would avoid killing the trait, but actually help the agenda of further reducing speed for those (literally) breaking the game with it.
For me it's the difference on soloing some world bosses and vet dungeons. One shots need to be avoided and a little lag kills even in vet fungal grotto 1. There's life beyond cyrodil, but 10% is fine there too. Admittedly, stacking it was ridiculous. I'm guilty of participating. But please fix this the right way. Balance the value with infused, arcane and robust so we can at least use one. Don't punish us for using the system you added just 6 months ago.