LiquidPony wrote: »
Item Sets
Arms of Relequen: Fixed an issue where the damage over time effect from this Item Set could proc other abilities and Item Sets that trigger on melee damage.
Elsterchen wrote: »From latest PTS ...Item Sets
Arms of Relequen: Fixed an issue where the damage over time effect from this Item Set could proc other abilities and Item Sets that trigger on melee damage.
... guess its fixed now.Well, I suppose I wasn't the only one wondering why 2 trial sets and master weapons are "necessary" to conduct a balancing experiment that aims at changing combat balance for whole weapon lines. For exemplary use rather stick to sets that give flat stats -> its much easier to follow argument when one doesn't need to extrapolate (player-)skill * stacking damage +/- lag/system performance. ... and in effect results may just be less severe
LioraValkyrie wrote: »How about it is not supposed to be 100% balanced? DW is the dps weapon, 2H, the burst weapon, 1HS the tanking weapon. This is like complaining that fire staff is unbalanced because it does more single target damage than lightning or ice.
Buff bow.
This is my opinion also. Nobody questions that you MUST have a bow back barred on a stam build to produce effective DPS. If DW/Bow and 2H/Bow should be equal, why not 2H/DW as well? The problem is not that these weapons don't all produce identical DPS output in every combination, but that ZOS does not inform players from the outset what each weapon excels at and consequently people become attached to their weapon of choice before learning whether or not it is effective in the content they enjoy playing.
usmcjdking wrote: »Call me old fashioned but I'm of the opinion that 2H PVE should be balanced around the strength of Wrecking Blow and not weapon passives or enchants.
Some quick fixes to 2H that, IMO, would bring it in line with DW.
Reverse Slash: Logarithmic function instead of standard scaling function. It needs to cap earlier at it's maximum (cap damage at 12-15%) or have a higher total multiplier to accommodate.
Wrecking Blow: Reduce enemy physical resistance by 1000 for 5 seconds. Can stack up to 3 times. (Enemy debuff)
OR
Wrecking Blow: Increase all damage from 2H skills by 10% for 5 seconds. Can stack up to 3 times. (Self buff)
Option 1 on Wrecking Blow gives it a place in raids where it gains significant raid utility. Option 2 vastly increases the damage burst with execute combos.
Facefister wrote: »It has nothing to do with being a sheep, DW+vMA will deliver better results. Especially the vMA bow with hail on AoE trash is literally a nuke. I also wished there would be more options like DW+2H, with 2H bar being a buffer+debuffer and DW bar your main source of damage. But hey, our main source of damage is hail and relequen...
We could discuss about who is a sheep and who is not but sadly, dw+bow is the best option and will straight up deliver the best results. Believe me when I say that I would love to play bow+bow or dw+2h with similiar performance. As long as ZoS is cozy about the current meta, we have to play it if we want to have good results.Facefister wrote: »It has nothing to do with being a sheep, DW+vMA will deliver better results. Especially the vMA bow with hail on AoE trash is literally a nuke. I also wished there would be more options like DW+2H, with 2H bar being a buffer+debuffer and DW bar your main source of damage. But hey, our main source of damage is hail and relequen...
If you are forced to run the exact same set up as every other stam dps you are part of the herd and a black sheep if you decide to buck the system using a 2h. You seem to have taken a general statement as a direct insult to the players which it was not. This is all on Zos.
Facefister wrote: »We could discuss about who is a sheep and who is not but sadly, dw+bow is the best option and will straight up deliver the best results. Believe me when I say that I would love to play bow+bow or dw+2h with similiar performance. As long as ZoS is cozy about the current meta, we have to play it if we want to have good results.Facefister wrote: »It has nothing to do with being a sheep, DW+vMA will deliver better results. Especially the vMA bow with hail on AoE trash is literally a nuke. I also wished there would be more options like DW+2H, with 2H bar being a buffer+debuffer and DW bar your main source of damage. But hey, our main source of damage is hail and relequen...
If you are forced to run the exact same set up as every other stam dps you are part of the herd and a black sheep if you decide to buck the system using a 2h. You seem to have taken a general statement as a direct insult to the players which it was not. This is all on Zos.
Facefister wrote: »We could discuss about who is a sheep and who is not but sadly, dw+bow is the best option and will straight up deliver the best results. Believe me when I say that I would love to play bow+bow or dw+2h with similiar performance. As long as ZoS is cozy about the current meta, we have to play it if we want to have good results.
Lightspeedflashb14_ESO wrote: »@EpicRekkoning try dual wield as the back bar, you get 2 dots from it, cloak and blood craze. Cloak will proc the enchantments from the front bar as well. Using the master dual wield, you get a stronger bleed, this will give you more DPS then the master 2h. So have the regular set up, something like this, on a sorc-
Front bar, nirn 2h ax-
Bound armaments, hurricane, reverse slice, brawler, crushing weapon, ulti Dawnbreaker
Surge, Trap, clatrops, deadly cloak, blood craze, ulti atro.
Something like that seems like it would be better.
Its a whole 3 to 4k in damage and were is the problem its so minor its almost nothing when your talking 44k to 40k in total dps now if it was 10k to 15k difference I would say yeah its bad and need to be looked at. You all are chasing to many numbers to see right in front of you this should not matter.
EpicRekkoning wrote: »Its a whole 3 to 4k in damage and were is the problem its so minor its almost nothing when your talking 44k to 40k in total dps now if it was 10k to 15k difference I would say yeah its bad and need to be looked at. You all are chasing to many numbers to see right in front of you this should not matter.
I completely agree. I've been playing around with different builds on my stam sorc lately (my main) because I got sick of the standard dual wield/bow build. At max CP with non trial gear, I've been able to hit ~30k on multiple setups so far (bow/now and multiple 2h/dw setups). There's definitely min/max builds, but I think you can still do a lot with the proper gear and CP.
Hey!
I will present this to the devs in hope of getting the weapons more in line.
Khivas_Carrick wrote: »Again, the best bet for fixing any slights 2H has is to buff 2H, not nerf DW. Best way to buff 2H is to fix it's passives. I say fix as opposed to buff because as of right now, they literally do not work with how this game has been changed to.
Forceful: Keep the initial part where 3 nearby enemies take 25/50% of the primary target's damage from Light and Heavy attacks, but lower it to 15/30%. Add in a second part where Critical Strikes with a 2H have a 10/20% chance to cause an enemy to bleed for X Damage over Y Seconds. This will work closely with the next passive change suggestion.
Heavy Weapons: Minor yet huge reworks based on the previous change. Note these changes would also affect DW as well. Only fair, right?
- Swords increased Damage and Attack Speed by 2.5/5% <---This would be for Light and Heavy Attacks only.
- Axes Increase Critical Strike Chance by 5/10% <--- Idk what the rate is with daggers, but the idea is to competitively match it. Yes I am aware axes and daggers for DW would also have to change. My idea is to have Daggers increase Crit Damage instead, that way you get to weigh what you want; more crit chance, or more crit damage.
- Maces ignore 10/20% of an enemy's armor and have a 2.5/5% chance to knock an enemy off balance with light and heavy attacks.<--- Legit could not think of anything else for this tbh lol
Follow Up: Time to make it a bit more friendly to current meta and content.
- Follow Up: Increases Heavy Attack Damage by 15/30%, and it's old effect now works for the next skill used (as opposed to next direct damage done). Makes using a Heavy Attack as a 2H user feel like it's worth something other than simply regaining stamina, and would add a different way to play to the game. Or it might be ass, idk, literally almost anything is better than what it currently is though.
Battle Rush: Great idea, terrible way to get to it. In overland it's great, in literally anything else, it's kinda garbage. You're not promised adds to kill in most encounters, and frankly more often than not you need that Stam recovery a whole lot sooner than after you killed the enemy lol
To that end, I suggest:
- Battle Rush: Critically Striking an enemy grants you 20% increased Stamina Recovery and Minor Expedition for 10 sec. Can occur once every 20 Seconds.
The entire idea behind these reworks is to basically make a player feel like Guts from Berserk.
While also feeling like Elder Scrolls and being fair.