Though the speed pots are either way in a serious need of a nerf!
Though the speed pots are either way in a serious need of a nerf!
brandonv516 wrote: »
The entire mobility system in relation to movement speed and snares is in dire need of a rework. With the way it currently works, you are either moving at lightning speed, or you've got umpteen snares on you to the point where you're moving slower than a snail. That's the whole reason Forward Momentum is a thing.
Put snares on the Major/Minor system to prevent stacking like this, rework all non-cc skills that apply snares to only apply Minor at the least, then rework movement speed and snare immunity to accommodate this.Though the speed pots are either way in a serious need of a nerf!
No, they didn't. What needed to happen was magicka needed their own version.
Crixus8000 wrote: »Though the speed pots are either way in a serious need of a nerf!
No they aren't. Without them solo play will be over for many builds. How do you survive on your own when 4+ players are chasing you with porc sets ? You use los, that will be hard to do when slowly walking around a corner. There is other ways they could handle this but nerfing speed pots is just a massive, destroying nerf to solo 1vx play, and it's already hard enough.
I like this idea.Put snares on the Major/Minor system to prevent stacking like this, rework all non-cc skills that apply snares to only apply Minor at the least, then rework movement speed and snare immunity to accommodate this.
Crixus8000 wrote: »Though the speed pots are either way in a serious need of a nerf!
No they aren't. Without them solo play will be over for many builds. How do you survive on your own when 4+ players are chasing you with porc sets ? You use los, that will be hard to do when slowly walking around a corner. There is other ways they could handle this but nerfing speed pots is just a massive, destroying nerf to solo 1vx play, and it's already hard enough.
Welcome to the non-stam build club.
As for speed: slot an ability like the rest of us has to. It's OP that you have to spam skills frequently to keep your speed buff up, but you only have to use your pot once. That gives you an unfair advantge in terms of available global cooldowns. And that is on top of the sprinting, break-free, and dodge roll benefits stam-builds already have over magicka builds let alone their immunity to snares and roots.
Trancestor wrote: »Only very few people will use Swift now after that nerf so it's better to just replace that trait completely and revert all these dumb major expedition changes, revert FM nerf or at least make it 6 seconds, reduce SHUFFLE COST and make it 4 seconds snare immunity.
Crixus8000 wrote: »Though the speed pots are either way in a serious need of a nerf!
No they aren't. Without them solo play will be over for many builds. How do you survive on your own when 4+ players are chasing you with porc sets ? You use los, that will be hard to do when slowly Running around a tree. There is other ways they could handle this but nerfing speed pots is just a massive, destroying nerf to solo 1vx play, and it's already hard enough.
Trancestor wrote: »Only very few people will use Swift now after that nerf so it's better to just replace that trait completely and revert all these dumb major expedition changes, revert FM nerf or at least make it 6 seconds, reduce SHUFFLE COST and make it 4 seconds snare immunity.
Shuffle should grant greater snare immunity than Forward Momentum. This is non-negotiable. A cheap as balls skill that is available to anybody running 2H should not be more valuable or more effective than an expensive as balls skill that requires 5 medium pieces to be worn.
The entire Evasion skill needs to be reworked, as well as snares, as I outlined in my last comment. Shuffle should grant the longest snare immunity duration, both for what I said above, and the fact that medium should have the best mobility out of the three armour weights.
Extending that mindset, replace the AOE reduction with something else, preferably something that benefits mobility. AOE reduction is nice, but it can already be provided by other, better, skills, and it just doesn't match medium thematically. Whether it be a reduction on roll cost, reduction on sprint cost, a short immunity to all CC, Minor Expedition for a period of time, something, it should be related to mobility.
Crixus8000 wrote: »Though the speed pots are either way in a serious need of a nerf!
No they aren't. Without them solo play will be over for many builds. How do you survive on your own when 4+ players are chasing you with porc sets ? You use los, that will be hard to do when slowly walking around a corner. There is other ways they could handle this but nerfing speed pots is just a massive, destroying nerf to solo 1vx play, and it's already hard enough.
Welcome to the non-stam build club.
As for speed: slot an ability like the rest of us has to. It's OP that you have to spam skills frequently to keep your speed buff up, but you only have to use your pot once. That gives you an unfair advantge in terms of available global cooldowns. And that is on top of the sprinting, break-free, and dodge roll benefits stam-builds already have over magicka builds let alone their immunity to snares and roots.
Crixus8000 wrote: »Though the speed pots are either way in a serious need of a nerf!
No they aren't. Without them solo play will be over for many builds. How do you survive on your own when 4+ players are chasing you with porc sets ? You use los, that will be hard to do when slowly Running around a tree. There is other ways they could handle this but nerfing speed pots is just a massive, destroying nerf to solo 1vx play, and it's already hard enough.
I fixed that for ya ; )
Which btw is the most annoying thing unless you just happen to have a root on your bar to counter. Which also means the target gets immunity if not dead shortly after the root breaks. Which makes for crappy PvP gameplay and always has. Not to mention the problem with many skills that can't connect because the target just moves away. Perfect example, uppercut. Made pretty much useless by speed changes.
ZoS is trying to make changes to level the field, but they're using a axe to peel an apple instead of a pearing knife =(
Major expedition is and always will be the most powerful buff in pvp. These changes are good, people won't have a problem if they learn to keep their buffs up. #l2p-issue
Maura_Neysa wrote: »Major expedition is and always will be the most powerful buff in pvp. These changes are good, people won't have a problem if they learn to keep their buffs up. #l2p-issue
Learn to keep their buffs up? Its not hard to keep up Expedition, its so obvious when it falls off, even with out PC Dummyproofing Add-ons. But at 4 seconds thats 3-4k mag every 4 seconds. That's all of even a Mag builds recovery. Say MagDen who is gutted by this since movement is vital to line up Fissure.
The L2P issue was learning to hit fast targets. Not Learning to cast a buff every 4 seconds
Maura_Neysa wrote: »Major expedition is and always will be the most powerful buff in pvp. These changes are good, people won't have a problem if they learn to keep their buffs up. #l2p-issue
Learn to keep their buffs up? Its not hard to keep up Expedition, its so obvious when it falls off, even with out PC Dummyproofing Add-ons. But at 4 seconds thats 3-4k mag every 4 seconds. That's all of even a Mag builds recovery. Say MagDen who is gutted by this since movement is vital to line up Fissure.
The L2P issue was learning to hit fast targets. Not Learning to cast a buff every 4 seconds
The L2p issue is realizing you don't need 100% uptime and bursting the skill when necessary.
the answer to that question is because people keep spamming Nerf Request threads.Trancestor wrote: »... why for the hate of ZOS did you have to touch ...
Maura_Neysa wrote: »Major expedition is and always will be the most powerful buff in pvp. These changes are good, people won't have a problem if they learn to keep their buffs up. #l2p-issue
Learn to keep their buffs up? Its not hard to keep up Expedition, its so obvious when it falls off, even with out PC Dummyproofing Add-ons. But at 4 seconds thats 3-4k mag every 4 seconds. That's all of even a Mag builds recovery. Say MagDen who is gutted by this since movement is vital to line up Fissure.
The L2P issue was learning to hit fast targets. Not Learning to cast a buff every 4 seconds
The L2p issue is realizing you don't need 100% uptime and bursting the skill when necessary.
Crixus8000 wrote: »Though the speed pots are either way in a serious need of a nerf!
No they aren't. Without them solo play will be over for many builds. How do you survive on your own when 4+ players are chasing you with porc sets ? You use los, that will be hard to do when slowly walking around a corner. There is other ways they could handle this but nerfing speed pots is just a massive, destroying nerf to solo 1vx play, and it's already hard enough.
Welcome to the non-stam build club.
As for speed: slot an ability like the rest of us has to. It's OP that you have to spam skills frequently to keep your speed buff up, but you only have to use your pot once. That gives you an unfair advantge in terms of available global cooldowns. And that is on top of the sprinting, break-free, and dodge roll benefits stam-builds already have over magicka builds let alone their immunity to snares and roots.
Just give us magicka speed pot then. No need to kill stamina Builds only cause magicka Builds cant have their mobility.
Even tho, magicka builds wont benefit this much from speed pots then stamina does. Stam builds can sprint more but if they are out of stam =no heal ,no damage, no block, no dodge roll.
When magicka builds are out of stam its dangerous too but they can still heal or deal damage.