arkansas_ESO wrote: »swift is going to be blamed for everything, logic doesn't matter, it's all going to be swift's fault because some people have an agenda, others don't test, people are gullible, and haters are gonna hate.
good at breaking free? blame swift
immovable pots used? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working? blame swift
mediocre player skill caused a miss? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
And it is possible that Swift has pushed movement speed a little to far. Some might have an agenda arguing that it has not.
Jewlery with a swift trait isn't giving anyone any more advantage than people already could get by creating a build that stacked into speed. The jewelry just makes it easier or less cumbersome to attain.
...which is why Swift is OP, because whereas before you had to invest almost entirely into speed to move this fast, now you can do so by running 3 Swift and using speed pots. There's little tradeoff.
Choosing swift as a jewelry trait is in-and-of-itself giving up the other jewelry traits and often means you 'trade' speed for dps, sustain, or both.
And like anything else in this game, and any MMORPG, things get adjusted over time. Just because a player choses to give up a trait that would give them extra damage or something else in favor of Swift does not mean that trade off is balanced nor does it mean that is has served the game well.
You even stated the swift trait makes it easier for players to build for high speed movement. That may be the exact issue. It may have made it to easy. Especially since some speed buffs do not work in combat.
Basically, you may have explained exactly what the issue is.
jbjondeaueb17_ESO wrote: »It would be nice if some people here were not trying to make believe others than by nerfing Major Expedition they'd have a hard time moving from keep to keep in PvP, or travelling in PvE when the mounted buff is actually Major Gallop and could easily stay untouched.
arkansas_ESO wrote: »swift is going to be blamed for everything, logic doesn't matter, it's all going to be swift's fault because some people have an agenda, others don't test, people are gullible, and haters are gonna hate.
good at breaking free? blame swift
immovable pots used? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working? blame swift
mediocre player skill caused a miss? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
And it is possible that Swift has pushed movement speed a little to far. Some might have an agenda arguing that it has not.
Jewlery with a swift trait isn't giving anyone any more advantage than people already could get by creating a build that stacked into speed. The jewelry just makes it easier or less cumbersome to attain.
...which is why Swift is OP, because whereas before you had to invest almost entirely into speed to move this fast, now you can do so by running 3 Swift and using speed pots. There's little tradeoff.
Choosing swift as a jewelry trait is in-and-of-itself giving up the other jewelry traits and often means you 'trade' speed for dps, sustain, or both.
And like anything else in this game, and any MMORPG, things get adjusted over time. Just because a player choses to give up a trait that would give them extra damage or something else in favor of Swift does not mean that trade off is balanced nor does it mean that is has served the game well.
You even stated the swift trait makes it easier for players to build for high speed movement. That may be the exact issue. It may have made it to easy. Especially since some speed buffs do not work in combat.
Basically, you may have explained exactly what the issue is.
Swift (speed builds) have been in the game for years ... yes years ... ever wonder why it's suddenly an issue now? Because it is convenient. Just like 'flavor of the month builds' there are also 'flavor of the month excuses' for under-performing in pvp and currently swift is the top flavor of the month.
I said it before and I'll say it again:
enemy player good at breaking free? blame swift
enemy player uses immovable pots to avoid snare? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working for enemy? blame swift
mediocre player skill caused a miss? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
Let's assume we got rid of all speed buffs (you can't pick and choose, you either have them or you don't).
So, what would it be like if we didn't have speed buffs? Without RM how will pvp'ers feel about the additional time it takes to get from point A to point B in Cyrodiil to defend (or help attack) a keep or an outpost? How will any player (pve or pvp) feel about going anywhere on a horse without a speed buff? What about scroll runners? Maybe we should also nerf sorc's zoom zoom ability, because, you know, that speed is way in excess of major expedition. Oh yea, while we are at it, let's get rid of the weapon attack speed buffs like critical charge (and morphs) and shield charge (and morphs), because, you know, it allows those players to speed from point A to point B about as fast as a sorc's zoom-zoom. Oh yeah, and that means the upcoming speed buff to light armor ... well get rid of that too!
Oh yea, while we are at it, let's get rid of the Orc speed buff passive, get rid of the Steed mundus stone speed buff, sorcs get no more speed buffs from hurricane and boundless storm ... and no speed buff for wardens wings, and get rid of all other major/minor expedition buffs and anything else boosts you speed beyond that of normal running. Now everyone is on par with every one else when it comes to speed ... no one has any advantages regarding speed and everything is entirely fair in that regard.
JPcrazysquirrel3 wrote: »Ragnarock41 wrote: »Oh yeah, give magicka equal mobility tools so we have literally no reason to play stamina.
Magicka users shouldn't have to become a vampire to be able to break out of snares.
swift is going to be blamed for everything, logic doesn't matter, it's all going to be swift's fault because some people have an agenda, others don't test, people are gullible, and haters are gonna hate.
enemy good at breaking free? blame swift
immovable pots used by enemy? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working for enemy? blame swift
mediocre player skill reason for missed attack? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
JPcrazysquirrel3 wrote: »Ragnarock41 wrote: »Oh yeah, give magicka equal mobility tools so we have literally no reason to play stamina.
That's not the point here. Magicka users should be able to break free and survive CCs and the like, just as Stamina users. Right now, the main way of doing that is by being a vampire for the stam sustain and Mist Form.
Stamina users have more options in abilities that grant immunity to CCs. Magicka users shouldn't have to become a vampire to be able to break out of snares. Therefore, an ability or two should be introduced, say in the Light Armor skill line, or Psijic skill line, that is accessible to magicka characters without having to back them into a corner and force them to become a vampire.