Return of shield stacking?

Kel
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My friend just posted this video on the pts where shield stacking has apparently returned.
https://youtu.be/adGE4qkCWn0
(She is a mute, so there's no voice, you'll have to read her commentary.)

Forget the cast times, forget the crit..shield stacking is the issue. I cannot for the life of me understand why Zos can't get that point.
FFS
  • GreenHere
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    Why they couldn't have at least started the PTS with a simple shield strength reduction and/or cost increase, I'll never know...
  • Karm1cOne
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    Devs never said they couldn't stack. Every unique shield stacks, same as hots stack
  • Kel
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    GreenHere wrote: »
    Why they couldn't have at least started the PTS with a simple shield strength reduction and/or cost increase, I'll never know...

    They are certainly turning this issue into a cluster***k, that's for sure.
    As the video points out, healing ward isn't subject to the 40% health rule. It's still a full shield. And yes, shields can be crit, but are more durable thanks to the resistance changes.
    This is just spinning tires, going nowhere. This change actually changes nothing.
  • VaranisArano
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    Oh no. Sorcs in PVP are stacking crittable shields capped at 40% of their health. However shall we kill these unbeatable sorcs?
  • Kel
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    Oh no. Sorcs in PVP are stacking crittable shields capped at 40% of their health. However shall we kill these unbeatable sorcs?

    You obviously didn't watch the video... :/
    I expect more from you, wise Varanis
    Edited by Kel on October 1, 2018 9:04PM
  • DCanadianBacon
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    jabrone77 wrote: »
    My friend just posted this video on the pts where shield stacking has apparently returned.
    https://youtu.be/adGE4qkCWn0
    (She is a mute, so there's no voice, you'll have to read her commentary.)

    Forget the cast times, forget the crit..shield stacking is the issue. I cannot for the life of me understand why Zos can't get that point.
    FFS

    Did you read the PTS notes? They still nerfed the shields. 40% of your Max health is still less than what most sorcs are running in PvP right now. On your average Sorc, that's about a 9,400 point shield at max, which is almost 30% less than what they have on average on Live at the moment (my hardened ward is hovering around 12,000 after battle spirit, and I could make it even bigger if I wanted to, without losing out on damage). And now that they can be crit, expect shields to be taking more damage than they were before (Sorcs were running pitiful resistances for the most part, so that other change will be negligible), which means that shield stacking is severely nerfed, since casting a shield might end up having it be completely destroyed by the time you can cast your next shield anyways, or it'll only stack for 1000-2000 points of overlap if the sorc isn't being zerged down.

    And don't forget, now sorcs are going to HAVE to run all impen and more resistances if they want to survive, which will decrease their damage, so this further nerfs the Mag Sorc playstyle people seem to be hating on so much in these forums.

    So stop whining. It's already easy to break thru a Mag Sorc's defenses in Live right now (especially if they are stacking their shields to try and stay alive, because if they are doing that, they aren't doing damage to you), and it's only gonna get easier next patch.
    Edited by DCanadianBacon on October 1, 2018 9:07PM
  • Karm1cOne
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    jabrone77 wrote: »
    Oh no. Sorcs in PVP are stacking crittable shields capped at 40% of their health. However shall we kill these unbeatable sorcs?

    You obviously didn't watch the video... :/
    I expect more from you, wise Varanis

    We can't even test on the pts due to the "known issues". Shield strength on pts is not correct per the patch notes.
  • GreenHere
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    Oh no. Sorcs in PVP are stacking crittable shields capped at 40% of their health. However shall we kill these unbeatable sorcs?

    Nerf Sorcs thread confirmed :trollface:
    Edited by GreenHere on October 1, 2018 9:09PM
  • Kel
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    jabrone77 wrote: »
    My friend just posted this video on the pts where shield stacking has apparently returned.
    https://youtu.be/adGE4qkCWn0
    (She is a mute, so there's no voice, you'll have to read her commentary.)

    Forget the cast times, forget the crit..shield stacking is the issue. I cannot for the life of me understand why Zos can't get that point.
    FFS

    Did you read the PTS notes? They still nerfed the shields. 40% of your Max health is still less than what most sorcs are running in PvP right now. On your average Sorc, that's about a 9,400 point shield at max, which is almost 30% less than what they have on average on Live at the moment (my hardened ward is hovering around 12,000 after battle spirit, and I could make it even bigger if I wanted to, without losing out on damage). And now that they can be crit, expect shields to be taking more damage than they were before (Sorcs were running pitiful resistances for the most part, so that other change will be negligible), which means that shield stacking is severely nerfed, since casting a shield might end up having it be completely destroyed by the time you can cast your next shield anyways, or it'll only stack for 1000-2000 points of overlap if the sorc isn't being zerged down.

    And don't forget, now sorcs are going to HAVE to run all impen and more resistances if they want to survive, which will decrease their damage, so this further nerfs the Mag Sorc playstyle people seem to be hating on so much in these forums.

    So stop whining. It's already easy to break thru a Mag Sorc's defenses in Live right now (especially if they are stacking their shields to try and stay alive, because if they are doing that, they aren't doing damage to you), and it's only gonna get easier next patch.

    Instead of your lengthy soundbite, watch the testing on the video and get back to me. Healing ward isn't nerfed. That shield can still be up for 16k thanks to its 300% modifier. It IS NOT subject to the 40% rule. With other shields on top, with stronger resistance even though it can be crit, shields will basically be where they are on live now.
    There is no nerf. It's a convoluted mess made to seem like a nerf, but not a thing has changed.
    That's the point.
    Edited by Kel on October 1, 2018 9:15PM
  • VaranisArano
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    jabrone77 wrote: »
    Oh no. Sorcs in PVP are stacking crittable shields capped at 40% of their health. However shall we kill these unbeatable sorcs?

    You obviously didn't watch the video... :/
    I expect more from you, wise Varanis

    No, sorry, I almost never watch videos on the forum. But also the patch notes had a lot to say about how they didnt quite get the shield strength quite right yet. Including screwing up how battle spirit applies to shields.

    So Im looking at this from the patch notes and thinking, which is worse?

    The old meta of stacking full strength shields that can't be crit and dont benefit from resistances
    Or
    The new crittable shields capped at 40% of their health that benefit from reistances (as described, which is not how ZOS did them on the PTS because ZOS is weird and buggy like that?)

    (And yeah, healing ward never got changed. We knew that?)

    Personally, I mostly play mid to large scale organized PVP in Cyrodiil, so I never really had the huge issues with shield-stackers that others did, but I'm pretty sure the new changes will make shield-stackers easier to deal with.
    Edited by VaranisArano on October 1, 2018 9:15PM
  • ccmedaddy
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    ZOS made it quite clear that the shield nerfs, besides them being made crittable, are mostly to address how OP they are in PvE. I'm sorry OP that ZOS's balance decisions don't cater to your little vendetta against shieldstacking in PvP.
    Edited by ccmedaddy on October 1, 2018 9:18PM
  • HappyLittleTree
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    Make every additional shield half effective as the previous one boom
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  • Kel
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    ccmedaddy wrote: »
    ZOS made it quite clear that the shield nerfs, besides them being made crittable, are mostly to address how OP they are in PvE. I'm sorry OP that ZOS's balance decisions don't cater to your little vendetta against shieldstacking in PvP.

    I play sorc too, though. I just don't crutch on shield stacking.
    I'm not afraid to take a death in a video game, like most of you.
    Edited by Kel on October 1, 2018 9:20PM
  • VaranisArano
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    ccmedaddy wrote: »
    ZOS made it quite clear that the shield nerfs, besides them being made crittable, are mostly to address how OP they are in PvE. I'm sorry OP that ZOS is not basing their balance decisions on catering to your little vendetta against shieldstacking in PvP.

    Well, to be entirely fair, the original cast time debacle had the effect of utterly removing the ability to shield stack in any practical manner.

    So I can understand the confusion. ZOS walking back the cast time means that shield stacking is possible again.

    Its just that the shields that get stacked on healing ward are now crittable (have to build for impen), benefit from resistances (have to build for resistances), and capped at 40% of max health. Thats a large build change from the previous meta where you could build for max magicka and have strong shields.
  • DCanadianBacon
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    jabrone77 wrote: »
    jabrone77 wrote: »
    My friend just posted this video on the pts where shield stacking has apparently returned.
    https://youtu.be/adGE4qkCWn0
    (She is a mute, so there's no voice, you'll have to read her commentary.)

    Forget the cast times, forget the crit..shield stacking is the issue. I cannot for the life of me understand why Zos can't get that point.
    FFS

    Did you read the PTS notes? They still nerfed the shields. 40% of your Max health is still less than what most sorcs are running in PvP right now. On your average Sorc, that's about a 9,400 point shield at max, which is almost 30% less than what they have on average on Live at the moment (my hardened ward is hovering around 12,000 after battle spirit, and I could make it even bigger if I wanted to, without losing out on damage). And now that they can be crit, expect shields to be taking more damage than they were before (Sorcs were running pitiful resistances for the most part, so that other change will be negligible), which means that shield stacking is severely nerfed, since casting a shield might end up having it be completely destroyed by the time you can cast your next shield anyways, or it'll only stack for 1000-2000 points of overlap if the sorc isn't being zerged down.

    And don't forget, now sorcs are going to HAVE to run all impen and more resistances if they want to survive, which will decrease their damage, so this further nerfs the Mag Sorc playstyle people seem to be hating on so much in these forums.

    So stop whining. It's already easy to break thru a Mag Sorc's defenses in Live right now (especially if they are stacking their shields to try and stay alive, because if they are doing that, they aren't doing damage to you), and it's only gonna get easier next patch.

    Instead of your lengthy soundbite, watch the testing on the video and get back to me. Healing ward isn't nerfed. That shield can still be up for 16k. It IS NO subject to the 40% rule. With other shields on top, with stronger resistance even though it can be crit, shields will basically be where they are on live now.
    There is no nerf. It's a convoluted mess made to seem like a nerf, but not a thing has changed.
    That's the point.

    And the video shown includes KNOWN issues where the shield strengths are higher in the PTS than they are supposed to be. And besides, shield stacking is so easily beaten in Live right now already. Bleeds are basically stam meta, and they chew through shields like crazy right now as it is. And a sorc's abiility to escape pressure? Everyone running stam in Cyrodiil is running at the speed cap, so good luck to a Sorc taking heavy pressure who needs to run away to get resources back to keep casting those shields. And besides, because there's so many Stam characters right now in Cyro and in BG's, sorcs are going to run out of Magicka REALLY fast if they keep trying to stack their shields trying to stay alive.

    You're overreacting. There's still 3 weeks before this patch goes live, so I'm sure there will be more tweaking in the meantime, and I'm sure ZoS will listen to all the "NERF SORCS" threads and overnerf things like they usually do anyways. So all the people who need to L2P will get everything they want while the rest of us that know how to play are having our game dumbed down more and more because people can't be bothered to learn how to beat a cheesy strategy that IS ALREADY GETTING NERFED.

    Edit: Oh, and I forgot to mention that Healing Ward will no longer heal you up front when you cast it, so another nerf you seemed to have overlooked. It's already hard enough to keep healing ward alive long enough to get a decent heal when a Sorc is under a massive amount of pressure, and now it doesn't provide some breathing room in the form of a 2k burst heal up front.
    Edited by DCanadianBacon on October 1, 2018 9:41PM
  • Juhasow
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    Is it troll thread or OP together with video creator have no idea what they're talking about ?
  • idk
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    Yes, three shields on PTS equals one shield on live.


    If you cannot kill someone spending 3 seconds + stacking 3 shields for about 12-15k total HP then I suggest sticking with PvE.
  • DCanadianBacon
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    idk wrote: »
    Yes, three shields on PTS equals one shield on live.


    If you cannot kill someone spending 3 seconds + stacking 3 shields for about 12-15k total HP then I suggest sticking with PvE.

    Thank you!
  • ccmedaddy
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    jabrone77 wrote: »
    ccmedaddy wrote: »
    ZOS made it quite clear that the shield nerfs, besides them being made crittable, are mostly to address how OP they are in PvE. I'm sorry OP that ZOS's balance decisions don't cater to your little vendetta against shieldstacking in PvP.

    I play sorc too, though. I just don't crutch on shield stacking.
    I'm not afraid to take a death in a video game, like most of you.
    lol if I wanted to be immortal in PvP, playing a shield stacking magsorc would be the last thing on my mind.
  • NupidStoob
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    Do people seriously believe that laughable light armor resistances will make up for crits on shields? At max in no CP since people crit less there.
  • usmguy1234
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    To all the forum whineblades:

    4a4.gif
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    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • swirve
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    #MakeCastTimeGreatAgain
  • Didgerion
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    Why won't twisted pvp a bit in this god mode build and see that there are other greater gods in pvp than shield stackin sorcs.

    Agree RIP pve hardened ward...you'll be greatly missed.
  • Juhasow
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    Short explanation what went wrong in original post. Harness Magicka on PTS is bugged and it's giving higher tooltip then it should plus is not underlying the new behaviour with max shields strenght based on someones health. If tester would read patch notes or atleast know something about shields then he/she would know testing is pointless currently. Test happens in house which is PvE area so all shields are not underlying battle spirit (which is also bugged anyway on PTS) which further makes them stronger then they will be when all changes will start to work.

    Yes shieldstacking is possible but noone ever said it wont be. Both annulment and conjured ward will be now under 40% max health cap condition but all other shields wont so max stack possible in PvP from harness+hardened will be ~80% of someones health on the bar where shields are located , healing ward however will be able still to do shield value as usual. That is nerf of shieldstack since right now on live server it's very easy to get harnes+hardened way over 80% health in PvP (especially on builds investing highly into max magicka while having ~20k health , which is the main goal of the change) and now those shields will take also crit dmg , enchantmets/poisons dmg and status effects.
    Edited by Juhasow on October 2, 2018 3:19PM
  • DCanadianBacon
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    Juhasow wrote: »
    Short explanation what went wrong in original post. Harness Magicka on PTS is bugged and it's giving higher tooltip then it should plus is not underlying the new behaviour with max shields strenght based on someones health. If tester would read patch notes or atleast know something about shields then he/she would know testing is pointless currently. Test happens in house which is PvE area so all shields are not underlying battle spirit (which is also bugged anyway on PTS) which further makes them stronger then they will be when all changes will start to work.

    Yes shieldstacking is possible but noone ever said it wont be. Both annulment and conjured ward will be now under 40% max health cap condition but all other shields wont so max stack possible in PvP from harness+hardened will be ~80% of someones health on the bar where shields are located , healing ward however will be able still to do shield value as usual. That is nerf of shieldstack since right now on live server it's very easy to get harnes+hardened way over 80% health in PvP (especially on builds investing highly into max magicka while having ~20k health , which is the main goal of the change) and now those shields will take also crit dmg , enchantmets/poisons dmg and status effects.

    Exactly. In live currently, I run about 23k health, and my shields are sitting at about 22k WITHOUT Healing Ward applied. Now, they will be significantly reduced, and that's a good thing. Sorcs will have to build around having more health/more resistances if they want better survivability. I was already doing that, and so this change will not negatively effect me too much (other than I'll need to run Impen on all my gear now instead of Divines, but I can live with that). This also means that Sorc's damage will go down next patch, unless you want to be a true glass canon and get burst down, pitifully trying to stack shields along the way.

    I see nothing but a good change from this. Well, except for PvEers. I think that battle spirit should apply that 40% of max health in PvP, while in PvE it should be closer to 60%. Oh, and one more thing, they'll need to rework both Hardened Ward and Dampen Magicka, since they will be dead morphs next patch.
  • Nicko_Lps
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    Yeah dont let shields stack.

    Then dont let 2-3-4-5 heals stack, dont let heals while you roll or block and basicly do not allow the usage of 2 defensives just because people on forum whine about it..


    While its OK to have suffle+roll+vigor+rally, its not ok to have ward+harness


    L2P
  • GrigorijMalahevich
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    Just some food for thought:


    We have people stacking shields and people not stacking shields - we nerf shields that apply to both playstyles, but if shieldstacking is weaker now - what is happening to people that play with one shield??? - they are now forced to shieldstack or change playstyle set wise.

    Very nice and well thought “nerf” or “adjustment”. Good job.
    PC/EU 800 CP.
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  • Mayrael
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    jabrone77 wrote: »
    jabrone77 wrote: »
    My friend just posted this video on the pts where shield stacking has apparently returned.
    https://youtu.be/adGE4qkCWn0
    (She is a mute, so there's no voice, you'll have to read her commentary.)

    Forget the cast times, forget the crit..shield stacking is the issue. I cannot for the life of me understand why Zos can't get that point.
    FFS

    Did you read the PTS notes? They still nerfed the shields. 40% of your Max health is still less than what most sorcs are running in PvP right now. On your average Sorc, that's about a 9,400 point shield at max, which is almost 30% less than what they have on average on Live at the moment (my hardened ward is hovering around 12,000 after battle spirit, and I could make it even bigger if I wanted to, without losing out on damage). And now that they can be crit, expect shields to be taking more damage than they were before (Sorcs were running pitiful resistances for the most part, so that other change will be negligible), which means that shield stacking is severely nerfed, since casting a shield might end up having it be completely destroyed by the time you can cast your next shield anyways, or it'll only stack for 1000-2000 points of overlap if the sorc isn't being zerged down.

    And don't forget, now sorcs are going to HAVE to run all impen and more resistances if they want to survive, which will decrease their damage, so this further nerfs the Mag Sorc playstyle people seem to be hating on so much in these forums.

    So stop whining. It's already easy to break thru a Mag Sorc's defenses in Live right now (especially if they are stacking their shields to try and stay alive, because if they are doing that, they aren't doing damage to you), and it's only gonna get easier next patch.

    Instead of your lengthy soundbite, watch the testing on the video and get back to me. Healing ward isn't nerfed. That shield can still be up for 16k thanks to its 300% modifier. It IS NOT subject to the 40% rule. With other shields on top, with stronger resistance even though it can be crit, shields will basically be where they are on live now.
    There is no nerf. It's a convoluted mess made to seem like a nerf, but not a thing has changed.
    That's the point.

    And it never mentioned to be. Read the patch notes. How bad you need to be to ask for ruin all LA classes? We also wanted to shield stack be removed, but since ZOS gone other way, the other way it is. Stop trying to overnerf everything -_-
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  • ZOS_JesC
    ZOS_JesC
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