I just really, really don't like feeling compelled to run pets. Ever. If other people want to, that's fine, I just want to have viable builds for each class in each role without having to worry about managing a braindead bot next to me when I don't want to.
stileanima wrote: »So on the pts, using the same build as I do on live (with no Bird of Prey for self-Minor Berserk), I do parse considerably lower solo than I do on live. This has a little to do with the Spell Precision nerf (now 9% down from 12%), and also with the Eternal Guardian nerf (damage decrease of approx. 30%).
stileanima wrote: »I've just released a video where I do a test with Minor Sorcery given to my Warden, as well as the standards to normalize other Magicka tests (Ele Drain, Orbs, CBP and IA):
So, in short, all Magicka classes are actually pulling pretty similar numbers when they are given the same buffs, though Magblade still does pull that tiny bit more.
WrathOfInnos wrote: »I agree with the intent of the change, to make Warden DPS less dependent on the bear. However the rest of the Warden’s toolkit was not buffed nearly enough to make up for this 30% nerf to the bear.
We asked about this during the meeting, but what kind dps are you guys getting on pts?
Xoelarasizerer wrote: »All ZoS need to do in my books is put the Bear and Sorc Combat Pets on a single skill bar to work and not make them both bars mandatory to keep up, exactly like Mend Wounds/Mend Spirit/Symbiosis.
MooseKnuckles88 wrote: »I agree the initial image of the warden was the iconic bear, I actually do like the bear.
What I don't like about the bear is how dps reliant wardens are on the bear. In my honest opinion, the bear should not be 100% dps oriented, it should offer buffs or debuffs to help make the warden stronger in a fight, not do the fight for the warden. If the devs let the bear be the provider for minor toughness, then I predict a huge out cry for bears, but since the bear are exclusively dps oriented then it'll just be a back and forth between buff or nerf dps circle.
If going through with bears getting slapped 30% dps reduction then consider:
+Add % dps to bear execute
+Add dps to swarm
+Add dps to Impaling Shards
+Add % dps to piercing cold passive
All these (except bear execute) would buff magden and not really stamden.
Or leave everything as is and just reduce bear dps by 15% instead of 30%.
I just really, really don't like feeling compelled to run pets. Ever. If other people want to, that's fine, I just want to have viable builds for each class in each role without having to worry about managing a braindead bot next to me when I don't want to.
There are 3 classes that don’t have pets at all. Have you tried them?
I just really, really don't like feeling compelled to run pets. Ever. If other people want to, that's fine, I just want to have viable builds for each class in each role without having to worry about managing a braindead bot next to me when I don't want to.
Bear is annoying in PVP. Seen lot warden hide behind their bear.
Not really powerful but they can keep spawn the bear. There is this guy that keep spamming bear from above keep wall while snipe us from above.
Bear is annoying in PVP. Seen lot warden hide behind their bear.
Not really powerful but they can keep spawn the bear. There is this guy that keep spamming bear from above keep wall while snipe us from above.
Do you people see yet why pet classes are terrible? They are dependent on their pets. This is why I think a necromancer class is a terrible idea...it would just end up as another class you "have" to have this pet or that active to do competitive DPS. ZOS is all about pigeonholing people into builds.
Do you people see yet why pet classes are terrible? They are dependent on their pets. This is why I think a necromancer class is a terrible idea...it would just end up as another class you "have" to have this pet or that active to do competitive DPS. ZOS is all about pigeonholing people into builds.
Do you people see yet why pet classes are terrible? They are dependent on their pets. This is why I think a necromancer class is a terrible idea...it would just end up as another class you "have" to have this pet or that active to do competitive DPS. ZOS is all about pigeonholing people into builds.
I have a pet class in every game I've played. Love them. In ESO, they were just terribly implemented, which is a shame because Matt Firor came from DAoC which did pets extremely well. I was hoping some of that would have rubbed off here.
I would even be happy to have a single slot dumbfire pet. Cast it, it lives for 3 minutes, and you don't have to micromanage it.
At the end of the day, you simply don't nuke a pet by 30%. Everyone but management seems to see that.
Do you people see yet why pet classes are terrible? They are dependent on their pets. This is why I think a necromancer class is a terrible idea...it would just end up as another class you "have" to have this pet or that active to do competitive DPS. ZOS is all about pigeonholing people into builds.
I have a pet class in every game I've played. Love them. In ESO, they were just terribly implemented, which is a shame because Matt Firor came from DAoC which did pets extremely well. I was hoping some of that would have rubbed off here.
I would even be happy to have a single slot dumbfire pet. Cast it, it lives for 3 minutes, and you don't have to micromanage it.
At the end of the day, you simply don't nuke a pet by 30%. Everyone but management seems to see that.
I too would like to go a "dumbfire" temp pet if it's the only way ZOS can handle it. I mentioned that on the Warden Class boards since in EQ 2 the Warden had summoned temporary wolves that worked. If we had that you could even use them in PVP.
Here I dug up the old EQ2 vid of the wolves
Here's a link to the EQ2 Warden's Summon Wolves clips (Starts at 1:44) that really got me thinking about the temporary summons route. Of course this is an older MMO so it could look even better than this.
https://youtube.com/watch?v=qcAMCy3iPi8