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2h range nerf should be reverted. Didn't have problems landing heavies before that came in. Also for people saying DW needs a nerf because enchants and whatnot are stronger on it, how about the fact that 2h has been a core weapon in stam PvP since forever due to rally / forward momentum?
Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
Agreed. With the limited range and damage nerf, just another reason to only slot 2H for forward momentum. Flame and Ice staves should also be shortened. Way to long.
As long as they don't seperate PvE and PvP you can forget 2H in PvE.
The only reason many people use 2h in PvP is forward momentum. Once that's nerfed, you will see far fewer 2h in PvP. (In fact even now I am mostly seeing DW as active bar, with 2h just for FM).
A 10% difference eh? That's a bigger difference than Magblade vs Magden parses and ZOS was willing to bring them more in line this update. I wonder why ZOS didn't attempt to do the same for 2H?