Hi guys, just wanted to log down some of the criticisms and feedback I had for the game.
Positives
- Questing is fun and each storyline feels unique and fun to play through.
- Combat system is fun and engaging, with each ability having unique animations and spell effects.
- Log-in/Level-Up Rewards are nice.
- PVP Battlegrounds are balanced and Cyrodiil is exciting to play and learn about.
- World that scales to your level.
- Champion Points are shared across characters.
Major Negatives
- Steepish learning curve and Tutorials aren't that helpful- Leveling Mount Speed takes 60 days, for a total of 180 days to become maxed for all three branches on a single character
- The average player will likely vendor most unnecessary gear and not research any traits
- The average player will likely not know that placing abilities on bars will level them as you gain XP, even if it's an ability from a different weapon
- Leveling from 50, then to 160 CP, then to 560 is a long, boring and arduous task.
- This really sucks for alts, might be nicer if it was account-wide.
- Questing, the most interesting way to level is by far the slowest.
- 1-50 is probably 40+ hours for a new player, and then 10-160 CP is another 40+(? assuming enlightenment is active) then from 160 to 560 (idk the length of this)
- For a new player this is a massive turnoff especially since Enlightenment isn't always active (you only get like 4 levels worth per day).
- On top of this, players will have to grind Skyshards/Cadwell's Quests to get all skill points, which will take even more time.
- Having to buy any faction, any race.
- Quests are ESO's strongest point, but in terms of XP/hour are eclipsed by Dolmens/Grinding/Dungeons, all three of which are mind-numbing grinds
- Researching traits isn't a great system.
- Feels like this should be baseline.
- No balancing in Cyrodiil
- There's no real way to track Trait Research progress, or whether you've researched a trait or not without an Add-on.
- Having to research traits PER armor/weapon type. (Light, Med, Heavy, Daggers, Swords, Axes, etc.)
- Researching traits takes too long. Up to 2+ days.
- This means a new player will have to grind for 100-200+ hours in PVE just be competitive in the CP Campaign
- A lot of players might recommend the Non-CP, but they are fairly dead most of the time and not as exciting as the CP Campaign
Minor Negatives
- No way to directly buy Crowns with Gold
- Always having to spam Left-Click to Auto Attack
- Feels like a single player game early on and for a long time without a Guild and Zone Chats are usually dead
- Level-Specific Crafting Materials/Food- Inventory UI isn't great and some items are filtered into strange categories
- In a world where everything scales, it doesn't feel like crafting materials for small level gaps are really appropriate, other than to eat up inventory/bank space.
- Not being able to use doors/level transitions when other party members are in combat.
- e.g. Repair Kits and Siege Weapons are in different categores despite being similar
- Feels more like DDO than Skyrim/Oblivion
I realize this is a pretty long list of negatives, but despite all this I still plan to play the game for a while because I'm having fun in Cyrodiil despite not being high CP/geared. As a new player, I just have a lot of minor gripes with certain systems in this game. But for its price point it's fairly enjoyable if you are willing to take some time to learn the ropes.
NoTimeToWait wrote: »Actually, all you major negatives seem to be major only because you are one month into the game.
If you just start leveling all this stuff in background without putting your mind into it, you will find yourself at least a full 6trait crafter, with decently leveled mounts and around 500CP in 4-6 months. Just don't let it bother you, and play the game. It has enough content to keep you engaged for at least half a year.
Also, mount stats seem daunting, but from experience I can say, that 30 stamina, 40 speed and 30 bag feels more than enough. After that further increments are not so crucial
Hi guys, just wanted to log down some of the criticisms and feedback I had for the game.
Positives
- Questing is fun and each storyline feels unique and fun to play through.
- Combat system is fun and engaging, with each ability having unique animations and spell effects.
- Log-in/Level-Up Rewards are nice.
- PVP Battlegrounds are balanced and Cyrodiil is exciting to play and learn about.
- World that scales to your level.
- Champion Points are shared across characters.
Major Negatives
- Steepish learning curve and Tutorials aren't that helpful- Leveling Mount Speed takes 60 days, for a total of 180 days to become maxed for all three branches on a single character
- The average player will likely vendor most unnecessary gear and not research any traits
- The average player will likely not know that placing abilities on bars will level them as you gain XP, even if it's an ability from a different weapon
- Leveling from 50, then to 160 CP, then to 560 is a long, boring and arduous task.
- This really sucks for alts, might be nicer if it was account-wide.
- Questing, the most interesting way to level is by far the slowest.
- 1-50 is probably 40+ hours for a new player, and then 10-160 CP is another 40+(? assuming enlightenment is active) then from 160 to 560 (idk the length of this)
- For a new player this is a massive turnoff especially since Enlightenment isn't always active (you only get like 4 levels worth per day).
- On top of this, players will have to grind Skyshards/Cadwell's Quests to get all skill points, which will take even more time.
- Having to buy any faction, any race.
- Quests are ESO's strongest point, but in terms of XP/hour are eclipsed by Dolmens/Grinding/Dungeons, all three of which are mind-numbing grinds
- Researching traits isn't a great system.
- Feels like this should be baseline.
- No balancing in Cyrodiil
- There's no real way to track Trait Research progress, or whether you've researched a trait or not without an Add-on.
- Having to research traits PER armor/weapon type. (Light, Med, Heavy, Daggers, Swords, Axes, etc.)
- Researching traits takes too long. Up to 2+ days.
- This means a new player will have to grind for 100-200+ hours in PVE just be competitive in the CP Campaign
- A lot of players might recommend the Non-CP, but they are fairly dead most of the time and not as exciting as the CP Campaign
Minor Negatives
- No way to directly buy Crowns with Gold
- Always having to spam Left-Click to Auto Attack
- Feels like a single player game early on and for a long time without a Guild and Zone Chats are usually dead
- Level-Specific Crafting Materials/Food- Inventory UI isn't great and some items are filtered into strange categories
- In a world where everything scales, it doesn't feel like crafting materials for small level gaps are really appropriate, other than to eat up inventory/bank space.
- Not being able to use doors/level transitions when other party members are in combat.
- e.g. Repair Kits and Siege Weapons are in different categores despite being similar
- Feels more like DDO than Skyrim/Oblivion
I realize this is a pretty long list of negatives, but despite all this I still plan to play the game for a while because I'm having fun in Cyrodiil despite not being high CP/geared. As a new player, I just have a lot of minor gripes with certain systems in this game. But for its price point it's fairly enjoyable if you are willing to take some time to learn the ropes.
Hi guys, just wanted to log down some of the criticisms and feedback I had for the game.
Positives
- Questing is fun and each storyline feels unique and fun to play through.
- Combat system is fun and engaging, with each ability having unique animations and spell effects.
- Log-in/Level-Up Rewards are nice.
- PVP Battlegrounds are balanced and Cyrodiil is exciting to play and learn about.
- World that scales to your level.
- Champion Points are shared across characters.