Only poisons have diminishing duration if you stack effects. That has never been a feature of potions. I have no idea why you would even bring that up--ignorance of game mechanics?
PickleRick wrote: »Major exp isn't really the strongest buff at all, but I agree it shouldn't have a 100% uptime. Should be more like 60-70% uptime instead. The major exp skills should also be buffed (Major exp duration) so people actually slot and use them instead of running speed pots.
It’s not even top 3 strongest.
PickleRick wrote: »@Solariken wait, I think you’re saying that the cost for Hasty retreat is running a bow. But if you run bow just to get Hasty Retreat passive then we’ve gone over into the land of terrible build decisions. You run bow so you can engage from range, proc glyphs from range, or get the masters bow bonus(or snipe spam or some crazy bow build like @DDuke runs). Hasty retreat is just something you get for free when capitalizing on the things bow offers
Only poisons have diminishing duration if you stack effects. That has never been a feature of potions. I have no idea why you would even bring that up--ignorance of game mechanics?
Check yo'self before you wreck yo'self mate - there are some potion effects that scale and some that do not. But that's not even the point - the POINT is that you can get 100% uptime on Maj Exp combined with 3 additional very strong ancillary effects, namely stamina restore, Major Endu, and Immovability.PickleRick wrote: »Major exp isn't really the strongest buff at all, but I agree it shouldn't have a 100% uptime. Should be more like 60-70% uptime instead. The major exp skills should also be buffed (Major exp duration) so people actually slot and use them instead of running speed pots.
It’s not even top 3 strongest.
It's #1 for those that know how to use it. Not getting hit in the first place is the greatest advantage you can have.
PickleRick wrote: »@Solariken wait, I think you’re saying that the cost for Hasty retreat is running a bow. But if you run bow just to get Hasty Retreat passive then we’ve gone over into the land of terrible build decisions. You run bow so you can engage from range, proc glyphs from range, or get the masters bow bonus(or snipe spam or some crazy bow build like @DDuke runs). Hasty retreat is just something you get for free when capitalizing on the things bow offers
I equip a bow when farming nodes specifically for the speed buff you get after a roll dodge. I like that it is a quick, easy, and a short duration speed buff. I don't want to waste potions (speed buff) if all I'm doing is farming and I don't want to use retreating maneuvers when farming because it makes my mouse movements too hypersensitive. A 'terrible build' to one person may be an awesome build to someone else ... it really depends on play style and purpose for the build.
Beamer_Miasma wrote: »Only poisons have diminishing duration if you stack effects. That has never been a feature of potions. I have no idea why you would even bring that up--ignorance of game mechanics?
Namira's Rot + Blessed Thistle = 47.6 seconds
Namira's Rot + Blessed Thistle + Scrib Jelly = 52.8 seconds
It's the same with tri-stat pots, Lady's Smock + Columbine + Mountain Flower or Dragonthorn + Columbine + Bugloss gives 47.6 seconds Maj Fortitude whereas Mountain Flower + Columbine + Bugloss gives 52.8.
Mentioned times are assuming you have Medicinal Use 3/3. Been that way for as long as I've been brewing potions (around a year or so).
Only poisons have diminishing duration if you stack effects. That has never been a feature of potions. I have no idea why you would even bring that up--ignorance of game mechanics?
Check yo'self before you wreck yo'self mate - there are some potion effects that scale and some that do not. But that's not even the point - the POINT is that you can get 100% uptime on Maj Exp combined with 3 additional very strong ancillary effects, namely stamina restore, Major Endu, and Immovability.
I just wanted to toss up another reminder that the Major Expedition uptime from speed potions needs some attention.
Even with 3 potion effects, the uptime on Major Expedition is 100%. Full uptime is fine if only one potion effect, but it overperforms significantly when combined.
The biggest issue with speed pots is that it gives the most powerful buff in PvP with full uptime and zero explicit cost. This eliminates the primary drawback that some builds are supposed to have - namely super high weapon damage heavy armor snare-immune builds.
It also marginalizes the active skills that grant this powerful buff but which cost actual resources to maintain.
I would advocate for ~50% uptime after Medicinal Use passive, but it doesn't even have to be that drastic if you have good reasons why it should be longer.
Beamer_Miasma wrote: »Only poisons have diminishing duration if you stack effects. That has never been a feature of potions. I have no idea why you would even bring that up--ignorance of game mechanics?
Namira's Rot + Blessed Thistle = 47.6 seconds
Namira's Rot + Blessed Thistle + Scrib Jelly = 52.8 seconds
It's the same with tri-stat pots, Lady's Smock + Columbine + Mountain Flower or Dragonthorn + Columbine + Bugloss gives 47.6 seconds Maj Fortitude whereas Mountain Flower + Columbine + Bugloss gives 52.8.
Mentioned times are assuming you have Medicinal Use 3/3. Been that way for as long as I've been brewing potions (around a year or so).
Um. That's not a diminishment. If a certain effect appears in all three reagents, it gets a slight duration buff in poisons. The OP is making the wild claim that adding other effects to the potion doesn't shorten the duration of the expedition buff. Well, of course it doesn't because that's only a feature of poisons and has never, ever been a feature of potions.Only poisons have diminishing duration if you stack effects. That has never been a feature of potions. I have no idea why you would even bring that up--ignorance of game mechanics?
Check yo'self before you wreck yo'self mate - there are some potion effects that scale and some that do not. But that's not even the point - the POINT is that you can get 100% uptime on Maj Exp combined with 3 additional very strong ancillary effects, namely stamina restore, Major Endu, and Immovability.
LOL. You are the one who said, "Even with 3 potion effects, the uptime on Major Expedition is 100%." The number of potion effects has never affected duration of any effect. That is, again, only a feature of poisons. That has never been the case for potions, for any effect in potions. Period. Show me one single potion effect that gets diminished when the potion has three effects. I'll wait...
The fact that you would complain that expedition maintains it duration despite additional potion effects indicates a faulty understanding of how potions work--and have always worked.
Your problem is that you don't like how Swift plus Expedition makes people insanely fast. Nobody ever complained about Expedition before Swift existed. So maybe instead of this ridiculously hamfisted attempt to nerf Expedition, you should instead look at real solutions, like lowering the speed cap for players who are in combat.
What I don't like is unbalanced tools that have such a big impact on combat without costing resources, without costing a GCD, and without a duration limit.. This needs addressed.
I like speed. I run speed builds. I don't think the speed cap needs changed.
Joy_Division wrote: »I disagree there is no drawback. I have multiple potions slotted precisely because a speed pot does not always have what I want or need in a given situation.
PickleRick wrote: »Joy_Division wrote: »I disagree there is no drawback. I have multiple potions slotted precisely because a speed pot does not always have what I want or need in a given situation.
/thread
The god has spoken
The core problem is that it's possible to stack so much combat speed that you can't target someone effectively. So either it's a problem, in which case the real solution is a stricter in-combat speed cap. Or it isn't a problem, and your case for nerfing potion duration has no leg to stand on.
The issue with this particular buff is uptime, like I've already said a hundred times. It's the same reason Vitality and Detection we're nerfed - unless you're going to campaign for 100% uptime on those too?
PickleRick wrote: »Joy_Division wrote: »I disagree there is no drawback. I have multiple potions slotted precisely because a speed pot does not always have what I want or need in a given situation.
/thread
The god has spoken
I love me some @Joy_Division wisdom drops as much as anyone - but for whatever reason he didn't respond to the issue of uptime which is what the entire OP premise is.
The issue with this particular buff is uptime, like I've already said a hundred times. It's the same reason Vitality and Detection we're nerfed - unless you're going to campaign for 100% uptime on those too?