Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
JPcrazysquirrel3 wrote: »Nerfing shields has indirectly rendered Shield Breaker useless.
Shield casting in this patch blows. It can be interrupted. No one will want to use shields anymore.
If nobody is using shields, Shield Breaker can't do it's main effect.
For claiming in Update 19 that you wanted to make certain sets desirable again, this Update 20 change completely contradicts that.
ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
Marshall1289 wrote: »JPcrazysquirrel3 wrote: »Nerfing shields has indirectly rendered Shield Breaker useless.
Shield casting in this patch blows. It can be interrupted. No one will want to use shields anymore.
If nobody is using shields, Shield Breaker can't do it's main effect.
For claiming in Update 19 that you wanted to make certain sets desirable again, this Update 20 change completely contradicts that.
Rob said you can't interrupt them in next patch.ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
Let's hope that change doesn't work still and shields become underused so we can get rid of the cast time. I don't even play magicka classes but I find it's such a lazy and boring mechanic, on shields it's awful.
While they're at it. Remove that cast time on dark exchange please
John_Falstaff wrote: »Well, poor company has to sell stuff. Taking away defile and then selling it to players under different name? It's a fine art of marketing! ^^
Marshall1289 wrote: »JPcrazysquirrel3 wrote: »Nerfing shields has indirectly rendered Shield Breaker useless.
Shield casting in this patch blows. It can be interrupted. No one will want to use shields anymore.
If nobody is using shields, Shield Breaker can't do it's main effect.
For claiming in Update 19 that you wanted to make certain sets desirable again, this Update 20 change completely contradicts that.
Rob said you can't interrupt them in next patch.ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
Let's hope that change doesn't work still and shields become underused so we can get rid of the cast time. I don't even play magicka classes but I find it's such a lazy and boring mechanic, on shields it's awful.
While they're at it. Remove that cast time on dark exchange please
JPcrazysquirrel3 wrote: »Nerfing shields has indirectly rendered Shield Breaker useless.
Shield casting in this patch blows. It can be interrupted. No one will want to use shields anymore.
If nobody is using shields, Shield Breaker can't do it's main effect.
For claiming in Update 19 that you wanted to make certain sets desirable again, this Update 20 change completely contradicts that.
JPcrazysquirrel3 wrote: »Nerfing shields has indirectly rendered Shield Breaker useless.
Shield casting in this patch blows. It can be interrupted. No one will want to use shields anymore.
If nobody is using shields, Shield Breaker can't do it's main effect.
For claiming in Update 19 that you wanted to make certain sets desirable again, this Update 20 change completely contradicts that.
Have you not learned yet that Zos has a vision. The vision of three blind mice.
Seriously, think about their management style since the start.
1. The incredibly poor state of the game when it launched. The gold version of the game was more like a tarnished copper. Not even bronze.
2. Vet ranks was an abhorrent design.
3. CP had no cap when it was first added.
I can go on but it is clear that Zos does not plan well and certainly cannot conceive the impact their choices have in the game. This is a great game in the hands on poor management.
Brand of Imperium + Gossamer on PvP healer ... almost forgotten sets will celebrate come back, Whitestrakes Retribution forgotten since 2014... what's the other healer set giving absorb shield?... those will be good now that absorb shields factor in your resistances and crit resistance as well... do not worry about your shield breaker being useless... it will be more useful than ever 😉
Edit: typos
Lightspeedflashb14_ESO wrote: »Brand of Imperium + Gossamer on PvP healer ... almost forgotten sets will celebrate come back, Whitestrakes Retribution forgotten since 2014... what's the other healer set giving absorb shield?... those will be good now that absorb shields factor in your resistances and crit resistance as well... do not worry about your shield breaker being useless... it will be more useful than ever 😉
Edit: typos
Gossamer can only impact one person at a time.
JPcrazysquirrel3 wrote: »Nerfing shields has indirectly rendered Shield Breaker useless.
Shield casting in this patch blows. It can be interrupted. No one will want to use shields anymore.
If nobody is using shields, Shield Breaker can't do it's main effect.
For claiming in Update 19 that you wanted to make certain sets desirable again, this Update 20 change completely contradicts that.
Have you not learned yet that Zos has a vision. The vision of three blind mice.
Seriously, think about their management style since the start.
1. The incredibly poor state of the game when it launched. The gold version of the game was more like a tarnished copper. Not even bronze.
2. Vet ranks was an abhorrent design.
3. CP had no cap when it was first added.
I can go on but it is clear that Zos does not plan well and certainly cannot conceive the impact their choices have in the game. This is a great game in the hands on poor management.
I really don't think they thoroughly test every class in every role either, which is REALLY poor. I want to see them run the new dungeons with off-meta combinations, and to look at completion stats post launch for these dungeons. I very much doubt more than 10% of vBF completions were non-dk/warden tanks. There are some serious holes than could easily be spotted through report checking.
Then that means us sorcs finally got shield breaker fixed.......
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Marshall1289 wrote: »JPcrazysquirrel3 wrote: »Nerfing shields has indirectly rendered Shield Breaker useless.
Shield casting in this patch blows. It can be interrupted. No one will want to use shields anymore.
If nobody is using shields, Shield Breaker can't do it's main effect.
For claiming in Update 19 that you wanted to make certain sets desirable again, this Update 20 change completely contradicts that.
Rob said you can't interrupt them in next patch.ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
Let's hope that change doesn't work still and shields become underused so we can get rid of the cast time. I don't even play magicka classes but I find it's such a lazy and boring mechanic, on shields it's awful.
While they're at it. Remove that cast time on dark exchange please
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.