Superhero1257b14_ESO wrote: »So, the plan is to make shields crittable and interruptable, on top of having a one-second cast time?
You could have saved yourself the trouble of all that patching and re-coding by just deleting all the shields from the game.
Simple.
Facefister wrote: »Superhero1257b14_ESO wrote: »So, the plan is to make shields crittable and interruptable, on top of having a one-second cast time?
You could have saved yourself the trouble of all that patching and re-coding by just deleting all the shields from the game.
Simple.
Another crutch reroller
Superhero1257b14_ESO wrote: »Facefister wrote: »Superhero1257b14_ESO wrote: »So, the plan is to make shields crittable and interruptable, on top of having a one-second cast time?
You could have saved yourself the trouble of all that patching and re-coding by just deleting all the shields from the game.
Simple.
Another crutch reroller
I have max level toons for each class.
Facefister wrote: »Superhero1257b14_ESO wrote: »Facefister wrote: »Superhero1257b14_ESO wrote: »So, the plan is to make shields crittable and interruptable, on top of having a one-second cast time?
You could have saved yourself the trouble of all that patching and re-coding by just deleting all the shields from the game.
Simple.
Another crutch reroller
I have max level toons for each class.
Proven my point.


Superhero1257b14_ESO wrote: »So, the plan is to make shields crittable and interruptable, on top of having a one-second cast time?
You could have saved yourself the trouble of all that patching and re-coding by just deleting all the shields from the game.
Simple.
SquareSausage wrote: »Ye cast time is too much.
A better idea in my mind would be shields getting streak/roll dodge treatment so they cannot be spammed.
Each shield increases cost of the next by %age.
This would not apply to skills where a small shield was a secondary component of the skill cast.
SquareSausage wrote: »Ye cast time is too much.
A better idea in my mind would be shields getting streak/roll dodge treatment so they cannot be spammed.
Each shield increases cost of the next by %age.
This would not apply to skills where a small shield was a secondary component of the skill cast.
So this will also apply to healing, reflects, and cloak too yes?
In fact, why not just do this for all skills?
I like how you both took my post seriously and only found cloak to be what was wrong with my statementdwemer_paleologist wrote: »SquareSausage wrote: »Ye cast time is too much.
A better idea in my mind would be shields getting streak/roll dodge treatment so they cannot be spammed.
Each shield increases cost of the next by %age.
This would not apply to skills where a small shield was a secondary component of the skill cast.
So this will also apply to healing, reflects, and cloak too yes?
In fact, why not just do this for all skills?
because that would destroy cloak for us nightblades the same way a 1 sec delay on shioeld cast will destroy sorc.
let it go guys, stop trying to change our cloak.