profundidob16_ESO wrote: »Fang lair simply because of the menagerie fight alone already. As a daily pugger that is for sure the most disbands I've seen by far.
What_In_Tarnation wrote: »Hard mode fang lair. But I haven't play MoS and Moonhunter keep yet, so can't really decided if these new dungeons are actually hard or not.
profundidob16_ESO wrote: »Now that I come to think of it I can see 3 PUG killer fights so far in the game:
vWGT inhibitor
vFL menagerie
vMHK archivist
as daily pugger I've seen plenty leavers and group disbands in all of them
profundidob16_ESO wrote: »Fang lair simply because of the menagerie fight alone already. As a daily pugger that is for sure the most disbands I've seen by far.
profundidob16_ESO wrote: »Now that I come to think of it I can see 3 PUG killer fights so far in the game:
vWGT inhibitor
vFL menagerie
vMHK archivist
as daily pugger I've seen plenty leavers and group disbands in all of them
I'd add the Bloodforge minotaur to that list (and the primary reason I picked that dungeon).
I wonder, in general, what people think each dungeon's "PUG killer" is...
- WGT: Inhibitor
- ICP: nothing, really? (oh gosh, remember the days when most groups would wipe on Ibomez?)
- CoS: Dranos (?), Velidreth (?)
- RoM: Xal-Nur (?)
- BRF: Minotaur
- FH: Domihaus
- ScP: nothing, really?
- FL: Menagerie
- MHK: Mooncaller, Archivist
- MoS: nothing, really?
profundidob16_ESO wrote: »Now that I come to think of it I can see 3 PUG killer fights so far in the game:
vWGT inhibitor
vFL menagerie
vMHK archivist
as daily pugger I've seen plenty leavers and group disbands in all of them
I'd add the Bloodforge minotaur to that list (and the primary reason I picked that dungeon).
I wonder, in general, what people think each dungeon's "PUG killer" is...
- WGT: Inhibitor
- ICP: nothing, really? (oh gosh, remember the days when most groups would wipe on Ibomez?)
- CoS: Dranos (?), Velidreth (?)
- RoM: Xal-Nur (?)
- BRF: Minotaur
- FH: Domihaus
- ScP: nothing, really?
- FL: Menagerie
- MHK: Mooncaller, Archivist
- MoS: nothing, really?
As the only dungeon I have not successfully pugged, mazzatun. The newer dungeons are actually pretty easy on non-hm. Fang lair menagerie is a tough fight but final boss is stupidly easy; scalecaller is easy; bloodroot is not too bad if even one person knows how to use the synergies; falkreath can be tough but not as tough as mazz.
John_Falstaff wrote: »I know it's not DLC, but I've seen strangely large number of groups struggling with Banished Cells 2. Couple of times I landed in almost finished dungeons with groups standing at the last boss. It's surprising how a lot of people insist on leaving the spawning daedroths alive throughout the whole fight - they struggle, they wipe, but they keep torturing themselves; I've seen that even with quite high CP groups. This dungeon is so utterly easy when group doesn't let daedroths live until execute phase, but chaotic otherwise, and with pugs, it's a bit of a lottery.
profundidob16_ESO wrote: »actually havingg 3 or 4 of them alive -can't remember exact number- when boss dies is the requirement for the daily pledge. Even when it's not daily pledge for you some people have it from 1 or more days ago. In any case it should be more than doable to keep them up in a proper group. Done it myself too many times in a pug when DLC's did not yet exist. FYI my personal most as tank in this fight so far was having 6 alive when boss dies...
profundidob16_ESO wrote: »vWGT inhibitor
vFL menagerie
vMHK archivist