pdebie64b16_ESO wrote: »Stop jumping, it looks so childish, Cyrodiil looks like a kindergarden sometimes.
ZOS_RobGarrett wrote: »When designing gameplay the ideal is to craft mechanics that both generate desirable play patterns and maintain some sense of consistency with the real world. Designers are sometimes faced with a reality of prioritizing one over the other, and this is often the case when attempting to improve existing gameplay systems without introducing entirely new mechanics (which adds complexity and risk).
Heavy Jump resource restore falls into this category. Some time ago the team was identifying ways to make Magicka and Stamina management more interesting. Heavy Jumps already had a built-in, long windup that represented a good opportunity cost for restoring those resources, so we included the restore behavior on the existing mechanic. The team was aware this wouldn't be immediately intuitive to a new player, but once the behavior is learned it has the desired effect on gameplay.
pdebie64b16_ESO wrote: »Stop jumping, it looks so childish, Cyrodiil looks like a kindergarden sometimes.
Why do you hate kids?
pdebie64b16_ESO wrote: »pdebie64b16_ESO wrote: »Stop jumping, it looks so childish, Cyrodiil looks like a kindergarden sometimes.
Why do you hate kids?
I dont hate them but i thought the average age of ESO players is above 18+