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Heavy jumps should restore stamina

Kanar
Kanar
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With jumps costing stamina we now have to build carefully to maximize JPS (jumps per second). But heavy jumps are slower and reduce our JPS so they should give some other benefit, like restoring stamina.
  • Lyserus
    Lyserus
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    We need TIS!
  • Judas Helviaryn
    Judas Helviaryn
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    O.o

    Wat
  • Davor
    Davor
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    Huh? Is this a joke? When did jumps require stamina? Or is this just joke from the guy asking for jumping to cost stamina?

    *edit*

    Ah I see, a bunch of "jumping should cost" threads. Gotcha. It's a joke.
    Edited by Davor on August 31, 2018 8:58PM
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • OrphanHelgen
    OrphanHelgen
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    Molten Feetmaments: Increase jump effectiveness by 40%.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • pdebie64b16_ESO
    pdebie64b16_ESO
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    Stop jumping, it looks so childish, Cyrodiil looks like a kindergarden sometimes.
  • Kanar
    Kanar
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    Stop jumping, it looks so childish, Cyrodiil looks like a kindergarden sometimes.

    Why do you hate kids?
  • Banana
    Banana
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    50985-194x300-Cheerleader-jumping.jpg
  • MashmalloMan
    MashmalloMan
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    I play on PC, but use a controller. The jumping and the movement speed honestly makes it impossible to hit some people in melee range. Honestly wouldn't mind a small cost of 100 stam at this point as ridiculous as it sounds.

    Maybe I should just git gud.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • boombazookajd
    boombazookajd
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    I get up, and nothin' gets me down
    You got it tough, I've seen the toughest around
    And I know, baby, just how you feel
    You got to roll with the punches and get to what's real
    Ah, can't you see me standin' here
    I got my back against the record machine
    I ain't the worst that you've seen
    Ah, can't you see what I mean?
    Ah, might as well jump
    (Jump)
    Might as well jump
    Go ahead an' jump (jump)
    Go ahead and jump
    Ow oh, hey you
    Who said that?
    Baby, how you been?
    You say you don't know
    You won't know until you begin
    So can't ya see me standing here
    I got my back against the record machine
    I ain't the worst that you've seen
    Ah, can't you see what I mean?
    Ah, might as well jump
    (Jump)
    Go ahead and jump
    Might as well jump (jump)
    Go ahead and jump
    Jump
    Might as well jump (jump)
    Go ahead and jump
    Get it in, jump (jump)
    Go ahead and jump
    Jump
    Jump
    Jump
    Jump
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • nemvar
    nemvar
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    When designing gameplay the ideal is to craft mechanics that both generate desirable play patterns and maintain some sense of consistency with the real world. Designers are sometimes faced with a reality of prioritizing one over the other, and this is often the case when attempting to improve existing gameplay systems without introducing entirely new mechanics (which adds complexity and risk).

    Heavy Jump resource restore falls into this category. Some time ago the team was identifying ways to make Magicka and Stamina management more interesting. Heavy Jumps already had a built-in, long windup that represented a good opportunity cost for restoring those resources, so we included the restore behavior on the existing mechanic. The team was aware this wouldn't be immediately intuitive to a new player, but once the behavior is learned it has the desired effect on gameplay.

  • ak_pvp
    ak_pvp
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    Ranged heavy jumps should be slower and restore magicka. End this stamina jumping meta.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • FloppyTouch
    FloppyTouch
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    ak_pvp wrote: »
    Ranged heavy jumps should be slower and restore magicka. End this stamina jumping meta.

    They will just add jump proc sets
  • pdebie64b16_ESO
    pdebie64b16_ESO
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    Kanar wrote: »
    Stop jumping, it looks so childish, Cyrodiil looks like a kindergarden sometimes.

    Why do you hate kids?

    I dont hate them but i thought the average age of ESO players is above 18+
  • Kanar
    Kanar
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    Kanar wrote: »
    Stop jumping, it looks so childish, Cyrodiil looks like a kindergarden sometimes.

    Why do you hate kids?

    I dont hate them but i thought the average age of ESO players is above 18+

    Only because your age of 90 throws off the average!
  • Kanar
    Kanar
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    Any hope for this to be implemented in murkmire?
  • DeadlyRecluse
    DeadlyRecluse
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    Yeah, the devs have made it clear that heavy jumps are for sustain, light jumps for damage. If you can't jumpweave, don't expect to be invited to complete endgame content.
    Thrice Empress, Forever Scrub
  • Kanar
    Kanar
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    Yeah they should consider not everyone can jumpweave
  • RD065
    RD065
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    Jumpweave, lol. These threads are hilarious.
  • El_Borracho
    El_Borracho
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    I heard if you slot the "Sit in Chair" emote, you can regain your stamina at 4X speed.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello there,

    Since this thread is old and seemed more intent on being spam, we've gone ahead and closed it.

    Thank you for understanding.
    Staff Post
This discussion has been closed.