Lightspeedflashb14_ESO wrote: »I think single target weapon dots ought to proc them too.
John_Falstaff wrote: »@montiferus , no, meaning that DoTs 'remember' the weapon they're fired from, and keep triggering enchantment on that weapon regardless of what bar you're on. And remember infused trait too.
Silver_Strider wrote: »Crusher via WoE on backbar
Minor Vulnerability poisons with Charged Weapon on front bar
My tank is more effective then ever. My group loves the higher uptime of Minor Vuln and I get to be the poison happy freak that I am without it being a hindrance. Everyone wins.
John_Falstaff wrote: »@Lightspeedflashb14_ESO , don't they? Frankly, it didn't even occur to me to test with Poison Injection, I simply assumed that it (like all weapon abilities) procs it. I just never bothered to check because Endless Hail is enough to do the job. Is it a bug that Poison Injection doesn't proc it, or it's official that single target abilities aren't eligible?
@FakeFox , can Crusher even be triggered by weapon abilities? I never tested, but in my head, I had it that only light/heavy attacks proc it, maybe it stuck with me since it has same duration and cooldown as berserker.
John_Falstaff wrote: »@montiferus , no, meaning that DoTs 'remember' the weapon they're fired from, and keep triggering enchantment on that weapon regardless of what bar you're on. And remember infused trait too.
LiquidPony wrote: »My favorite part about the changes pertains to stamina DPS ...
First, I don't have to run Alchemical Poisons on the backbar anymore. That's a big savings in time and resources.
Second, because the mainhand Disease enchant does such a relatively small amount of damage, it is totally viable to run an Absorb Stamina glyph in that spot, which is a great little boost to sustain for builds that struggle to sustain in prolonged fights.
I wasn't sure about the changes at first, but I really like them now ... it makes more logical sense and it brings some flexibility to build construction.