I think that two quality of life issues in ow pvp (cyro) are sever lag/performance and small v large scale v Zerg in keep battles specifically.
Staying with those two issues, we all know class balance is a whole different can of worms, would population capped instances within cyro help to alleviate both server performance and the scale of battles?
For example: attempting to take a keep would put you in a separate instance (much like a dungeon or trial) that had a population cap for both the attackers and defenders.
I would think that this would ease server lag for most players, I realize some have horrific ping regardless, and solve some of the zerging. I know that many more specific things regarding rezs and exactly how long defenders could travel to each keep would need to be addressed but what are your thoughts about the idea in general?
"It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard