The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• [IN PROGRESS] PC/Mac: NA megaserver for maintenance – April 25, 6:00AM EDT (10:00 UTC) - 2:00PM EDT (18:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Should Champion Points be Replaced With a New System?

  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    Champion Points Are Fine the Way They Are
    Minno wrote: »
    Where's the "delete and return power back to class/skills" option?

    I want to keep my number though... I worked hard to get to 4 digits.

    The problem now would be how to put all that power back in a fair and balanced way...
    Playing since beta...
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    kojou wrote: »
    Minno wrote: »
    Where's the "delete and return power back to class/skills" option?

    I want to keep my number though... I worked hard to get to 4 digits.

    The problem now would be how to put all that power back in a fair and balanced way...

    easy:
    - max stats get placed back into max level toons
    - % crit chance from CP added back to respective dmg based armors (based on new max crit resist values).
    - healing done/received boost from CP removed entirely. befoul from CP also removed entirely (buff sets with these stats to compensate if needed)
    - enchant/traits added to add break free stam cost reduction similar to block cost and dodge roll.
    - battle spirit to include some missing crit resist from CP removal (or adds some missing cost reduction for break free if trait system feels too weird for balance.)
    - off balance or tactician added to a set
    - mag based 25% AOE dmg reduction spell to rival DW/sets.

    That should help :D
    Edited by Minno on August 20, 2018 9:24PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    Champion Points need a Complete Overhaul
    For right now it's fine but in 4 or 5 years they will have to do something about the CP system once we get to about 1200 CP things will get crazy
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Champion Point System Should Remain, but be Balanced Differently
    I am somewhere between options 2 and 3. I think in terms of priority of things ZOS needs to fix, CP is pretty low on the list. It works for the most part. CP is of course going to need to be continually readjusted as they continue to increase the cap. They are already doing this. At some point, we are either going to need a hard cap that stops moving or things are going to have to be wildly adjusted.

    What I like: It rewards time in played in the game. It allows you to customize your build in a lot of ways. It gives the sense that you are continuing to increase in power after level 50.

    What I dont like: The barrier to entry for new players is a bit daunting. Power creep (really this is inevitable in any MMO, as it happens every time they introduce new gear, and CP isnt actually the main cause). The system is perhaps overly complicated. Things like Jump points and uncertainty as to what buffs what skill can certainly cause confusion.
  • Krayl
    Krayl
    ✭✭✭✭✭
    Not sure why people waste their time coming up with these new game systems that there is zero chance anyone is gonna look at let alone rebuild a 4-5 year old game around.

    The system is what it is. it changed once in a massive (and expensive) overhaul. It's not going to happen again.

    Queue the "OF COURSE CHANGE ISNT GOING TO HAPPEN WITH THAT ATTITUDE!" people, but you belong on a political beat, not a game forum.

    file this in the same suggestion box as the people who want "NO MORE CLASSES!" - there is so much involved in this process that it would completely change the entire game. A game is one giant mathematical logic puzzle and you can't just tinker with one thing and not affect everything else, everything else needs to be tested and broken and fixed. This process is expensive, and as it stands the current system in place is not broken.

    Hate to sound like a jerk, that's not my intent. I'm just trying to present factual reasons for why these posts are a waste of time. ZoS isn't going to dump a bunch of cash into overhauling an MMO in year 5 of it's lifespan.
    Edited by Krayl on August 24, 2018 7:55PM
  • Kingslayer513
    Kingslayer513
    ✭✭✭✭✭
    Champion Point System Should Remain, but be Balanced Differently
    I love having an account-wide progression system. I hated veteran ranks. The concept of the champion point system is excellent imo and the overall feel of progression is in a nice spot.

    I do have concerns about power creep though. I'm not sure exactly how or what, but I'd like to see the system become more horizontal and less about stacking raw damage. DPS is already too high in the game and it'll only get worse without nerfing other areas. ZOS needs to do something to cap further damage increases from CP sometime soon before we're all parsing 60k and the game becomes boring. I'd also like to see more non-combat components in the CP system.

    Also Krayl is right. The CP system is here to stay. People seem to be forgetting that the CP system was the intended system all along, and vet ranks were just a temporary placeholder while they worked out the kinks. ZOS explicitly stated this. I'm not sure why people would hold onto the fantasy that the CP system will get dropped and completely replaced with something new. It's not even in the cards.
  • MerlinPendragon
    MerlinPendragon
    ✭✭✭✭
    Champion Points Are Fine the Way They Are
    Leave the system as is.

    The people complaining about current system would be first to moan and groan about a new system
    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Champion Point System Should Remain, but be Balanced Differently
    CP should have been a QOL thing old players to make their life easier and less grindy, instead of being a power creep screwing all newbies.
    Edited by Ragnarock41 on August 24, 2018 11:19PM
  • Krayl
    Krayl
    ✭✭✭✭✭
    CP should be a QOL thing old players to make their life easier and less grindy, instead of being a power creep. First thing that should be done is taking all raw stats, hp/mag/stam out of CP and giving it back to characters, then slowly make it more and more irrelevant. A new player should not be at a disadvantage. Being new is already a huge disadvantage, this power creep only makes it worse.

    Yeah, nerf the people who have played the longest and put the most time into the game and make them all the same as some new players who don't/haven't invested the time that makes sense. :D

    How is this high level "power creep" really affecting lower level players? In my guild we take players levels 10 - Max CP on multiple trials per week just to do things as a group. It's because of this CP advantage that we long-time players have that we are able to afford to bring players of all levels into trials to experience them and have a good time as a group.

    If you're talking about PVP there are non-CP campaigns, non-CP battlegrounds.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Champion Point System Should Remain, but be Balanced Differently
    Krayl wrote: »
    CP should be a QOL thing old players to make their life easier and less grindy, instead of being a power creep. First thing that should be done is taking all raw stats, hp/mag/stam out of CP and giving it back to characters, then slowly make it more and more irrelevant. A new player should not be at a disadvantage. Being new is already a huge disadvantage, this power creep only makes it worse.

    Yeah, nerf the people who have played the longest and put the most time into the game and make them all the same as some new players who don't/haven't invested the time that makes sense. :D

    How is this high level "power creep" really affecting lower level players? In my guild we take players levels 10 - Max CP on multiple trials per week just to do things as a group. It's because of this CP advantage that we long-time players have that we are able to afford to bring players of all levels into trials to experience them and have a good time as a group.

    If you're talking about PVP there are non-CP campaigns, non-CP battlegrounds.

    Who said anything about nerfing? Put that power back into base characters.
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    Champion Points Are Fine the Way They Are
    For the time being, The champion system is fine (mostly for my PvE aspect) but maybe we do need a change to the champion system, but until ZOS finish up with their current projects, maybe they will have the time to think of something new.

    In my opinion, they should blend the current champion system with something similar to what they have back in The Elder Scrolls V: Skyrim or at least one of ESOTU’s predecessors, something to make the current system more “Enlightening” for gamers old and new perhaps?
    I know what you di-Iddly did... (you would be wise not to do that again during a time when Suspicion in the gaming space is at an all time high.)
    by not actually revealing real drop tables in the game for all items, you only prove what has been proven with proof of concept that you can/will manipulate item drop chances based on certain elements performed by the player.
  • Krayl
    Krayl
    ✭✭✭✭✭
    You still have not illustrated how "power creep" "screws newbies".

    Also you're essentially saying "Take the power creep away from the people who have spent years earning cp and just hand that power creep to everyone" which isn't a solution if you think the power creep is a problem.

    Anyways it doesn't matter, the idea that ZoS is going to take away the benefits of the CP people have earned over years just so you can feel a little more powerful without putting in the time and effort aint gonna happen.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Champion Point System Should Remain, but be Balanced Differently
    Krayl wrote: »
    You still have not illustrated how "power creep" "screws newbies".

    Also you're essentially saying "Take the power creep away from the people who have spent years earning cp and just hand that power creep to everyone" which isn't a solution if you think the power creep is a problem.

    Anyways it doesn't matter, the idea that ZoS is going to take away the benefits of the CP people have earned over years just so you can feel a little more powerful without putting in the time and effort aint gonna happen.

    Giving everyone equal power is exactly how you destroy power creep. FYI I'm CP capped by the way. I definitely don't miss the days I was doubted because my CP was like 100 lower than the cp cap. I also finished vMA back when it was actually difficult, got my vMA bow and 2h just to prove people that I'm better than their CP capped garbage arses.

    I don't even get why you mmo players get so attached to pointless grinding, the CP system is nothing but some % modifiers , a few small passives and a massive extra stat pool. So you are trying to say your years was all for something as pointless as this? Aren't you insulting yourself in a sense? Will you really get mad at ZOS if they nerfed CP? Will you get mad if they made it lets say, %500 easier to farm or take back some of the power from it? Wouldn't that be overreacting?

    What makes you think that just because you suffered and grinded, everyone else should go through the same thing?

    Its not even like the old wow talent system where you made your character unique in some way. my CP setup is pretty much same across most of my stamina characters. The only advantage of the CP system is that you don't have to regrind it on new toons.

    Thats it. Over. I find it to be a very boring system that I belive only exists to give some needy people a false sense of progress. Something to show-off with. Just like how grand overlords on PvP think they are special snowflakes.
    Edited by Ragnarock41 on August 25, 2018 12:10AM
  • Sacredx
    Sacredx
    ✭✭✭
    Champion Points Are Fine the Way They Are
    As it stands they are fine. If they keep upping the CP cap they may need to open up another row in all trees in the future, or down-scale the current system to say 150 cap instead of 100.
    PC NA PvP Oceanic
    The Kelly Gang [TKG]
    Highest kill streak: https://i.imgur.com/V6jJhoy.png
    KB sample: https://i.imgur.com/n7TFyZr.png
    TKG raid sample: https://youtube.com/watch?v=RkrsHg3T7pc
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Champion Points need a Complete Overhaul
    There should be no attribute bonus associated with champion points. That needs to be removed first and foremost.

    Second: Bastion, Shattering Blows, Blessed, and Befoul need to be removed entirely.

  • Warganic
    Warganic
    Champion Points Should be Completely Replaced by a New System
    I think they need a new system that just further enhances or can even change the way your class plays entirely if you wanted to and should be class specific trees not the way it is now where the points you put are obviously set in a way where there is optimal paths to distribute your points all that changes is the amount points you put into them. Now what I would like to see is not an exact replica but something along the lines of the end game trees in Path of Exile or something like that where you are granted more passives and synergies in the classes themselves. I could give some pretty simple examples but I wonder if anyone else would be interested in that kind of thing and no I'm not talking about the passive skill tree from PoE I'm talking about the one you acquire from completing the Lab. It's like a specialist tree pretty much with 3 different trees and different paths you can take within each tree.
    PC:
    Warganic - Redgaurd Stamplar DC

    PS4:
    Warganic - RedgaurdStamplar DC
    Killmonger II - Redgaurd Stamden DC
    Chim Sa Choy - Argonian Magden EP
  • SickDuck
    SickDuck
    ✭✭✭✭✭
    Champion Points Are Fine the Way They Are
    Cp system is fine in general. It is the content scaling that should have a complete overhaul. You can’t sustain a meaningful progression system while the content is static in difficulty. As time goes by there will be bigger gaps between noobs and pros all playing 99% same content.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Krayl
    Krayl
    ✭✭✭✭✭
    Giving everyone equal power is exactly how you destroy power creep. FYI I'm CP capped by the way. I definitely don't miss the days I was doubted because my CP was like 100 lower than the cp cap. I also finished vMA back when it was actually difficult, got my vMA bow and 2h just to prove people that I'm better than their CP capped garbage arses.

    Sorry you were doubted but not everyone makes such assumptions. In my guild we bring people level 10 to CP cap to trials and a CP 300 who knows mechanics, is prepared, and knows how to play their character is better than an CP capped player who does not do those things.

    Seems like a weird argument to make though - you want to become more powerful, more easily, but everyone else is apparently "garbage" and you're amazing so why does it even matter then?
    I don't even get why you mmo players get so attached to pointless grinding, the CP system is nothing but some % modifiers , a few small passives and a massive extra stat pool. So you are trying to say your years was all for something as pointless as this? Aren't you insulting yourself in a sense? Will you really get mad at ZOS if they nerfed CP? Will you get mad if they made it lets say, %500 easier to farm or take back some of the power from it? Wouldn't that be overreacting?

    Whether the gains are small or not, the ability to continue to earn exp and progress makes doing everything at end game just a little more worth while. Is it small? Yes. And once you're capped, it's even insignificant, but it's still progress in the same way an achievement would be. I don't understand why you have a problem with this?
    What makes you think that just because you suffered and grinded, everyone else should go through the same thing?

    I didn't suffer and grind. I played the game. I advocate you do the same.
    Its not even like the old wow talent system where you made your character unique in some way. my CP setup is pretty much same across most of my stamina characters. The only advantage of the CP system is that you don't have to regrind it on new toons.

    I change several of my characters up CP wise depending on builds, gear, and goals. While many points remain the same there are several situational builds I use. not sure what the point you're trying to make here is. CP is nothing remotely like wow's old talent system, and comparing the two is pointless.
    Thats it. Over. I find it to be a very boring system that I belive only exists to give some needy people a false sense of progress. Something to show-off with. Just like how grand overlords on PvP think they are special snowflakes.

    I'm still really confused about what you're complaining about. Most of the end-game rewards in MMO's are cosmetic representations of achievements, CP# no less so.

    So far you haven't given any good reason why ZoS should spend dev time reworking the CP system, other than that "its boring and I don't like it that much".

  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    Champion Point System Should Remain, but be Balanced Differently
    Perhaps we can come to a compromise? Increase the base level by 10 (which will be 60) and reduce the effectiveness of cp by 10% (which means it's putting it back power to base stats)

    Vertical progression is needed in mmos but at its current stage, cp now gives too much power to the player, even if it was only 1-2% increase. There isn't much horizontal progress in this game either, its just gear or skill lines right now. There's no levels to fishing, no legendary or specialized crafting, no class quest etc.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Runs
    Runs
    ✭✭✭✭✭
    ✭✭✭
    I'm so sick of people thinking CP is the end all be all.

    If it was up to me, and Im sure a good number of people are glad it is not, I would completely change the CP system. There would be no more combat advantage from CP at all. Not even the extra resources we currently get.

    Instead we could get passives that would help other aspects of the game.
    • Increased character inventory spaces
    • Increased gold found on mobs/chests
    • Increased item refinements odds
    • Better hireling items
    • Increased odds of finding specific items, multiple passives with different item types.
    • Increased odds of having the items you find be a specific trait...

    There are a ton of things they could go on to add, none of which have anything to do with combat. Once the changes are made there will be no need for Non CP BGs or Campaigns since CP won't give combat advantage.

    Yes, content would need to undergo some balance changes to fit. But I do believe that would be a good change in over all fairness. And I'm not suggesting this as someone that is low CP, I have 1180 cp.


    Kind of unrelated but I would also personally like to see character level and skill levels get bumped up to 100. This is more TES to me than 50. Character conversion could be anyone that is now able to wear CP 160 gear is automatically level 100, with skills staying at 50 till the character levels them. This is really just because I feel 50 is such an awkward number for a level cap.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • Odovacar
    Odovacar
    ✭✭✭✭✭
    ✭✭
    Champion Points Should be Completely Replaced by a New System
    More balance between PvP & PvE would be a good step forward, however, it really doesn't matter what I think as I am only a lowly console player :'(:D:D
  • sekou_trayvond
    sekou_trayvond
    ✭✭✭✭✭
    Champion Points Should be Completely Replaced by a New System
    I think it should be replaced with a perk-type system. Something like "X amount of CP will allow to purchase Y perk."

    The system, as is, is fine for me with ~900 CP, but it has got to be dense for new ESO players. You open up the CP menu and you're presented with a wall of jargon. Worse, you put points in and some obscure stat goes up .023% Woo-hoo!

    Something way more straightforward like "50 CP for 4000 points of armor" seems a lot more clear and a sensible target for a newbie to shoot for.

    And don't even get me started on the built in diminishing returns aspect of the entire system.

    Edit: thinking about this further, you could even do perks tied to skills, something like "200 CP to make this or that skill tick for increased damage."
    Edited by sekou_trayvond on September 1, 2018 12:38PM
  • Pastas
    Pastas
    ✭✭✭
    Hard to say when you know nothing about that "new system".
    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
    AD
    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
    Randolf Omberic Magblade Felien Golas Magdk Faenor Oakwood Stamplar Sader Dustorm Stamsorc
    EP
    Do'Ragash Stamdk Caius Grachus Stamden Dalyne Narus Magplar
    DC
    Melkar Spellius Magden
    PC EU
  • ZarkingFrued
    ZarkingFrued
    ✭✭✭✭✭
    How many new systems should we expect before the game dies at this rate lol?
Sign In or Register to comment.