And you always could cloak when the meteor started falling onto you and yet here the NBs are complaining about it.
Of all the classes in the game, NBs acutally had the easiest counter to the Sorc combo.
And any class could just stun the sorc when the meteor started fall, thus preventing the Rune Cage and block the meteor.
There has always been counterplay.
Besides, that video is only of limited relevenance b/c your dodging party knew what was coming and when. At that range, with random activation of the abilities the limitations of the human body would not allow you do dodge these attacks unless you were already dodging. Besides, when NBs stun the target is usually already under a lot more pressure than when sorcs stun. So the amount of HP and mitigation NBs have to overcome during and right after the Fear is less.
As I said, I am not trying to maintain rune cage the way it is at any cost. But,
1) Fear should be treated the same way as Rune Cage as stamblades are as bursty as sorcs
2) Sorcs need a way to deal with perma dodgers, same way stamina builds need a way to deal with sorcs.
And you always could cloak when the meteor started falling onto you and yet here the NBs are complaining about it.
Of all the classes in the game, NBs acutally had the easiest counter to the Sorc combo.
And any class could just stun the sorc when the meteor started fall, thus preventing the Rune Cage and block the meteor.
There has always been counterplay.
Besides, that video is only of limited relevenance b/c your dodging party knew what was coming and when. At that range, with random activation of the abilities the limitations of the human body would not allow you do dodge these attacks unless you were already dodging. Besides, when NBs stun the target is usually already under a lot more pressure than when sorcs stun. So the amount of HP and mitigation NBs have to overcome during and right after the Fear is less.
As I said, I am not trying to maintain rune cage the way it is at any cost. But,
1) Fear should be treated the same way as Rune Cage as stamblades are as bursty as sorcs
2) Sorcs need a way to deal with perma dodgers, same way stamina builds need a way to deal with sorcs.
mr_wazzabi wrote: »And you always could cloak when the meteor started falling onto you and yet here the NBs are complaining about it.
Of all the classes in the game, NBs acutally had the easiest counter to the Sorc combo.
And any class could just stun the sorc when the meteor started fall, thus preventing the Rune Cage and block the meteor.
There has always been counterplay.
Besides, that video is only of limited relevenance b/c your dodging party knew what was coming and when. At that range, with random activation of the abilities the limitations of the human body would not allow you do dodge these attacks unless you were already dodging. Besides, when NBs stun the target is usually already under a lot more pressure than when sorcs stun. So the amount of HP and mitigation NBs have to overcome during and right after the Fear is less.
As I said, I am not trying to maintain rune cage the way it is at any cost. But,
1) Fear should be treated the same way as Rune Cage as stamblades are as bursty as sorcs
2) Sorcs need a way to deal with perma dodgers, same way stamina builds need a way to deal with sorcs.
Meteor cannot be cloaked. This was changed WAY back in TG or DB.
You'd have to cloak after every curse to avoid combo every time (assuming there's no det pots from sorc), i.e. every 3s which means you'd need 2520 magicka regen as a stamblade to do that.
The maximum amount of times you can cloak in a row with the 8117 base magicka pool you get as a stamina build & 642 magicka regen (vampire+nb passive) is 2,8 times on average (timing cloak cast every 3 seconds) and it takes an average of 11,77 seconds to regenerate magicka for one cloak.
So I hope you can see why that isn't feasible.
Chilly-McFreeze wrote: »
You'd have to cloak after every curse to avoid combo every time (assuming there's no det pots from sorc), i.e. every 3s which means you'd need 2520 magicka regen as a stamblade to do that.
The maximum amount of times you can cloak in a row with the 8117 base magicka pool you get as a stamina build & 642 magicka regen (vampire+nb passive) is 2,8 times on average (timing cloak cast every 3 seconds) and it takes an average of 11,77 seconds to regenerate magicka for one cloak.
So I hope you can see why that isn't feasible.
I can understand why you used the common base line for that scenario but wouldn't you think that a class which defense so heavily relies on magicka should invest a bit into said resource to use it reliably? I mean other threads started with "stam sorcs OP now, best mobility, endless sustain" and all that rambling. Nobody ever talks about how much magicka that burns but that isn't your fault. Just wanted to point that out.
TheValar85 wrote: »You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
you do know that there are a *** ton of meles who can do the same? bascikly no one can dodge roll out of thieir stunns or even break free? what about those issues hm? meles can get out of stunns but rangeds cant cc in teh same way? thats a bit unfair dont you think? not to mention how many sorc skills were nerfed before even they werent even over proformed but yet the constant qq against the sorcerers classes lead the class to edge of full destruction. thats not how you fix things in a game like this, this is how they ruins tjhings in this game. a litle logical skill ussage is requiered in these matters to finde a solution that wont kill other classes from @ZOS and the most of the qq plebs are it seems a luxury thing that they cant afford to have.
You're offensive to dictionaries.
TheValar85 wrote: »TheValar85 wrote: »You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
you do know that there are a *** ton of meles who can do the same? bascikly no one can dodge roll out of thieir stunns or even break free? what about those issues hm? meles can get out of stunns but rangeds cant cc in teh same way? thats a bit unfair dont you think? not to mention how many sorc skills were nerfed before even they werent even over proformed but yet the constant qq against the sorcerers classes lead the class to edge of full destruction. thats not how you fix things in a game like this, this is how they ruins tjhings in this game. a litle logical skill ussage is requiered in these matters to finde a solution that wont kill other classes from @ZOS and the most of the qq plebs are it seems a luxury thing that they cant afford to have.
You're offensive to dictionaries.
You are pathetic and pitiable do you want me to tell you what i realy think about you? i would gladly do it but i will do it in private and i will do it with my own langugae and i realy want to see, you could even undrestand a word what im going to say without using the goolge transleate. You think you are superrior or something? You think you are above me becasue you are a self proclaimed linguist or something? Because clearly your reactions on my comments only filled with your mockery of your supperior usage of English grammar and spelling and thats all you got basicly Nothing more. So please do your self a favour and stop quoting me and commenting only on my spelling and grammar ussage. becasue thats not how an intelligent person would react on that matter. Mostly they just ignore it and move along, but it seems you have some sort of fetish about me i would gladly satisfy your needs in privates in an ERP enviroment. pm if you want that. if not leav me alone. Thank you.
I think people forget how hard it is actually playing stam in a small scale, battlegrounds scenario. People are still going to get stunned by meteor after you try and throw a flame clench or rune cage at them still. Then that frag will follow right behind it with a pre execute on, getting pushed passed 30% by the curse while youre weaving shields and putting out high offense as they lay in your meteor because CC breaking that skill is absolutely not broken.
Yeah mag sorcs got it rough when youre stam you have to use your resources all the same as mag except you have 0 mitigation. This SS patch indirectly buffed mag as meta. Increasing light attack damage to staves and nerfing stam heavies. And now mag can build high recov, turtle builds and still put out damage while stam you have to build high recov, sacrifice damage (or) healing and try to avoid all the undodgable aoes/abilities. Mag gets mad that stam has better kiting but thats how we SURVIVE. Try running right at a magsorc next time youre on a stam class tell me how "overpowered" you feel.
Anyways I gave a biased response because I feel the OP is just really upset hes not going to be easy mode anymore.
Btw I player dw magsorc since CWC it wasnt the best but did its job, I do believe sorcs are now "missing" something again and should be looked at maybe a shorter duration in between curse pops or more upfront damage on mages wrath and nerfing the proc damage making it more viable to use in exec than when theyre at full health
Yeah, I did use that several times to survive the full combo - it works fine when sorc isn't using a det pot and will still be one strategy against the combo next patch (other one being dodge cage+block before Meteor lands).
Problem is that you don't even need the full combo to kill medium armor builds (full combo bursts down even heavy armor tanks up to 30k'ish health).
Most common scenario where Rune Cage results in death is currently just getting cursed while dodging/sprinting away, then LA+Cage, LA+Frag & Fury -> dead. This can happen in 1v1, this can happen in Xv1, this can happen in XvX - and there's not really anything you can do about it as magicka is extremely limited for stamina builds.
You'd have to cloak after every curse to avoid combo every time (assuming there's no det pots from sorc), i.e. every 3s which means you'd need 2520 magicka regen as a stamblade to do that.
The maximum amount of times you can cloak in a row with the 8117 base magicka pool you get as a stamina build & 642 magicka regen (vampire+nb passive) is 2,8 times on average (timing cloak cast every 3 seconds) and it takes an average of 11,77 seconds to regenerate magicka for one cloak.
So I hope you can see why that isn't feasible.
Also, what do you mean by "target usually being already under a lot more pressure" after NB CC? If you mean Incap/Surprise Attack.. sure, I agree - those deal a lot of damage. But the total amount of damage target can receive during that CC'd period is still less than sorc combo.
Sorcs have 74k "tooltip burst" (i.e. damage before any mitigation modifiers) with full Meteor Frag Curse Fury combo, where as NBs "only" get 54k with their Incap->Merciless (note: actually talking about the dangerous combo, not fear that only lets one damaging attack land sometimes). Every other class besides sorc is in the 50-60k range when it comes to maximum burst and yes, this includes stamblades (which have around the same burst as magblades).
If you think I can't dodge anything after Fear or any other instant cast CC in the game apart from Rune Cage I'm happy to prove otherwise at any time on PC EU (my forum username is my in game username as well).
Oh also, I haven't had Fear on my bar for years because an instant cast CC that does no damage on a class with no delayed damage doesn't really do anything else than drain stamina from targets that CC Break fast. It's good for killing players with slower reaction time (i.e. majority of pugs in Cyrodiil, but those you can kill with Incap/Surprise Attack stuns as well), but that's about it.
Another reason why I'm saying dodge roll isn't as strong as people make it out to be. If it was, surely I'd be using the only undodgeable (non-ultimate) CC available to my NB, no? Or atleast the ultimate one (DBOS)?
There's plenty of ways to deal with them on sorc (more than on other classes even without Cage), just like there are ways to deal with sorcs for stam builds (and no, I'm not talking about cheese like oblivion damage).
It just takes some effort to get through those defenses, and that's not a bad thing.
Tbh, maybe what you'd need is a set that helps you vs dodge rollers (similar to how there are oblivion dmg sets vs dmg shield builds) but gimps you vs other builds (like Shield Breaker does) as counterbalance.
First of all, thanks for the nice constructive post. I prefer those, over the ones that simply say "it's op nerf it" b/c it's not my class.Yeah, I did use that several times to survive the full combo - it works fine when sorc isn't using a det pot and will still be one strategy against the combo next patch (other one being dodge cage+block before Meteor lands).
Thanks for acknowledging that. You are literally the first NB who has so far. Everybody else just keeps saying there is no counterplay at all. ( I am not saying that this makes any of you following points invalid!)
Problem is that you don't even need the full combo to kill medium armor builds (full combo bursts down even heavy armor tanks up to 30k'ish health).
That's just not true. I literally had one of those fights a few minutes ago in IC. It took two simulatneous and precisely cooridnated Curse-Meteor-Rune-Cage-Frag combos and a Zaan proc with executes to kill 1 DK perma blocking tank with 33.xk HP. And even then it was close. We both have fully buffed around 3.3k spell damage. You won't see magSorcs with much more than that.
Btw, at 2.1k mag regen and 2.6k regen respectively we both ran out of magicka several times, while using tri-stat on cooldown. Just referring to BohnT's assessment that perma blockers run out of stamina before sorcs run out of magicka. Well he kept blocking the whole time except for when is ulti was up ofc. But I deviate ...
Most common scenario where Rune Cage results in death is currently just getting cursed while dodging/sprinting away, then LA+Cage, LA+Frag & Fury -> dead. This can happen in 1v1, this can happen in Xv1, this can happen in XvX - and there's not really anything you can do about it as magicka is extremely limited for stamina builds.
You'd have to cloak after every curse to avoid combo every time (assuming there's no det pots from sorc), i.e. every 3s which means you'd need 2520 magicka regen as a stamblade to do that.
The maximum amount of times you can cloak in a row with the 8117 base magicka pool you get as a stamina build & 642 magicka regen (vampire+nb passive) is 2,8 times on average (timing cloak cast every 3 seconds) and it takes an average of 11,77 seconds to regenerate magicka for one cloak.
So I hope you can see why that isn't feasible.
To be honest, I think it is fair to expect stamina builds to have a higher magicka regen than that. After all, magicka builds are also expected to have a certain amount of stamina regen to be able to CC break on cooldown. Nobody would have any sympathy for a magicka build that runs on 600 stamina regen and asks for nerfs to CCs because he can't afford to break CC every 6 sec. So I think it is fair to expect stamina builds to have to invest the same amount into magicka regen as magicka build have to invest into stamina regen. Same goes for the max magicka pool.
Nonetheless, you are right! It isn't really feasibly to prevent a Rune cage every 1 to 3 sec. My suggestion was focused on the Meteor-Rune Cage combo that everybody was complaining about. Though the counter-stun option still remains available to everybody, this is a sound reason for Rune Cage having counterplay - especially since other classes don't have access to cloak. And I have never been against a counterplay.
I am just against the counterplay being dodge roll, b/c too many of the sorcs abilities can already be dodged. That's why I suggested the following:
1) Make Rune Cage blockable
2) Have it increase the cost of successive blocks, similar to how Fear slows the target
What's the reasoning behind this?
1) Everybody can block, so everybody has a counter to Rune Cage. So the counterplay is given. At the same, since it is not dodgeable, sorcs are left with something to be able to hit dodgers. I am also for making the CC break less clunky so people have more time to react. When critting and timed perfectly this combo would still be deadly, but then again if you time your burst perfectly against sorcs when their shields run out they die too.
And combining / swapping between blocking and cloaking should allow you to keep evading these rune cages. And if the sorc is just spamming rune cages every global cooldown, then you won't die (net even closely) from it b/c the burst combo is not set up.
2) This allows sorcs to deal with perma blockers, which was one of the intended uses of rune cage anyway. However, by making rune cage blockable, this feature is gone. So how can rune cage still be effective against perma blockers? Drain their stamina a lot faster so they can eventually be hit without blocking when they run out of stamina OR they will have to drop block for a short period, which gives the sorc an opening.
These changes can also be applied to Petrify and Fear, which would remove any double standards.
As for the weakness of Medium Armor:
It might be worth considering giving Medium Armor a damage reduction when being stunned. The mechanics for this are already in the game and would just have to be tied to medium armor. However, light armor can also use some love. You don't see many people running light armor if they don't have shields or cloak. Remember light armor mitigation is only 1/3 of medium armor's.
Also, what do you mean by "target usually being already under a lot more pressure" after NB CC? If you mean Incap/Surprise Attack.. sure, I agree - those deal a lot of damage. But the total amount of damage target can receive during that CC'd period is still less than sorc combo.
Sorcs have 74k "tooltip burst" (i.e. damage before any mitigation modifiers) with full Meteor Frag Curse Fury combo, where as NBs "only" get 54k with their Incap->Merciless (note: actually talking about the dangerous combo, not fear that only lets one damaging attack land sometimes). Every other class besides sorc is in the 50-60k range when it comes to maximum burst and yes, this includes stamblades (which have around the same burst as magblades).
The other half is the damage / pressure between burst spikes. For example, if you manage to get and keep your target at 50% health prior to your burst combo, then this burst combo needs less damage to cccomplish the job. That's what I was referring to by "target usually being already under a lot more pressure" .
If you think I can't dodge anything after Fear or any other instant cast CC in the game apart from Rune Cage I'm happy to prove otherwise at any time on PC EU (my forum username is my in game username as well).
You can also dodge attacks after breaking Rune Cage. The fact that Rune Cage is clunky to break doesn't mean it should be dodgeable. It is rather a separate issue that needs to be addressed.
Oh also, I haven't had Fear on my bar for years because an instant cast CC that does no damage on a class with no delayed damage doesn't really do anything else than drain stamina from targets that CC Break fast. It's good for killing players with slower reaction time (i.e. majority of pugs in Cyrodiil, but those you can kill with Incap/Surprise Attack stuns as well), but that's about it.
Well maybe now you understand why Rune Cage will be pretty sh**ty after the update. Keep in mind, unlike fear, rune cage will no longer guarantee you the stun and fear stuns 2 targets, applies minor maim (15% less damage taken!) and slows the target for 50% .... Rune Cage will do none of it. And the damage is gone too. The 1k to 3k damage after 5 sec is a joke. Nobody stays in a stun for 5 sec unless they are out of resources and therefore done for anyway.
That means, back to te Flame Reach meta where you can't really use the CC tactiacally since it is your f***ing spamamble
Also the fact that you don't use fear doesn't mean fear is bad. It just means that you got a better alternative.
Another reason why I'm saying dodge roll isn't as strong as people make it out to be. If it was, surely I'd be using the only undodgeable (non-ultimate) CC available to my NB, no? Or atleast the ultimate one (DBOS)?
I have no idea what you are using. But given the amount of perma blockers and the magicka builds that cannot afford to dodge that much, I'd say in more otfen than not you are still better off, b/c your target is simply not dodging - either b/c they don't have to OR b/c they cannot afford to.
There's plenty of ways to deal with them on sorc (more than on other classes even without Cage), just like there are ways to deal with sorcs for stam builds (and no, I'm not talking about cheese like oblivion damage).
Well at least we can apparently agree 100% on the oblivion damage
The only really viable alternative is Soul Assault. But unless you already significantly reduced their HP, NBs won't die before they can cloak. I have even seen NBs healing through it. Literally mitigating the damage as it was dealt. And yes, they were stamina NBs using vigor. Not sure how though. If vigor was that potent I'd be running it instead of Healing Ward and enjoy those sloads scrubs crying
Tbh, maybe what you'd need is a set that helps you vs dodge rollers (similar to how there are oblivion dmg sets vs dmg shield builds) but gimps you vs other builds (like Shield Breaker does) as counterbalance.
I don't like that idea. That's like saying, let NBs use a set to counter Rune Cage but that leaves them gimped vs other builds. I don't really like that Rock-Paper-Sissors concept. It sucks to have to run / surrender just b/c your opponent has a certain build / class.
An alternative would be some way to slowly drain the HP over time so when you are eventually able to hit the perma dodgers with a partial combo that it will kill him.
As I said, I don't need undodgeable Rune Cage per se, I need a reliable counter against perma dodgers.
Oh, I was more referring to the "normal" heavy armor dueling builds with Duroks & Sloads etc, not really the dedicated S&B permablock builds.
When you start stacking high health, heavy armor and sets like Riposte, Impregnable, Pirate Skeleton/Blood Spawn etc etc it does get obnoxious. Good news is that those builds deal almost zero damage though and can be ignored.
I recently played a Domination BG game where one such tank was present. That tank would just walk to the middle flag of Ald Carac & hold block. Our team & the other enemy team tried to kill the tank a couple of times, but eventually everyone decided to just ignore him and focus on other flags.
When the game ended, you could still see that tank, all alone, holding block at the middle flag...
Sure, and many do run high magicka regen as well (at the cost of a lot of damage). So let's see how it'd look with Atronach mundus:
642->939 magicka regen (with vampire & NB passive)
Now you'd be able to cloak 3,4 times in a row, so that bought one extra second & instead of 11,77 seconds recovering magicka for one cloak would "only" take 8 seconds.
I think they are changing the skill to do something new in update 20 from what I've gathered, I don't think the dodgeability change is going to... change. But maybe they'll read your suggestions and take them into consideration.
I also do have to disagree on sorcs having "too many" dodgeable abilities, as they have more undodgeable ones with Curse & Streak (and currently Fury as well) than: mWarden (Shalks), magblade (zero), mDK (Petrify, Leap), stamblade (zero), stam DK (Leap... Petrify if they're weird), stam sorc (zero) etc etc.
The only class with more undodgeable abilities currently is magplar, which has: sweeps, purifying light, jbeam (and status effect from Dark Flare).
These abilities already have counterplay in that they are extremely range limited and on classes with no delayed burst. For "double standards" to exist these abilities would first have to be on par with Rune Cage and perform similar functions.
Well, I think shields is pretty much the main defensive mechanic of light armor builds similar to what dodge roll is for medium, so it's natural to see them running those.
I'm not too sure I like the idea of "damage reduction" on medium armor, since that is based more around evading damage than tanking it. The game needs clearer distinction between armor types & their playstyles, I don't think having medium armor mitigate more would really help in that regard.
Also, comparing 7 light armor to 7 medium:
Light Armor
10 042 Spell Resistance (15%)
7501 Physical Resistance (11%)
Medium Armor
11 199 Spell Resistance (17%)
11 199 Physical Resistance (17%)
Light armor has 82.23% of the Spell Resistance medium gets & 64.70% of its Physical Resistance.
I.e. 4/5 & 2/3 of medium's mitigations, not 1/3rd.
Sorcs have 74k "tooltip burst" (i.e. damage before any mitigation modifiers) with full Meteor Frag Curse Fury combo, where as NBs "only" get 54k with their Incap->Merciless (note: actually talking about the dangerous combo, not fear that only lets one damaging attack land sometimes). Every other class besides sorc is in the 50-60k range when it comes to maximum burst and yes, this includes stamblades (which have around the same burst as magblades).
Yeah, I can agree with that. It's one of the main reasons why the Bleed/Sload builds are so strong currently.
It also justifies sorcs having more burst damage than other classes as they lack DoTs.
You can't. The thing with Rune Cage is that it isn't "clunky", it like that by design.
There's a 1s "travel time" before Rune Cage lands, which means after you cast it you throw out a Frag & it'll land at the exact same time as Rune Cage, leaving no time to CC Break & dodge the Frag.
There are some cases where you might be sprinting away at maximum range & manage to dodge the Cage follow up, but those are rare.
Oh, don't get me wrong: I do think Rune Cage was overnerfed. They should've kept the damage since they introduced a way to avoid said damage. Too late to complain though, I hope it'll be fair to fight against but still worth using (which it isn't next update imho) when they rework it in Update 20.
And no, Fear isn't "bad" per se - many people (most, even?) still use it.
I just personally build more around having better kill potential vs good players than farming as many bad ones as possible in open world.
I do play in noCP though (BGs mostly), so no one is able to dodge forever.
Tbh Soul Assault is one of the least dangerous things out there since it always gets blocked (and when blocking it's easy to outheal with Vigor/Troll King/Lingering Health Pots).
It does take a toll on stamina pool though (which is something you don't see when hitting people with it), but a good NB will just cloak, run behind LOS & Meditate to full resources in a jiffy.
What you've got to do is catch them off guard (well, atm not necessary due to RC) with burst & Meteor is great for that.
Well, I'd argue that getting within 6m range of an opponent, landing that Fear & then landing enough burst to kill someone does take effort (or a bad opponent), and that the counterplay is kiting your opponent or CC Breaking & dodging fast enough (which is demonstrably possible).
Let me ask you a question: do you play in CP or noCP? The amount of dodge roll spam you see is vastly lower when in a noCP campaign or a BG so that could be an alternative for you.
Other than that, maybe they could buff Impulse (destruction staff, last skill) to be similar to Steel Tornado in power level, which stamina builds are currently using effectively vs dodge roll.
xAk_MoRRoWiNdx wrote: »Man, all the Sorc tears. Beautiful and delicious.
xAk_MoRRoWiNdx wrote: »Man, all the Sorc tears. Beautiful and delicious.
The NB tears when exploding to Rune-Cage Meteor combo were much better.
...
Unfortunately, NBs ran to mommy and daddy and they gave their spoiled brats new toys.
mr_wazzabi wrote: »xAk_MoRRoWiNdx wrote: »Man, all the Sorc tears. Beautiful and delicious.
The NB tears when exploding to Rune-Cage Meteor combo were much better.
...
Unfortunately, NBs ran to mommy and daddy and they gave their spoiled brats new toys.
Are you a sorc exclusive player? If you never play nb, your opinion holds less weight than someone who plays both sorc and nb
DuskMarine wrote: »DuskMarine wrote: »All it needed was to be fixed so it wasn't (literally) broken anymore.
The fact that it couldn't be dodged was never the issue in the first place. You're changing all of the wrong things, ZOS!
rune cage is probly one of the most abused spammable ccs in the game right now with nearly little to no counterplay(only counterable if your cc break actually works). this nerf was needed and was well deserved for sorcs at this point. sorcs need nerfed and its been a long time coming even if the fix is miniscule its a welcome change. finally shows that zos is coming off the hip with balancing now.
It could have easily gotten fixed to allow CC breaking. The undodgeable-unblockable part was insanely great for countering permarolling stam characters
dude you have aoes that are undodgeable. you can roll eye of the storm and they arent suppose to be able to roll dodge that due to zos making aoes undodgeable(and ive even had it happen so ik for a fact you cant roll dodge it). but something as broken as rune cage. a unblockable stun that hits no matter if you have cc immunity or not that can be continueously chainned you dont see a issue with that? anyone who uses it is a noob who cant get a kill otherwise in its current state. its abused to the point if you see a sorc your better off just running cause your gonna be chain stunned to death. so how is there not a issue with this ability at this point???
Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.