VexingArcanist wrote: »There is a 4 month gap from the original poster's thread and the soul shard used to resurrect it.
I use werewolf on my front bar for stamina regen, and barrier on my backbar for magicka regen. I only ult with barrier however, I never actually use werewolf. And like I said, warhorn is something you want to have up in rotation pretty much constantly, I'd just make someone else use it because my build supports barrier specifically. Even in the case where we only have one warhorn then, it's basically just giving up a little offense for a bit of defense. It still comes in quite useful in any "oh s***" moment in any activity.
Why would you need high stamina recovery on a healer? And 10% isn't much if you work with base recovery. It's something like ~60 extra recovery which isn't worth anything really, and you use that stamina only for blocking, and when blocking recovery is canceled anyway. That's why I always put quite a few points in Shadow Ward, Thumbling and Warlord on my magicka characters too, since they have to block, roll dodge and break free on a ~10K stamina pool. On the other hand a high base recovery magicka build, for example using set bonuses that buff that stat, jewelry glyphs and Atronach mundus, the % recovery becomes much stronger.
I use werewolf on my front bar for stamina regen, and barrier on my backbar for magicka regen. I only ult with barrier however, I never actually use werewolf. And like I said, warhorn is something you want to have up in rotation pretty much constantly, I'd just make someone else use it because my build supports barrier specifically. Even in the case where we only have one warhorn then, it's basically just giving up a little offense for a bit of defense. It still comes in quite useful in any "oh s***" moment in any activity.
Why would you need high stamina recovery on a healer? And 10% isn't much if you work with base recovery. It's something like ~60 extra recovery which isn't worth anything really, and you use that stamina only for blocking, and when blocking recovery is canceled anyway. That's why I always put quite a few points in Shadow Ward, Thumbling and Warlord on my magicka characters too, since they have to block, roll dodge and break free on a ~10K stamina pool. On the other hand a high base recovery magicka build, for example using set bonuses that buff that stat, jewelry glyphs and Atronach mundus, the % recovery becomes much stronger.
I'm a tank, not a healer.
TL,DR:
Everyone has different expectations and there is no right way aslong as you keep everyone alive and support in some way.
Best thing to do as Healer(or Tank for that matter) is to find a good flexible group of friends or a guild that hasn't been brainwashed by the rest of their peers into thinking there is a correct answer to everything, then find out what abilities and gear work best with your playstyle and the needs of your group.
What class you are also matters alot to how you play as a healer.
And that's even more to the point, since blocking stops recovery, so you'll benefit very little from that passive. Heavy attacks recover a lot if you weave them properly, with the HA passives and 50+ CP in Tenacity. All my tanks have < 1K recovery and I can sustain just fine choosing the attack windows wisely.
And that's even more to the point, since blocking stops recovery, so you'll benefit very little from that passive. Heavy attacks recover a lot if you weave them properly, with the HA passives and 50+ CP in Tenacity. All my tanks have < 1K recovery and I can sustain just fine choosing the attack windows wisely.
Blocking with a frost staff uses magicka.
exeeter702 wrote: »QuebraRegra wrote: »FrancisCrawford wrote: »QuebraRegra wrote: »IMHO, you aint a proper healer if you don't horn for yer group. (best to be set up for fast ultimate regen.. ie. SOUL HARVEST, etc.)
I'm not convinced that Warhorn helps much in most dungeon PUG groups.Oreyn_Bearclaw wrote: »Of course, the most important thing you can do is keep your group's health bars above Zero..
I'd go so far as to say healers need to keep the group's health bars well above zero. When DPS health drops too low, they feel the need to interrupt their rotation and shield up.
If you're running SPC you try to keep health at 100% anyway. More precisely, you try to return it there quickly.
R U kidding me? some of these PUGs have NO health at all, and WARHORN is the ONLY thing that keeps them alive in a boss fight.,, that and gives their pitiful DPS a boost.
Warhorn is trash if your dps dont know a rotation beyond light attack arrow spamming and dropping blood alter on CD.
Oreyn_Bearclaw wrote: »Of course, the most important thing you can do is keep your group's health bars above Zero..
I'd go so far as to say healers need to keep the group's health bars well above zero. When DPS health drops too low, they feel the need to interrupt their rotation and shield up.
QuebraRegra wrote: »exeeter702 wrote: »QuebraRegra wrote: »FrancisCrawford wrote: »QuebraRegra wrote: »IMHO, you aint a proper healer if you don't horn for yer group. (best to be set up for fast ultimate regen.. ie. SOUL HARVEST, etc.)
I'm not convinced that Warhorn helps much in most dungeon PUG groups.Oreyn_Bearclaw wrote: »Of course, the most important thing you can do is keep your group's health bars above Zero..
I'd go so far as to say healers need to keep the group's health bars well above zero. When DPS health drops too low, they feel the need to interrupt their rotation and shield up.
If you're running SPC you try to keep health at 100% anyway. More precisely, you try to return it there quickly.
R U kidding me? some of these PUGs have NO health at all, and WARHORN is the ONLY thing that keeps them alive in a boss fight.,, that and gives their pitiful DPS a boost.
Warhorn is trash if your dps dont know a rotation beyond light attack arrow spamming and dropping blood alter on CD.
if I see blood altar drop I know they have no idea what they're doing...
Yeah I jokingly say: y'all need to earn Warhorn. If you don't? You get barrier.exeeter702 wrote: »QuebraRegra wrote: »exeeter702 wrote: »QuebraRegra wrote: »FrancisCrawford wrote: »QuebraRegra wrote: »IMHO, you aint a proper healer if you don't horn for yer group. (best to be set up for fast ultimate regen.. ie. SOUL HARVEST, etc.)
I'm not convinced that Warhorn helps much in most dungeon PUG groups.Oreyn_Bearclaw wrote: »Of course, the most important thing you can do is keep your group's health bars above Zero..
I'd go so far as to say healers need to keep the group's health bars well above zero. When DPS health drops too low, they feel the need to interrupt their rotation and shield up.
If you're running SPC you try to keep health at 100% anyway. More precisely, you try to return it there quickly.
R U kidding me? some of these PUGs have NO health at all, and WARHORN is the ONLY thing that keeps them alive in a boss fight.,, that and gives their pitiful DPS a boost.
Warhorn is trash if your dps dont know a rotation beyond light attack arrow spamming and dropping blood alter on CD.
if I see blood altar drop I know they have no idea what they're doing...
Exactly my point. Warhorn has its uses. Providing a boost to pathetic dps party members is not one of them.
QuebraRegra wrote: »exeeter702 wrote: »QuebraRegra wrote: »FrancisCrawford wrote: »QuebraRegra wrote: »IMHO, you aint a proper healer if you don't horn for yer group. (best to be set up for fast ultimate regen.. ie. SOUL HARVEST, etc.)
I'm not convinced that Warhorn helps much in most dungeon PUG groups.Oreyn_Bearclaw wrote: »Of course, the most important thing you can do is keep your group's health bars above Zero..
I'd go so far as to say healers need to keep the group's health bars well above zero. When DPS health drops too low, they feel the need to interrupt their rotation and shield up.
If you're running SPC you try to keep health at 100% anyway. More precisely, you try to return it there quickly.
R U kidding me? some of these PUGs have NO health at all, and WARHORN is the ONLY thing that keeps them alive in a boss fight.,, that and gives their pitiful DPS a boost.
Warhorn is trash if your dps dont know a rotation beyond light attack arrow spamming and dropping blood alter on CD.
if I see blood altar drop I know they have no idea what they're doing...
QuebraRegra wrote: »exeeter702 wrote: »QuebraRegra wrote: »FrancisCrawford wrote: »QuebraRegra wrote: »IMHO, you aint a proper healer if you don't horn for yer group. (best to be set up for fast ultimate regen.. ie. SOUL HARVEST, etc.)
I'm not convinced that Warhorn helps much in most dungeon PUG groups.Oreyn_Bearclaw wrote: »Of course, the most important thing you can do is keep your group's health bars above Zero..
I'd go so far as to say healers need to keep the group's health bars well above zero. When DPS health drops too low, they feel the need to interrupt their rotation and shield up.
If you're running SPC you try to keep health at 100% anyway. More precisely, you try to return it there quickly.
R U kidding me? some of these PUGs have NO health at all, and WARHORN is the ONLY thing that keeps them alive in a boss fight.,, that and gives their pitiful DPS a boost.
Warhorn is trash if your dps dont know a rotation beyond light attack arrow spamming and dropping blood alter on CD.
if I see blood altar drop I know they have no idea what they're doing...
Many self sustaining tanks drop blood altar as a free self heal over time (I do not). It's becoming quite common actually. So be sure to note who dropped it, it may not have even been the healer.
Lightspeedflashb14_ESO wrote: »@Narvuntien what class heal do you think is better then healing springs?
Narvuntien wrote: »Lightspeedflashb14_ESO wrote: »@Narvuntien what class heal do you think is better then healing springs?
Twilight matriarch.....but don't worry I am probably wrong.
I literally don't have enough space on my bar to use combat prayer, mutagen, healing springs, twilight matriarch, Empowered Ward and Bound Aegis/Inner light... or even shield ally (which I want to use to maximise bastion cp)
I just realised combat prayer and aegis has the same buff when I was looking it up (although Aegis gives more mag than inner light). Ward and Aegis/light need to be on the same bar.
I am literally switching between all the resto staff skills...trying to work out which one I need more, what I don't need is another heal because Twilight matriarch heal is such a large heal that is sets everyone to full.
Purge, Altar, orbs and exchange are on my overload bar... and I am all lightning on my back bar.
Note: this is a vet dungeon healer not for trials.... and I don't have a masters resto.
Twlight is a burst heal while healing springs is a heal over time. You want to have heals over time down and burst if they drop to low. Of course there's different ways to heal, but you will find this easiest.
Also just take note some skills you can live without most fights. For healing you have be adaptivable. Which is fun because Sorcerers can have almost everything. You can run, stun, negate even chain now.
Find what you like for most situations then adapt from there.
Also here's a guide
https://forums.elderscrollsonline.com/en/discussion/349428/sorcerer-healers-collection-dragon-bones-updated-new-build-added#latest
Narvuntien wrote: »
Twlight is a burst heal while healing springs is a heal over time. You want to have heals over time down and burst if they drop to low. Of course there's different ways to heal, but you will find this easiest.
Also just take note some skills you can live without most fights. For healing you have be adaptivable. Which is fun because Sorcerers can have almost everything. You can run, stun, negate even chain now.
Find what you like for most situations then adapt from there.
Also here's a guide
https://forums.elderscrollsonline.com/en/discussion/349428/sorcerer-healers-collection-dragon-bones-updated-new-build-added#latest
I have it booked marked I went to see what you had. I did use it as a starting point but I am sort of fumbling about and seeing what I like and what feels best.
Not using Aegis or Inner light on that front bar?
Err I guess I have the sort of makeshift gear set up of Necropotence (+ SPC) which makes the % magicka boost way stronger for me. (I can just buy necropotence and don't have to farm a trials like all the healer gear)
I didn't even realise it was a heal over time....I think I got combat payer and springs heals confused.
I swear I have too many heals though, either things don't do enough damage to overwhelm players self heals or its burst damage that matriarch solves (or 1 shots and kills one or more of us)
As I said I ran vet pledges and I barely needed to heal because everything just died so fast. I ran a vet pledge with a PUG cp 45 tank today it was a bit harder than usual, they took a lot more damage than a higher cp tank would but press matriarch back to full hp.