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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Dwemer Siege Bow Skilline v4

Avran_Sylt
Avran_Sylt
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Inspiration Weapon - Arbalest
Dwemer Siege Bow Skills


Active Abilities

Ultimate: Loaded Bolt (Channeled) (100 Ultimate or 83 depending on Morphs) (clarify)
*Comprised of your current bolt schematics and winch. (or uses the base for unmorphed/unlearned skills)*
Utilizes the current Winch
-(Channeled: Instant - Lower Cost/Damage or Longer Range)
-(105% WD or 63% WD + 10% Stamina or 6% Stamina)
Current Elemental Bolt Effect (Added Elemental Damage: Stun on Status or Always Status proc).
-(Magic Damage can be increased with Infused/Torug's)
-(+1,350 Magic Damage and 100% Status or + 405 Magic Damage and Stun if Target suffers from a Status Effect)
Morph 1: Adds the Current Explosive Bolt Effect (Added Direct Damage: Increased Direct Damage or Bleed)
-(11% WD + 1% Stamina or 95% WD + 9% Stamina AoE Bleed over 8s)
Morph 2: Adds the Current Soul Bolt Effect (Magicka Damage: Mag Return or Mag Execute)
-(+1,350 Magic Damage and +200% of Magic Damage if below 25% or +100% of Magic Damage returned as Magicka)
1: Winched Bolt (Channeled) (3240 Stamina)
After channeling for 1s, fires a bolt that has been drawn back more than normal.
-(168% WD + 16% Stamina)
Morph 1: Lever Winch - Becomes Instant Cast with reduced cost and damage.
-(105% WD + 10% Stamina) (2700 Stamina)
Morph 2: Siege Winch - Increases the Range by 10m
2: Elemental Bolt (105% WD + 10% Stamina) + ((105% SD + 10% Magicka) Over 8 seconds) (2295 Stamina)
A Bolt saturated with Magicka that pierces and pulses Magicka into an enemy over 8 seconds. Damage type can change depending on your current Weapon Enchantment.
With no Weapon Enchantment, damage type is Magic
All non-damage enchantments damage type is Magic
Oblivion damage enchantment damage type is Magic
Fire damage enchantment damage type turns this to Fire
Shock damage enchantment damage type turns this to Shock
Disease damage enchantment damage type turns this to Disease
Etc.
Morph 1: Elemental Tether - While afflicted with the DoT, if the enemy is attacked with this ability again, a status effect occurs with twice the duration.
Morph 2: Elemental Burst - If the enemy is currently afflicted with a status effect, they are stunned, and take an additional (Magicka Scaling Direct Damage)
3: Explosive Bolt (AoE Spammable)
Ground Cast AoE damage.
-(63% WD + 6% Stamina) (2754 Stamina)
Morph 1: Shaped Bolt - Changes to Target Cast, Applies Major Fracture to the Primary Target for 8s and increases the Damage done to the Primary Target by this ability (Now 74% WD + 7% Stamina to Target + Previous AoE to surrounding)
Morph 2: Shrapnel Bolt - Applies a bleed to all enemies hit over 8s. (Bleed Damage: (95% WD + 9% Stamina)
4: Soul Bolt (Utility or Single Target Execute) (2295 Stamina) (rework)
Bolt tipped with a small soul gem. Deals Physical Damage and some Elemental Damage (Increased by Infused and Torugs - dependent on weapon enchantment), applies Minor Maim for 8s
-(47% WD + 4.5% Stamina + 2,700 Elemental Damage at max Rank Morph)
Morph 1: (Soul Link) Restores 100% of the Elemental Damage done as Magicka.
Morph 2: (Soul Crush) +300% Elemental Damage to targets under 25% health.
5: Calibrate (Passive Offensive Grants Major Brutality while slotted and Siege Bow is equipped - Active grants increased Critical bonuses) (2,160 Stamina)
-Gain Major Brutality while slotted.
-Activate to gain Major Savagery for 30s
Morph 1: Fine Tune: Grants Minor Force for half the duration.
Morph 2: Jury-Rig: Your fully charged Heavy Attacks ignore target Physical Resistance.
Passives

Trained Eye - Increases the range of your Crossbow Abilities by 5/10m
Marksman - Reduced Cost (rework)
Hard Release - Your Crossbow abilities ignore 750/1500 Physical Resistance, increased to 2000/4000 against targets within 5m.
Mechanical Assistance - Heavy Attacks restore 10%/20% more stamina.
Streamlined - Each slotted Siege Bow ability reduces the Cost of your Siege Bow abilities by 3/5%
Edited by Avran_Sylt on June 3, 2018 9:02PM
  • Psyonico
    Psyonico
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    Crossbows probably won't happen as that would break with TES lore ( ie, not available for another 900 years)
  • KRBMMO
    KRBMMO
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    Psyonico wrote: »
    Crossbows probably won't happen as that would break with TES lore ( ie, not available for another 900 years)

    Umm ... you know there's a crossbow skill already, right? (Look at the pictures in your fighters guild line.)

    Seriously though - we know they won't do it because they will need to come up with a whole game concept that they can then charge players for like they did with the Warden.
  • Lynx7386
    Lynx7386
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    Psyonico wrote: »
    Crossbows probably won't happen as that would break with TES lore ( ie, not available for another 900 years)

    Except we already have it with silver bolt
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Minno
    Minno
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    Lynx7386 wrote: »
    Psyonico wrote: »
    Crossbows probably won't happen as that would break with TES lore ( ie, not available for another 900 years)

    Except we already have it with silver bolt

    and isnt it according to ES lore that the dwemer invented them thousands of years before Morrowind happened?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • JobooAGS
    JobooAGS
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    Minno wrote: »
    Lynx7386 wrote: »
    Psyonico wrote: »
    Crossbows probably won't happen as that would break with TES lore ( ie, not available for another 900 years)

    Except we already have it with silver bolt

    and isnt it according to ES lore that the dwemer invented them thousands of years before Morrowind happened?

    The dwemer had crossbows and they were made extinct in the 1st era, well before eso
  • Lynx7386
    Lynx7386
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    Minno wrote: »
    Lynx7386 wrote: »
    Psyonico wrote: »
    Crossbows probably won't happen as that would break with TES lore ( ie, not available for another 900 years)

    Except we already have it with silver bolt

    and isnt it according to ES lore that the dwemer invented them thousands of years before Morrowind happened?

    Yes, numerous dwemer constructs use crossbows to shoot at you even in this game =P

    The dawnguard crossbows we saw in skyrim were 're-invented' based on dwemer crossbows, presumably no different than the pistol crossbow we use with the fighter's guild silver bolts and morphs.

    Besides, we're in a dragon break with ESO, meaning none of this really goes down into the history books anyways. There's nothing holding them back from adding crossbows or other weapons to this game other than dev laziness.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • huschdeguddzje
    huschdeguddzje
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    I'd be happy for a crossbow skin for bows, of course animations would have to be changed but a crossbow would be more fitting to my dragonKNIGHT than a bow
  • Lynx7386
    Lynx7386
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    I'd be happy for a crossbow skin for bows, of course animations would have to be changed but a crossbow would be more fitting to my dragonKNIGHT than a bow

    I've always suggested that crossbows be added to the bow skill line (and renamed to the marksman skill line or something), with bows and crossbows having unique benefits from the passives just like daggers/swords/maces/axes do for the other stamina weapon lines.

    Some ideas:

    Snipe
    With a bow equipped, snipe has the current cast time and deals high damage with a long travel arc (same as it currently does).
    With a crossbow equipped, snipe has an instant cast time and straight-line projectile travel instead of an arc (faster projectile as well), but deals less overall damage.
    This would keep bow as the snipe choice for pvp, where you can have several delayed snipes for burst damage due to the arc and projectile speed, but crossbow snipe would be an instant weavable ability ideal for pve dps.

    Accuracy (Passive)
    Would now increase critical chance with bows, but increase critical damage with crossbows.

    Long Shot (Passive) - Rename to Marksman
    For bows this would keep the increased damage against enemies at long range. For crossbows, this would increase damage against enemies at close range.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Avran_Sylt
    Avran_Sylt
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    Crossbow Ultimate:

    Loaded Bolt. 1s Channeled Interruptible Ultimate. Low Cost

    Hits the target with Poison Bolt, Explosive Bolt, and Crippling Shot abilities simultaneously (lower Direct Damage scaling from increased mass).
  • Avran_Sylt
    Avran_Sylt
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    Lynx7386 wrote: »
    I'd be happy for a crossbow skin for bows, of course animations would have to be changed but a crossbow would be more fitting to my dragonKNIGHT than a bow

    I've always suggested that crossbows be added to the bow skill line (and renamed to the marksman skill line or something), with bows and crossbows having unique benefits from the passives just like daggers/swords/maces/axes do for the other stamina weapon lines.

    Some ideas:

    Snipe
    With a bow equipped, snipe has the current cast time and deals high damage with a long travel arc (same as it currently does).
    With a crossbow equipped, snipe has an instant cast time and straight-line projectile travel instead of an arc (faster projectile as well), but deals less overall damage.
    This would keep bow as the snipe choice for pvp, where you can have several delayed snipes for burst damage due to the arc and projectile speed, but crossbow snipe would be an instant weavable ability ideal for pve dps.

    Accuracy (Passive)
    Would now increase critical chance with bows, but increase critical damage with crossbows.

    Long Shot (Passive) - Rename to Marksman
    For bows this would keep the increased damage against enemies at long range. For crossbows, this would increase damage against enemies at close range.

    At that point with the added animations, different ability scaling, it would probably be better to just make a new weapon skill line.,
  • DoobZ69
    DoobZ69
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    More weapon choices/builds are always welcome! It does look like OP copied bow line for the xbow?? We should also ask for 1/2 hand spears, for variety reasons. We all want to be spartans!
  • Avran_Sylt
    Avran_Sylt
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    @DoobZ69

    Mhmm. Moved around some of the better DoTs such that it becomes more of a choice as to what one you bring as a backbar. Otherwise the regular bow still stays as the standard backbar for all stam classes.

    Unfortunately a Bow or CBow will still be standard backbar for any DPS parses as a result of the Maelstrom bow and/or Poison Injection.
  • exeeter702
    exeeter702
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    Avran_Sylt wrote: »
    Lynx7386 wrote: »
    I'd be happy for a crossbow skin for bows, of course animations would have to be changed but a crossbow would be more fitting to my dragonKNIGHT than a bow

    I've always suggested that crossbows be added to the bow skill line (and renamed to the marksman skill line or something), with bows and crossbows having unique benefits from the passives just like daggers/swords/maces/axes do for the other stamina weapon lines.

    Some ideas:

    Snipe
    With a bow equipped, snipe has the current cast time and deals high damage with a long travel arc (same as it currently does).
    With a crossbow equipped, snipe has an instant cast time and straight-line projectile travel instead of an arc (faster projectile as well), but deals less overall damage.
    This would keep bow as the snipe choice for pvp, where you can have several delayed snipes for burst damage due to the arc and projectile speed, but crossbow snipe would be an instant weavable ability ideal for pve dps.

    Accuracy (Passive)
    Would now increase critical chance with bows, but increase critical damage with crossbows.

    Long Shot (Passive) - Rename to Marksman
    For bows this would keep the increased damage against enemies at long range. For crossbows, this would increase damage against enemies at close range.

    At that point with the added animations, different ability scaling, it would probably be better to just make a new weapon skill line.,

    No actually it wouldnt.. adopting xbows into the ranged stamina skill line is the best course of action. Its no different than re animating lighting destro heavies for destro staff. The animation side of it is actually the easiest part lol.

    Xbows do not need to have there own weapon skill line.

  • Sinolai
    Sinolai
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    KRBMMO wrote: »
    Psyonico wrote: »
    Crossbows probably won't happen as that would break with TES lore ( ie, not available for another 900 years)

    Umm ... you know there's a crossbow skill already, right? (Look at the pictures in your fighters guild line.)

    Seriously though - we know they won't do it because they will need to come up with a whole game concept that they can then charge players for like they did with the Warden.

    Also, think about all those motif chapters they'd need to create for crossbows
  • Avran_Sylt
    Avran_Sylt
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    @exeeter702

    Same could be said for 2H and DW. Stick to swords, merge the skillines, nyx the Twin Blade and Blunt in favor of sword/greatsword. Best course of action. Don't need 2handers to have their own skill-line. Less, and more boring.

    Bows/Cbow can be seperated like 2H and DW. Their Twin Blade and Blunt , if it was so desired to add, would be arrow-head types, rather than blade types.

    @Sinolai

    It would be an excessive amount. I wouldn't expect any release of this skillline to be done with a full integration. Probably tested in the PTS with a few models, and the rest released and made throughout the year(s).
  • exeeter702
    exeeter702
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    Avran_Sylt wrote: »
    @exeeter702

    Same could be said for 2H and DW. Stick to swords, merge the skillines, nyx the Twin Blade and Blunt in favor of sword/greatsword. Best course of action. Don't need 2handers to have their own skill-line. Less, and more boring.

    Bows/Cbow can be seperated like 2H and DW. Their Twin Blade and Blunt , if it was so desired to add, would be arrow-head types, rather than blade types.

    @Sinolai

    It would be an excessive amount. I wouldn't expect any release of this skillline to be done with a full integration. Probably tested in the PTS with a few models, and the rest released and made throughout the year(s).

    You are talking about a ranged weapon that shoots arrows. Dual weild and 2h fufill fundementally different niches. The cross bow would have to be radically different from bow while serving the same purpose as a ranged stamina option, and no cross bow is shorter range but it isnt a melee weapon. It would be reduntant. You are wanting for a cosmetic desire, as a gameplay addition, it woulnt bring enough difference to warrant its own skill line.
  • Avran_Sylt
    Avran_Sylt
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    exeeter702 wrote: »
    Avran_Sylt wrote: »
    @exeeter702

    Same could be said for 2H and DW. Stick to swords, merge the skillines, nyx the Twin Blade and Blunt in favor of sword/greatsword. Best course of action. Don't need 2handers to have their own skill-line. Less, and more boring.

    Bows/Cbow can be seperated like 2H and DW. Their Twin Blade and Blunt , if it was so desired to add, would be arrow-head types, rather than blade types.

    @Sinolai

    It would be an excessive amount. I wouldn't expect any release of this skillline to be done with a full integration. Probably tested in the PTS with a few models, and the rest released and made throughout the year(s).

    You are talking about a ranged weapon that shoots arrows. Dual weild and 2h fufill fundementally different niches. The cross bow would have to be radically different from bow while serving the same purpose as a ranged stamina option, and no cross bow is shorter range but it isnt a melee weapon. It would be reduntant. You are wanting for a cosmetic desire, as a gameplay addition, it woulnt bring enough difference to warrant its own skill line.

    You are talking about a bladed weapon that is swung. The 2H would have to be radically different from a sword while serving the same purpose as a melee stamina option. (something weird about weapon range that doesn't make sense). It would be redundant. You are wanting a cosmetic desire to be maintained, as a gameplay feature, it wouldn't bring enough difference to warrant the skill seperation.

    @exeeter702
    Non-snark:
    Yeah, this is a rough version. Did I say this was finished? No. Did I say I wanted to make it into a 2H/DW kind of skill split? Yes. Which means that the skills offered themselves need to be fleshed out and further improved/changed. This is their first iteration. Not their last.
  • Avran_Sylt
    Avran_Sylt
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    Fleshed out the active abilities more.
  • Avran_Sylt
    Avran_Sylt
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    Changed it to a standalone skilline, fleshed out the passives, revised active abilities.
  • Avran_Sylt
    Avran_Sylt
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    Added in ability Stam/WD scalings and costs.
    Made a Tooltip output for a PvE build.
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