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Why IC is a dead Zone

Ectheliontnacil
Ectheliontnacil
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Imperial City was designed to appeal to two groups of players: Farmers and PvPers.

Sadly this concept of a pve/pvp zone was so poorly implemented, that neither of these groups is drawn to the Imperial City.

Let's get into the pvp side of things, since I'm a pvper and I am greatly disappointed by the only pvp dlc ever released in this game. In short: IC pvp is messy, clunky and very frustrating. You can't fight any number of enemy players without pulling tons of NPCs or even bosses. This will immediately turn the fight into an unfair one, since either your enemy or you will be chased by mobs and players are limited in their offensive and defensive potential...sometimes a boss just 1 hits you when in a fight. The districts are porely designed also, basically a number of rings arranged in a circle around the center of IC. A very small portion of the map is actually playable and the map is made up of even terrain with some obstructions strewn across it, to allow for unsuccessful line-of-sighting. Overall it's just not an enjoyable pvp experience.

Suggestions: Remove a the majority of mobs, or seperate farming areas from pvp areas. Redesign the map, make groups spread out by changing the objective system. Currently all the pvp IC sees is Tel Var ganking and farmgroups fighting over flags.

Now let's talk about farming. Neither the sewers nor the districts have ever struck me as beautiful locations to explore, the mob spawns are weird and drawing in lot's of mobs is cumbersome due to portal spawns, summonings and add wave mechanics and doing bosses is just very repetitive. But that's absolutely fine. Grinding is supposed to drain your life forces, it's supposed to be mind numbingly boring. But why the frog are you able to lose stuff you have already farmed!? There's nothing more off-putting about a farm, than the looming threat of losing most of your hard work. When IC is reasonably well populated, and you don't have the zerg on your side, you won't get far with grinding Tel Var.

Suggestions: Remove the Tel Var loss. Turn this zone into the ultimate grind fest, it has too many issues to ever be fun pvp. Only 1alliance with the strongest/most/organised players can farm at any given time, and even they can easily be messed with...stupid.

The only players you encounter in IC are cancerous degenerates. 2-4 mans all with imperial physique equipped and tryharding you across all districts OR gankers too lazy to farm for themselves who seek to steal your Tel Var, oblivious to the fact that they're pissing off everyone they come across and unperturbed that they don't make money either, as they usually get killed by groupmates or when they try ganking a second time... basically just ruining the fun for everybody.

Sry for the rant, just gravely disappointed in IC. Also sry for typos, grammar and overall layout, I wrote this on my phone.

Edited by Ectheliontnacil on May 9, 2018 12:00AM
  • Ley
    Ley
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    Wait IC is dead? This is news to me; I see people there all the time!
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • MaxwellC
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    Ley wrote: »
    Wait IC is dead? This is news to me; I see people there all the time!

    NPCs don't count mate.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • TheShadowScout
    TheShadowScout
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    Why IC is a dead Zone
    In short:
    People go there.
    People farm TV stones.
    People get ganked -hard- and loose most of the TV stones they have spent so much effort to farm
    People go home and farm something else.

    But... that's how it was advertized, as PvPlayer masterkiller region. That's why they won't be likely to seperate "farming and PvP" - because the point of it is the risk of getting PvPed while farming!
    Gankfest region, remember?
    ...and that's why only battlecrazy PvPeople go there.

    And why I tend to stay away (maybe someday if my poor lil characters get to tag along with a big guild...)

    Still, there may be people who are battlecrazy enough to like that. And I certainly would not begrudge the PvPlayers their PvP regions, or ask the powers that be to carebear them down until I would feel comfortable there... if I want TV stones badly enough, I will go there, take the risks of frequent gankage (and make very frequent trips back to my homebase to dump my stones, making it the most annoying farming expedition ever), and otherwise... I just stay away.
  • Ley
    Ley
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    MaxwellC wrote: »
    Ley wrote: »
    Wait IC is dead? This is news to me; I see people there all the time!

    NPCs don't count mate.

    But the NPCs are everywhere!

    Really though, I see people in IC all the time. It's not packed with people but there's usually a few in any given area. That being said it also depends on which server you're on and what time of day. Not sure I'd like it if it was packed.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Reverb
    Reverb
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    I’ve always hated the mob density in topside IC. For whatever reason I’m ok with it in the sewers.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • geonsocal
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    just make it a direct access zone already...

    unless there's some kind of uber difficult under the hood issue going on - there's zero justification for having us having to wait in a cyrodiil queue, then mount ride another minute or two to gain access to a dlc we paid for...
    Edited by geonsocal on May 9, 2018 12:14AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Jameliel
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    Too many min/maxed gankers. Wouldn't be a problem except you lose too many Telvar. For the average or even slightly above average player, telvar takes ages to farm anyway. No-one likes farming for a long time only to lose a huge chunk in a few seconds. It's time they greatly reduced the amount lost to 10%. Never going to happen though. ESO has too many problems as is. Can't see any way the team is ever going to address even half of them at this stage. It's blatantly clear the number one focus is the crown store.
  • AlienatedGoat
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    IC should be a free-for-all PvP zone.

    None of this alliance crap. There's a Daedric invasion happening after all.

    If the alliances can put their differences aside to meet about Molag Bal in the base game, why can't they do the same for IC?
    PC-NA Goat - Bleat Bleat Baaaa
  • Taleof2Cities
    Taleof2Cities
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    Suggestions:

    Remove a the majority of mobs, or seperate farming areas from pvp areas.

    Redesign the map, make groups spread out by changing the objective system.

    Remove the Tel Var loss.

    This disturbingly appears like you want to farm IC without participating in PvP.

    Are you absolutely sure that you enjoy the PvP aspect of the game?

    Because these are all suggestions that a PvE player would make to "improve" IC ... especially reducing the number of PvP encounters in farming areas.
  • kargen27
    kargen27
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    I think part of the fun is the fact that you can drag NPCs into the battle. Also fun bringing down a boss while keeping your ultimate up and your head on a swivel just in case. I do miss the big three way battles that used to happen but it is still fun.

    The Tel Var stones are the only currency in the game you can lose because your character dies. It adds a unique aspect to the game and I wouldn't want it removed. Might be off putting to some but for me and others it adds some excitement to the game we don't get anywhere else. There are many other things in the game you can farm with no risk at all. Leave us a least this one. Sometimes it is fun to grab 1000 stones head up to the city then drop down into the dungeon as far away from home as you can get then try and make it back without losing any stones.

    and then the parrot said, "must be the water mines green too."
  • Silver_Strider
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    Personally, I'd like them to remove the partol mobs (excluding the bosses obviously). Just those mobs that move between groups that will join in whenever it just so happens to get close enough to the action that it can't help join in the fray, ****ing you off as you're trying to open a chest that was completely devoid of enemies a second ago because you just killed them.

    As far as the layout goes, I can see some of the rubble being removed, maybe some more pathways up top of buildings because, honestly, why have those pathways to begin with if more than half of them are broken/blocked off? Throw some damn plywood down already, so long as it doesn't allow access to the alliance entrances, I fail to see a problem with some of these building being connected more than they are. Hell, throw some roof access into the mix so that mobs don't get in the way and people can actually have some decent fights that won't immediately be pulling in trash mobs into the mix.

    Finally, get rid of the flags. IC was so much better without them. It not only killed off Sewers almost entirely but it made IC so much more restrictive in general. It was the worst change to IC ever implemented and I'd love for them to just be gone.
    Argonian forever
  • TarrNokk
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    IC isn't dead, this is just bad propaganda.
    Actually IC is very healthy.
    I am no good pvper, always playing solo, but I know how to survive in the overworld as well in sewers and I almost NEVER lose any TV after farming. SO I hoarded 850k TV in the last 3 months without being 24/7 online.
    I like the "danger" of NPCs intervening pvp battles and I like the danger of PVPers tracking me down and chasing.
    For me IC is the best content in the game and I wouldn't go there any longer if it would become a PVE zone.
  • agegarton
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    The ONLY issue with IC is the risk-reward ratio, especially since they added the TV loss mechanism. If it were slightly easier for the average player to farm TV and other items, and if the items had a greater value, more players would be attracted and they would look beyond the risks.

    There was a time, for example, when TVs could not be lost (less risk), and the Agility and Willpower sets were considered two of the best sets in the game (greater reward) - it was a busier place back then.
  • TarrNokk
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    agegarton wrote: »
    The ONLY issue with IC is the risk-reward ratio, especially since they added the TV loss mechanism. If it were slightly easier for the average player to farm TV and other items, and if the items had a greater value, more players would be attracted and they would look beyond the risks.

    There was a time, for example, when TVs could not be lost (less risk), and the Agility and Willpower sets were considered two of the best sets in the game (greater reward) - it was a busier place back then.

    It was busier because it was new content.
    It IS easy for the average player to farm TV, you can just connect to one of the farming groups and you can bring 20k TV per hour to your base. You must not even be in their group to earn TV.
  • olsborg
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    I personally dont like the fast respawn rate that people can return to the fight, if youre 1 or 2 ppl and youre fighting 5-6 ppl, everytime you kill someone that someone will have ressed and returned to the fight via fast travel before you probably can kill one more. This makes fighting larger groups or bigger nr groups then your own very, very hard.

    PC EU
    PvP only
  • TelvanniWizard
    TelvanniWizard
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    It´s not dead. Is full of gankers.
  • Morgul667
    Morgul667
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    Love it as it is

    Make it direct access then its fine

    Im happy with the fact we can lose and gain tel vars in fighting

    Makes it so you have to actually play wisely
  • Slick_007
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    Ley wrote: »
    Wait IC is dead? This is news to me; I see people there all the time!

    IC has moved in with its room mate DK's. didnt you know?
  • phaneub17_ESO
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    I would take an idea from WoW and hire bodyguards. The bodyguards don't actually do anything, they just turn off the PvP aspect for your character so that other players can't attack you and you can't attack them. You also cannot receive or give benefits to other players who don't have bodyguards. I would add a penalty of 30% reduction to the amount of TV you receive per kill as payment to the bodyguard's continuing services. The bodyguard stays with you for 1 hour before you have to hire them again back at your home base, if you remain inside when that 1 hour expires they disappear and leave you vulnerable again.
  • geonsocal
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    Finally, get rid of the flags. IC was so much better without them. It not only killed off Sewers almost entirely but it made IC so much more restrictive in general. It was the worst change to IC ever implemented and I'd love for them to just be gone.

    100% correct - we got that update with the flags - and, it actually made pvp worse...

    the flags are an epic fail - IC means *** to the campaign except for bleeding off the faction populations...

    i'm sure there are reasons, but, there is little excuse for IC being so poorly managed...

    maybe there's some "data" we're all not seeing - but, just from a pvpers' perspective - big missed opportunity...

    no thanks on new battleground maps - fix the imperial city so that it becomes a better pvp option...

    the environment and npcs aren't the problem - access and restrictive rezzing rules (should be able to rez at any friendly alliance platform in any district) are *** up the flow...

    buffing the AP awarded for killing enemy players in IC wouldn't be a bad thing either...

    it's raining AP in cyrodiil, and pouring AP in battlegrounds...

    at least for myself - AP barely flows at all in IC...
    Edited by geonsocal on May 9, 2018 7:23AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Kalgert
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    I would take an idea from WoW and hire bodyguards. The bodyguards don't actually do anything, they just turn off the PvP aspect for your character so that other players can't attack you and you can't attack them. You also cannot receive or give benefits to other players who don't have bodyguards. I would add a penalty of 30% reduction to the amount of TV you receive per kill as payment to the bodyguard's continuing services. The bodyguard stays with you for 1 hour before you have to hire them again back at your home base, if you remain inside when that 1 hour expires they disappear and leave you vulnerable again.

    This idea I would greatly appreciate.

    I have no qualms with losing out on 30% on Tel'Var stones, as long as I don't have to PvP.

    I can already hear some people yell "This will ruin IC PvP", but in reality it wouldn't. You will still be able to encounter other people to fight with in there, just... Not that guy who has a masked Imperial warrior tagging along with him.

    It would be a win-win situation for everyone, no? PvE players get to feel safe at a small price, while PvP players won't get bored fighting players who really cannot defend themselves properly (And if you actually enjoy preying upon such players, you may politely *** off).
  • TarrNokk
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    Kalgert wrote: »
    I would take an idea from WoW and hire bodyguards. The bodyguards don't actually do anything, they just turn off the PvP aspect for your character so that other players can't attack you and you can't attack them. You also cannot receive or give benefits to other players who don't have bodyguards. I would add a penalty of 30% reduction to the amount of TV you receive per kill as payment to the bodyguard's continuing services. The bodyguard stays with you for 1 hour before you have to hire them again back at your home base, if you remain inside when that 1 hour expires they disappear and leave you vulnerable again.

    This idea I would greatly appreciate.

    I have no qualms with losing out on 30% on Tel'Var stones, as long as I don't have to PvP.

    I can already hear some people yell "This will ruin IC PvP", but in reality it wouldn't. You will still be able to encounter other people to fight with in there, just... Not that guy who has a masked Imperial warrior tagging along with him.

    It would be a win-win situation for everyone, no? PvE players get to feel safe at a small price, while PvP players won't get bored fighting players who really cannot defend themselves properly (And if you actually enjoy preying upon such players, you may politely *** off).

    You guys don't get it, no?
    Switching PVP on and off in a PVP-zone ruins PVP as the places will be overcrowded by PVE-Players who want to farm in a PVP-zone. This will not happen. PVE-players can farm on, how many maps do they have 27? PVE-maps, so why bother with 1 PVP-map?
    Edited by TarrNokk on May 9, 2018 12:09PM
  • Rawkan
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    Gankers, for the most part.
  • ZOS_KatP
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    Hi all,

    Since this is a duplicate thread, we're closing it. Please feel free to continue the discussion here.

    Thanks!
    Staff Post
This discussion has been closed.