Is the Life steal Dmg and Healing can be Mitigated is it mitigated by something ? or its like oblivion dmg and ignores everything so its always a fixed Life steal/Dmg ?
(1 items) Adds 1206 Max Health
(2 items) When you take damage, you have a 6% chance to create a beam that steals 5805 Health over 4 seconds from the attacker. The beam breaks from enemy moves further than 8 meters away. While the beam holds gain Major Vitality, increasing your healing received by 30%. This effect can occur once every 6 seconds.
Edited by Zordrage on April 29, 2018 1:47AM