Dont use two resto staves. Use one for your healing bar, but your second bar should be a destruction staff (preferably lightning). There's really no need to run 100% heals in this game, you can easily get by healing any content with just one bar, and your back bar should be for supporting buffs and damage/debuffs.
Although the majority wants a healer using single resto and single destro staff, I'd recommend do not follow the majority way and create your own. So two resto staves are good. I already have destro/resto argonian templar healer, so my magicka warden healer uses only resto.
Warden already supports group with Frost Cloak, Maturation passive or Combat Prayer, so don't tell me I need any additional suport than pure strong healing - let the mag DDs use destro staff for suport and actually be supportive instead of just stay stupid doing damage.
I actually level an argonian for mag warden heal, with all crafted gear, light armor in divines, Apprentice mundus, 5 pcs. Julianos and 3 pcs. Magnus plus random jewellery drops, like trainee. Resto staves with Powered trait for increased healing (I used to have infused with spell power gain - berserker but I think Powered is better - raises to ~2400 a single tick of healing Springs).
Skills: a mix of warden and resto stave skills
- Healing Thicket ultimate (no bear)
1-st resto bar:
- Healing Springs morph from Resto (basic heal)
- Budding Seeds morph from warden (secondary heal)
- Lotus Blossom morph from warden (always up for heal and spell crit)
- Living Trellis morph from warden (occasionally)
- Nature's Embrace morph from warden (cool skill, strong heal over time and great for trolling other players while out of combat .
2-nd resto bar:
- Frost Cloak (extra resistance for group)
- Combat Prayer from Resto (extra damage for group)
- Blue Betty
- Lotus Blossom morph from warden (always up for heal and spell crit)
- Shimmering Shield for self-defence.
I'm not sure about monster sets for healer, I prefer to have two full 5 pcs. sets than single full and a complete monster, mainly because it's easier for me to obtain overland sets, than to farm for the one correct monster.How about Gear?
Thinking of using Chokethorn.
In my opinion Healing Springs is way better than Enchanted Growth - HS means less magicka cost, stronger heal (over time), magicka restored, not cone in front but large radius, more precise than EG which is hard to operate and some players may be missed due to lack of healing marker on the ground.Narvuntien wrote: »Enchanted growth is healing springes unless you have a masters resto then you'll need to use it.
Although the majority wants a healer using single resto and single destro staff, I'd recommend do not follow the majority way and create your own. So two resto staves are good. I already have destro/resto argonian templar healer, so my magicka warden healer uses only resto.
Warden already supports group with Frost Cloak, Maturation passive or Combat Prayer, so don't tell me I need any additional suport than pure strong healing - let the mag DDs use destro staff for suport and actually be supportive instead of just staying stupid doing damage.
I actually level an argonian for mag warden heal, with all crafted gear, light armor in divines, Apprentice mundus (didn't check yet if The Ritual isn't better), 5 pcs. Julianos and 3 pcs. Magnus plus random jewellery drops, like trainee. Resto staves with Powered trait for increased healing (I used to have infused with spell power gain - berserker but I think Powered is better - raises to ~2400 a single tick of healing Springs).
Skills: a mix of warden and resto skills
1-st resto bar:
- Healing Thicket ultimate (no bear)
- Healing Springs morph from Resto (basic heal)
- Budding Seeds morph from warden (secondary heal)
- Lotus Blossom morph from warden (always up for heal and spell crit)
- Living Trellis morph from warden (occasionally)
- Nature's Embrace morph from warden (cool skill, strong heal over time and great for trolling other players while out of combat ).
2-nd resto bar:
- Permafrost ultimate (for supporting group)
- Frost Cloak (extra resistance for group)
- Combat Prayer from Resto (extra damage for group)
- Blue Betty
- Lotus Blossom morph from warden (always up for heal and spell crit)
- Shimmering Shield (for self-defence).
Then stop expecting that from healers once and for all. Let the lazy DD's do a bit more than just damaging. There is always some magicka DD in group. Healer has already much to do with noobish DD's staying stupid on red circles.Healers are usually expected to run Elemental Drain, though... can’t do that with dual resto staves.
Then stop expecting that from healers once and for all. Let the lazy DD's do a bit more than just damaging. There is always some magicka DD in group. Healer has already much to do with noobish DD's staying stupid on red circles.Healers are usually expected to run Elemental Drain, though... can’t do that with dual resto staves.
I remember doing some dungeon with my guildies from Priests of Hircine and I was asked if I'll have Ele Drain, but I was dual resto so refused and they said no problem - one DD slotted it and everyone was happy .
And by the way, to all recommending resto/destro build (along with Master/Asylum weird elite hybrids so called "healer builds") the OP was asking for dual resto build so...
Then stop expecting that from healers once and for all. Let the lazy DD's do a bit more than just damaging. There is always some magicka DD in group. Healer has already much to do with noobish DD's staying stupid on red circles.Healers are usually expected to run Elemental Drain, though... can’t do that with dual resto staves.
I remember doing some dungeon with my guildies from Priests of Hircine and I was asked if I'll have Ele Drain, but I was dual resto so refused and they said no problem - one DD slotted it and everyone was happy .
And by the way, to all recommending resto/destro build (along with Master/Asylum weird elite hybrids so called "healer builds") the OP was asking for dual resto build so...
This is very helpful so far, but I would rather use the ice staff instead of lightning.
and yes, I know about the passive.
This is very helpful so far, but I would rather use the ice staff instead of lightning.
and yes, I know about the passive.
Out of curiosity, why?
Blockade of Frost: reduces enemy Movement Speed and immobilizes chilled enemies -- completely unnecessary for a healer, as any tank worth his/her weight will already have trash locked down and/or slowed.
Blockade of Storms: sets concussed enemies off balance -- even with the off-balance nerfs, this is a good option for a healer to slot, as it helps your whole group out and doesn't overlap with a tanking utility role.
0 Points in Tri-Focus with Frost Staff equipped: eliminates the problem of taunting, but also provides no other benefits whatsoever. If you do decide to put points in tri-focus and heavy attack on your resto staff, you gain the "benefi"t of... blocking costing magicka instead of stamina? You're not the tank, so short of certain boss mechanics, you're not going to be doing a whole lot of blocking anyway. If stamina loss related to dodge-rolling is a concern, tri-stat glyphs are your friend. Also, many AOE attacks can be avoided without dodge-rolling if you're positioning yourself appropriately, so stamina should NEVER be a concern for a healer. There's also the issue of bar-swap delay and accidental taunting. To be safe, you shouldn't put any points into this passive, which, again, provides no other benefits.
2 Points in Tri-Focus with Lightning Staff equipped: heavy attacks damage nearby enemies for 100% of the damage done -- neat, you get to help out the whole group with a little bit of DPS!
Ancient Knowledge with Frost Staff equipped: reduces the cost of blocking by 30% and increases the amount of damage you block by 20% -- again, you're not the tank. You need to block as a healer on occasion, but this is a passive that will be of WAY more benefit to a magicka tank that has to block frequently.
Ancient Knowledge with Lightning Staff equipped: increases your damage done with area of effect abilities by 8% -- yay, trash groups die a bit faster, especially if you're using blockade! No drawbacks whatsoever.
Lightning is objectively the better choice for a healer. Leave CCing and blocking to the tank -- that's their job, not yours. Frost staves are cool for Wardens from a roleplay/solo perspective, but they will be of relatively little help to you or your group as a healer.
This is very helpful so far, but I would rather use the ice staff instead of lightning.
and yes, I know about the passive.
Out of curiosity, why?
Blockade of Frost: reduces enemy Movement Speed and immobilizes chilled enemies -- completely unnecessary for a healer, as any tank worth his/her weight will already have trash locked down and/or slowed.
Blockade of Storms: sets concussed enemies off balance -- even with the off-balance nerfs, this is a good option for a healer to slot, as it helps your whole group out and doesn't overlap with a tanking utility role.
0 Points in Tri-Focus with Frost Staff equipped: eliminates the problem of taunting, but also provides no other benefits whatsoever. If you do decide to put points in tri-focus and heavy attack on your resto staff, you gain the "benefi"t of... blocking costing magicka instead of stamina? You're not the tank, so short of certain boss mechanics, you're not going to be doing a whole lot of blocking anyway. If stamina loss related to dodge-rolling is a concern, tri-stat glyphs are your friend. Also, many AOE attacks can be avoided without dodge-rolling if you're positioning yourself appropriately, so stamina should NEVER be a concern for a healer. There's also the issue of bar-swap delay and accidental taunting. To be safe, you shouldn't put any points into this passive, which, again, provides no other benefits.
2 Points in Tri-Focus with Lightning Staff equipped: heavy attacks damage nearby enemies for 100% of the damage done -- neat, you get to help out the whole group with a little bit of DPS!
Ancient Knowledge with Frost Staff equipped: reduces the cost of blocking by 30% and increases the amount of damage you block by 20% -- again, you're not the tank. You need to block as a healer on occasion, but this is a passive that will be of WAY more benefit to a magicka tank that has to block frequently.
Ancient Knowledge with Lightning Staff equipped: increases your damage done with area of effect abilities by 8% -- yay, trash groups die a bit faster, especially if you're using blockade! No drawbacks whatsoever.
Lightning is objectively the better choice for a healer. Leave CCing and blocking to the tank -- that's their job, not yours. Frost staves are cool for Wardens from a roleplay/solo perspective, but they will be of relatively little help to you or your group as a healer.
And that’s why I wanted to use 2 resto staves for healer.
This is very helpful so far, but I would rather use the ice staff instead of lightning.
and yes, I know about the passive.
Out of curiosity, why?
Blockade of Frost: reduces enemy Movement Speed and immobilizes chilled enemies -- completely unnecessary for a healer, as any tank worth his/her weight will already have trash locked down and/or slowed.
Blockade of Storms: sets concussed enemies off balance -- even with the off-balance nerfs, this is a good option for a healer to slot, as it helps your whole group out and doesn't overlap with a tanking utility role.
0 Points in Tri-Focus with Frost Staff equipped: eliminates the problem of taunting, but also provides no other benefits whatsoever. If you do decide to put points in tri-focus and heavy attack on your resto staff, you gain the "benefi"t of... blocking costing magicka instead of stamina? You're not the tank, so short of certain boss mechanics, you're not going to be doing a whole lot of blocking anyway. If stamina loss related to dodge-rolling is a concern, tri-stat glyphs are your friend. Also, many AOE attacks can be avoided without dodge-rolling if you're positioning yourself appropriately, so stamina should NEVER be a concern for a healer. There's also the issue of bar-swap delay and accidental taunting. To be safe, you shouldn't put any points into this passive, which, again, provides no other benefits.
2 Points in Tri-Focus with Lightning Staff equipped: heavy attacks damage nearby enemies for 100% of the damage done -- neat, you get to help out the whole group with a little bit of DPS!
Ancient Knowledge with Frost Staff equipped: reduces the cost of blocking by 30% and increases the amount of damage you block by 20% -- again, you're not the tank. You need to block as a healer on occasion, but this is a passive that will be of WAY more benefit to a magicka tank that has to block frequently.
Ancient Knowledge with Lightning Staff equipped: increases your damage done with area of effect abilities by 8% -- yay, trash groups die a bit faster, especially if you're using blockade! No drawbacks whatsoever.
Lightning is objectively the better choice for a healer. Leave CCing and blocking to the tank -- that's their job, not yours. Frost staves are cool for Wardens from a roleplay/solo perspective, but they will be of relatively little help to you or your group as a healer.
And that’s why I wanted to use 2 resto staves for healer.
You mean because you think healers shouldn't help with DPS? Keeping your group's health at 100% most/all of the time is really easy, especially on a Warden. Again: dual resto staves are overkill, and you won't be able to support the group as well as you could with a resto/destro setup. There is honestly nothing more frustrating than a lazy healer who just stands there heavy resto-attacking and throwing out a heal every now and then when the previous batch of HoTs expires. Keeping everyone alive is obviously the priority, but you should also help out with DPS when it's safe to do so (which is more often than you might think), and you should ALWAYS help out with buffs/debuffs. Elemental Drain is very important if you have magicka damage dealers in the group, and the healer is typically the one who slots it.
I'd only use resto/ice staff on a Warden if I were planning on making a hybrid magicka tank/healer character designed to run with three high-end damage dealers who know what they're doing. I'd never use resto/resto in any situation.
This is very helpful so far, but I would rather use the ice staff instead of lightning.
and yes, I know about the passive.
Out of curiosity, why?
Blockade of Frost: reduces enemy Movement Speed and immobilizes chilled enemies -- completely unnecessary for a healer, as any tank worth his/her weight will already have trash locked down and/or slowed.
Blockade of Storms: sets concussed enemies off balance -- even with the off-balance nerfs, this is a good option for a healer to slot, as it helps your whole group out and doesn't overlap with a tanking utility role.
0 Points in Tri-Focus with Frost Staff equipped: eliminates the problem of taunting, but also provides no other benefits whatsoever. If you do decide to put points in tri-focus and heavy attack on your resto staff, you gain the "benefi"t of... blocking costing magicka instead of stamina? You're not the tank, so short of certain boss mechanics, you're not going to be doing a whole lot of blocking anyway. If stamina loss related to dodge-rolling is a concern, tri-stat glyphs are your friend. Also, many AOE attacks can be avoided without dodge-rolling if you're positioning yourself appropriately, so stamina should NEVER be a concern for a healer. There's also the issue of bar-swap delay and accidental taunting. To be safe, you shouldn't put any points into this passive, which, again, provides no other benefits.
2 Points in Tri-Focus with Lightning Staff equipped: heavy attacks damage nearby enemies for 100% of the damage done -- neat, you get to help out the whole group with a little bit of DPS!
Ancient Knowledge with Frost Staff equipped: reduces the cost of blocking by 30% and increases the amount of damage you block by 20% -- again, you're not the tank. You need to block as a healer on occasion, but this is a passive that will be of WAY more benefit to a magicka tank that has to block frequently.
Ancient Knowledge with Lightning Staff equipped: increases your damage done with area of effect abilities by 8% -- yay, trash groups die a bit faster, especially if you're using blockade! No drawbacks whatsoever.
Lightning is objectively the better choice for a healer. Leave CCing and blocking to the tank -- that's their job, not yours. Frost staves are cool for Wardens from a roleplay/solo perspective, but they will be of relatively little help to you or your group as a healer.
And that’s why I wanted to use 2 resto staves for healer.
You mean because you think healers shouldn't help with DPS? Keeping your group's health at 100% most/all of the time is really easy, especially on a Warden. Again: dual resto staves are overkill, and you won't be able to support the group as well as you could with a resto/destro setup. There is honestly nothing more frustrating than a lazy healer who just stands there heavy resto-attacking and throwing out a heal every now and then when the previous batch of HoTs expires. Keeping everyone alive is obviously the priority, but you should also help out with DPS when it's safe to do so (which is more often than you might think), and you should ALWAYS help out with buffs/debuffs. Elemental Drain is very important if you have magicka damage dealers in the group, and the healer is typically the one who slots it.
I'd only use resto/ice staff on a Warden if I were planning on making a hybrid magicka tank/healer character designed to run with three high-end damage dealers who know what they're doing. I'd never use resto/resto in any situation.
That’s what I’m probably leaning on towards, a healer and off-tank.
This is very helpful so far, but I would rather use the ice staff instead of lightning.
and yes, I know about the passive.
Out of curiosity, why?
Blockade of Frost: reduces enemy Movement Speed and immobilizes chilled enemies -- completely unnecessary for a healer, as any tank worth his/her weight will already have trash locked down and/or slowed.
Blockade of Storms: sets concussed enemies off balance -- even with the off-balance nerfs, this is a good option for a healer to slot, as it helps your whole group out and doesn't overlap with a tanking utility role.
0 Points in Tri-Focus with Frost Staff equipped: eliminates the problem of taunting, but also provides no other benefits whatsoever. If you do decide to put points in tri-focus and heavy attack on your resto staff, you gain the "benefi"t of... blocking costing magicka instead of stamina? You're not the tank, so short of certain boss mechanics, you're not going to be doing a whole lot of blocking anyway. If stamina loss related to dodge-rolling is a concern, tri-stat glyphs are your friend. Also, many AOE attacks can be avoided without dodge-rolling if you're positioning yourself appropriately, so stamina should NEVER be a concern for a healer. There's also the issue of bar-swap delay and accidental taunting. To be safe, you shouldn't put any points into this passive, which, again, provides no other benefits.
2 Points in Tri-Focus with Lightning Staff equipped: heavy attacks damage nearby enemies for 100% of the damage done -- neat, you get to help out the whole group with a little bit of DPS!
Ancient Knowledge with Frost Staff equipped: reduces the cost of blocking by 30% and increases the amount of damage you block by 20% -- again, you're not the tank. You need to block as a healer on occasion, but this is a passive that will be of WAY more benefit to a magicka tank that has to block frequently.
Ancient Knowledge with Lightning Staff equipped: increases your damage done with area of effect abilities by 8% -- yay, trash groups die a bit faster, especially if you're using blockade! No drawbacks whatsoever.
Lightning is objectively the better choice for a healer. Leave CCing and blocking to the tank -- that's their job, not yours. Frost staves are cool for Wardens from a roleplay/solo perspective, but they will be of relatively little help to you or your group as a healer.
And that’s why I wanted to use 2 resto staves for healer.
You mean because you think healers shouldn't help with DPS? Keeping your group's health at 100% most/all of the time is really easy, especially on a Warden. Again: dual resto staves are overkill, and you won't be able to support the group as well as you could with a resto/destro setup. There is honestly nothing more frustrating than a lazy healer who just stands there heavy resto-attacking and throwing out a heal every now and then when the previous batch of HoTs expires. Keeping everyone alive is obviously the priority, but you should also help out with DPS when it's safe to do so (which is more often than you might think), and you should ALWAYS help out with buffs/debuffs. Elemental Drain is very important if you have magicka damage dealers in the group, and the healer is typically the one who slots it.
I'd only use resto/ice staff on a Warden if I were planning on making a hybrid magicka tank/healer character designed to run with three high-end damage dealers who know what they're doing. I'd never use resto/resto in any situation.
That’s what I’m probably leaning on towards, a healer and off-tank.
I'd personally recommend tank and off-heals more so if you're planning on running dungeons with a pre-formed group, because competent damage dealers are usually pretty good at keeping themselves alive with a little extra help from the tank during the oh sh** moments. In that case, you could probably get away with something like Akaviri Dragonguard (5pc body for heavy armour passives), Sanctuary or SPC (jewellery and staves, with one head or shoulder piece), and a monster head/shoulder of your choice. If you wanted to stick to light armour, you could even try Fortified Brass instead of Dragonguard. When Summerset hits and 2H weapons count for two set pieces, you could then use 2 pc Bloodspawn for really high uptime on Enchanted Forest. I've never tried a tank/healer Warden build, so there are likely far better theorycrafted options out there if you look through YouTube.
I reeeaally wouldn't recommend a hybrid build, though, unless you have three good damage dealing friends (or if you're in a trials group that doesn't care if someone's a little lot off-meta). A hybrid build would limit you from queuing in the group finder, as you'd almost inevitably irritate the dedicated healer or dedicated tank you're randomly paired up with every single time.
Although the majority wants a healer using single resto and single destro staff, I'd recommend do not follow the majority way and create your own. So two resto staves are good. I already have destro/resto argonian templar healer, so my magicka warden healer uses only resto.
Warden already supports group with Frost Cloak, Maturation passive or Combat Prayer, so don't tell me I need any additional suport than pure strong healing - let the mag DDs use destro staff for suport and actually be supportive instead of just staying stupid doing damage.
I actually level an argonian for mag warden heal, with all crafted gear, light armor in divines, Apprentice mundus (didn't check yet if The Ritual isn't better), 5 pcs. Julianos and 3 pcs. Magnus plus random jewellery drops, like trainee. Resto staves with Powered trait for increased healing (I used to have infused with spell power gain - berserker but I think Powered is better - raises to ~2400 a single tick of healing Springs).
Skills: a mix of warden and resto skills
1-st resto bar:
- Healing Thicket ultimate (no bear)
- Healing Springs morph from Resto (basic heal)
- Budding Seeds morph from warden (secondary heal)
- Lotus Blossom morph from warden (always up for heal and spell crit)
- Living Trellis morph from warden (occasionally)
- Nature's Embrace morph from warden (cool skill, strong heal over time and great for trolling other players while out of combat ).
2-nd resto bar:
- Permafrost ultimate (for supporting group)
- Frost Cloak (extra resistance for group)
- Combat Prayer from Resto (extra damage for group)
- Blue Betty
- Lotus Blossom morph from warden (always up for heal and spell crit)
- Shimmering Shield (for self-defence).
Healers are usually expected to run Elemental Drain, though... can’t do that with dual resto staves.
This is very helpful so far, but I would rather use the ice staff instead of lightning.
and yes, I know about the passive.
Out of curiosity, why?
Blockade of Frost: reduces enemy Movement Speed and immobilizes chilled enemies -- completely unnecessary for a healer, as any tank worth his/her weight will already have trash locked down and/or slowed.
Blockade of Storms: sets concussed enemies off balance -- even with the off-balance nerfs, this is a good option for a healer to slot, as it helps your whole group out and doesn't overlap with a tanking utility role.
0 Points in Tri-Focus with Frost Staff equipped: eliminates the problem of taunting, but also provides no other benefits whatsoever. If you do decide to put points in tri-focus and heavy attack on your resto staff, you gain the "benefi"t of... blocking costing magicka instead of stamina? You're not the tank, so short of certain boss mechanics, you're not going to be doing a whole lot of blocking anyway. If stamina loss related to dodge-rolling is a concern, tri-stat glyphs are your friend. Also, many AOE attacks can be avoided without dodge-rolling if you're positioning yourself appropriately, so stamina should NEVER be a concern for a healer. There's also the issue of bar-swap delay and accidental taunting. To be safe, you shouldn't put any points into this passive, which, again, provides no other benefits.
2 Points in Tri-Focus with Lightning Staff equipped: heavy attacks damage nearby enemies for 100% of the damage done -- neat, you get to help out the whole group with a little bit of DPS!
Ancient Knowledge with Frost Staff equipped: reduces the cost of blocking by 30% and increases the amount of damage you block by 20% -- again, you're not the tank. You need to block as a healer on occasion, but this is a passive that will be of WAY more benefit to a magicka tank that has to block frequently.
Ancient Knowledge with Lightning Staff equipped: increases your damage done with area of effect abilities by 8% -- yay, trash groups die a bit faster, especially if you're using blockade! No drawbacks whatsoever.
Lightning is objectively the better choice for a healer. Leave CCing and blocking to the tank -- that's their job, not yours. Frost staves are cool for Wardens from a roleplay/solo perspective, but they will be of relatively little help to you or your group as a healer.