ZOS, since you remain steadfast in your decision to balance PVE and PVP together and insist that you want as seamless a transition between the two as possible, please back up your own words by alleviating pain points that exist in the transition between PVE and PVP.
1 - PVE vs. PVP Specific Morphs
We shouldn't have to respec at a shrine every time we want to transition between PVE and PVP content and don't want the "lesser" morph of a skill. There are morphs that have obvious benefits for PVE and PVP, but a character morph respec of every skill is needed to perform this switch.
Examples:
Piercing Mark vs. Reaper's Mark
Eye of the Storm vs. Elemental Rage
2 - Wasted Champion Points
We shouldn't have to "waste" champion points because we enjoy playing both PVE and PVP on a character. There are champion points that are useless in PVE, but help in PVP. Unless we respec when going back to PVE then we are wasting champion points.
Examples:
Resistant - Reduces the amount of damage you take from Critical Hits by [x]
Expert Defender - Reduces damage taken from Light and Heavy Attacks by [x%]
3 - Gear (Impenetrable vs. Other Traits)
Because of the overly-necessary reliance on the Impenetrable trait to survive in PVP, some players have to farm, craft, and carry around 2 of the same set (one with Impenetrable for PVP and one with Infused/Divines for PVE).
Potential Solution to Pain Points
Offer players the option to create pre-made builds that we can "select" depending on the content we are doing. This would alleviate the first 2 pain points, and perhaps with the 3rd pain point (Impenetrable) you could give us the option to simply have that pre-made build "override" whichever gear we want with the Impenetrable trait once we enter Cyrodiil.
Thanks for listening.