Hello.
I've been interested in making a magicka tank for a while now. I want to use an Ice Staff as my primary weapon, and 1H + Shield as my secondary weapon. I chose Sorcerer because I am already familiar with the class, having played on it for hundreds of hours, according to Steam. My only problem is lack of a skill similar to Dragonknight's Fiery Grip, which would let me bring in ranged enemies to help with crowd control. Ice Staff's fully charged heavy attacks taunt enemies and work at a distance, so I figured this would help in minimizing damage my fellow group members take, but it still doesn't bring them closer to me, under the range of AoE attacks. What would you suggest as an alternative to Fiery Grip?
And before you tell me to follow the meta and go with a Stamina Dragonknight - I actually have one. The trouble is, I don't really enjoy it. I want to create this new character because it's an interesting concept that could be quite an entertaining and unique. I don't go into this with the intention of completing Veteran Trials or anything; I just want to try something new and have fun. If it allows me to do Veteran Dungeons, that's enough for me.
While at the topic of tanking: How important are things like Spell/Weapon Damage and Spell/Weapon Crit for a tank?
Edited by Saphayla on March 21, 2018 7:35AM