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Sorcerer Tank

Saphayla
Saphayla
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Hello.
I've been interested in making a magicka tank for a while now. I want to use an Ice Staff as my primary weapon, and 1H + Shield as my secondary weapon. I chose Sorcerer because I am already familiar with the class, having played on it for hundreds of hours, according to Steam. My only problem is lack of a skill similar to Dragonknight's Fiery Grip, which would let me bring in ranged enemies to help with crowd control. Ice Staff's fully charged heavy attacks taunt enemies and work at a distance, so I figured this would help in minimizing damage my fellow group members take, but it still doesn't bring them closer to me, under the range of AoE attacks. What would you suggest as an alternative to Fiery Grip?

And before you tell me to follow the meta and go with a Stamina Dragonknight - I actually have one. The trouble is, I don't really enjoy it. I want to create this new character because it's an interesting concept that could be quite an entertaining and unique. I don't go into this with the intention of completing Veteran Trials or anything; I just want to try something new and have fun. If it allows me to do Veteran Dungeons, that's enough for me.

While at the topic of tanking: How important are things like Spell/Weapon Damage and Spell/Weapon Crit for a tank?
Edited by Saphayla on March 21, 2018 7:35AM
  • Sinolai
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    I have been playing my magSorc as a tank quite often too, though I have to say it is not quite optimal. You can use Swarm Mother monster set to help with the lack of chains and if you have more magicka than stamina use maelstorm sword & board. Ebon Armor is nice armor to use.
    Unfortunately I really cant recommend Ice staff since magicka is usually better spent buffing, shielding and healing. I use Master's restoration staff or vMA lightning staff in the back and 3x endurance jewellery. There is no useful unique ice staves for tanks so you should go with pretty much any nice 4x piece with rings and staff that would help your survival.
    Edited by Sinolai on March 21, 2018 7:47AM
  • Saphayla
    Saphayla
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    Sinolai wrote: »
    I have been playing my magSorc as a tank quite often too, though I have to say it is not quite optimal. You can use Swarm Mother monster set to help with the lack of chains and if you have more magicka than stamina use maelstorm sword & board. Ebon Armor is nice armor to use.
    Unfortunately I really cant recommend Ice staff since magicka is usually better spent buffing and healing. I use Master's restoration staff or vMA lightning staff in the back and 3x endurance jewellery. There is no useful unique ice staves for tanks so you should go with pretty much any nice 4x piece with rings and staff that would help your survival.

    I was thinking of getting a Maelstrom Ice Staff, which I could combine with Elemental Blockade to provide my group with some extra damage, while also getting a chance to apply the Chilled effect and immobilize enemies. Not the greatest thing, but yes, it's tough to find a viable Ice Staff for tanking, because they're bundled with Inferno and Lightning Staves, which are used to deal damage, not tank, so you can't have a set benefitting just one out of three staves.

    I have tried going into a dungeon as a magicka sorcerer tank once, and it didn't go too well. Part of it was lack of experience, part of it was bad armor choice, but another part was that I was completely focused on magicka. By using 1H + Sword I have a chance to use my Stamina, too, and give my magicka time to recharge.
    Edited by Saphayla on March 21, 2018 7:57AM
  • FrancisCrawford
    FrancisCrawford
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    Saphayla wrote: »

    While at the topic of tanking: How important are things like Spell/Weapon Damage and Spell/Weapon Crit for a tank?

    They are irrelevant to pure tanking. They only help with whatever damage or healing you expect to do (but not with Twilight Matriarch healing, which I believe scales on magicka only).
  • Curragraigue
    Curragraigue
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    You loose so much as a tank by not running sword and board on both bars. If you absolutely want to run an ice staff then it should be a back buff or mobs bar not your front bar. When fighting a boss you should be using sword and board for the best protection you can get (two times 5 sets and sword and board passives).

    I don't even bother running a pull on a Mag Sorc tank. If you go in first and tag everything with boundless storm you should pull enough of the mobs to you that you can then encase and streak them to cc them where you want them. Again if you really want to pull the range mobs with more than just a range taunt (Undaunted skill or the Staff) you can use Swarm Mother monster set but personally I think it is a waste, you are better running a different monster set like Bloodspawn or Lord Warden.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • raj72616a
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    Saphayla wrote: »

    While at the topic of tanking: How important are things like Spell/Weapon Damage and Spell/Weapon Crit for a tank?

    They are irrelevant to pure tanking. They only help with whatever damage or healing you expect to do (but not with Twilight Matriarch healing, which I believe scales on magicka only).

    very important if you pug dungeons like vCOA2 and need to add 20~30k dps to the group in order to pass some dps test
  • Sinolai
    Sinolai
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    Saphayla wrote: »
    Sinolai wrote: »
    I have been playing my magSorc as a tank quite often too, though I have to say it is not quite optimal. You can use Swarm Mother monster set to help with the lack of chains and if you have more magicka than stamina use maelstorm sword & board. Ebon Armor is nice armor to use.
    Unfortunately I really cant recommend Ice staff since magicka is usually better spent buffing and healing. I use Master's restoration staff or vMA lightning staff in the back and 3x endurance jewellery. There is no useful unique ice staves for tanks so you should go with pretty much any nice 4x piece with rings and staff that would help your survival.

    I was thinking of getting a Maelstrom Ice Staff, which I could combine with Elemental Blockade to provide my group with some extra damage, while also getting a chance to apply the Chilled effect and immobilize enemies. Not the greatest thing, but yes, it's tough to find a viable Ice Staff for tanking, because they're bundled with Inferno and Lightning Staves, which are used to deal damage, not tank, so you can't have a set benefitting just one out of three staves.

    I have tried going into a dungeon as a magicka sorcerer tank once, and it didn't go too well. Part of it was lack of experience, part of it was bad armor choice, but another part was that I was completely focused on magicka. By using 1H + Sword I have a chance to use my Stamina, too, and give my magicka time to recharge.

    Damage is meaningless for tank sow vMA Ice Staff is not really needed. Any other set with some-what tank related 4x bonus benefits you more. Undaunted Range taunt (mag morph) replaces ice staff heavy attack easily. It costs a little but the effect is instant and if you are magTank you have magicka to spend.
    What I do is to keep hardened ward up to absorb normal hits with staff while throwing buffs/heavy attacks, use twilight to heal when HP is low and healer is busy and swap to sword & board to block heavys or just dodgeroll them (vMA set helps with sustain. awesome regen after low slash + you get heroism and maim enemies [also why ice staff is unnecessary and you dont want to root enemies when they are too far]) Ebony armor with full HP glyphs an 1xlight 1xheavy monster set should give enough HP to tank with all atributes in magicka.
    Edited by Sinolai on March 21, 2018 10:04AM
  • Tasear
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    I would just use boundless strong to soft agro them. You can use swam mother to pull them but maybe instead make up for dps lost a different way by providing concussion and extra damage.

    Forst staff is very nice in balancing sustain but be careful.
  • ccfeeling
    ccfeeling
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    I love sorc tank <3
  • troomar
    troomar
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    Check my build for Ice Staff Magicka Sorcerer Tank (link is in the footer). My build is purely for fun, it might suit you.

    I've also seen a nice build, more dps oriented: https://forums.elderscrollsonline.com/en/discussion/384811/my-sorc-tank-battlemage#

    Fiery Grip - Forget about that, there is nothing you can replace it with. You can try Swarm Mother, but it's slow and .. well, try it, I did and would never again.
    Yes.
  • Lynx7386
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    Unfortunately there is simply no replacement or substitute for chains/device, which is one of the things that sets dragonknights and wardens apart from the other classes as 'viable' tanks. You can manage on other classes, and swarm mother "can" work, but it's just less efficient, slower, and more limiting to builds. It's especially difficult to run swarm mother on a primarily staff based tank, because you're giving up a 5 piece on the staff bar (which is why I tend to run ice staff as a back bar weapon, and not a main tanking weapon, keep the shield up there for most content).

    Still, at least for normal trials and 4 man content, a pull ability isnt absolutely 100% necessary, it just makes things easier for the group. Personally I would not suggest frost staff on non-warden tank (it does work pretty well for nightblades but on a sorc there's really no synergy with class abilities). I actually had the most success tanking on a stamina sorc build rather than a magicka sorc build, despite magicka sorc having higher apparent resistances and utilities.

    With the stamina sorc tank, run dual wield backbar and 1h/shield front bar. Dual wield gives you access to blade cloak (huge damage mitigation for tanks, and it can provide major expedition with quick cloak to combine with minor expedition from hurricane for super speedy movement). It also gives you further self healing through rend and blood craze, and additional AoE threat and some stamina recovery with steel tornado. Combined with critical surge you can self sustain through most 4 man content without a healer, while adding a fair amount of damage.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Tasear
    Tasear
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    Swam mother sounds like issue with sentiental set was for non Templar healers. Still put others behind. Still wonder what can be done so it's not all the same gameplay.
  • ccfeeling
    ccfeeling
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    As a dps, im ok with a tank who doesnt has any pulling ability, be sure he can taunt boss and some big hit mini bosses continuosly , else we melt them quickly, i play tank sometimes, swarm is not a good set, get sustain set or utility set better, no one blame tank unless low dmg dps.

    I respect Non dk / warden tank, no ez mode B)
  • Saphayla
    Saphayla
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    ccfeeling wrote: »
    I respect Non dk / warden tank, no ez mode B)

    I wanted to go with a Warden, actually, but I don't have Morrowind...
  • Royaji
    Royaji
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    Tasear wrote: »
    Swam mother sounds like issue with sentiental set was for non Templar healers. Still put others behind. Still wonder what can be done so it's not all the same gameplay.

    It's a group composition issue. For example you can pair up tanks who don't have chains with DK healers. Boom. Without a DK tank there is something DK healer can bring to the table. Same with templars as healers. Once you replace a templar healer you can consider bringing a templar tank. If you want to run off-meta set ups you will have to run off-meta groups. There is not much else to that problem in my opinion.
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