OK, I have so many issues with that analysis. I assume you are talking about the 6% mitigation. Yes, I am playing medium armor in PvP. No, my mitigation does not come from blocking, it comes from my innate tankiness, from dodge rolling, and from healing, since I play dual-wield. Bloodthirst is my main attack, and I can't block while that channels. I am not the only person who does this. When I face stamsorcs in particular, who seem really tanky, and I look at the combat log afterwards, I am often surprised by the lack of blocking that I see.It really doesn't do much. One is feeling, another is actually calculating the effect. I agree that's slightly more useful if you are playing Medium Armor in PvP, where you are not already resistance capped, but the bulk of your mitigation in any setting, be it PvP or PvE actually comes from blocking, especially blocking with a shield.
Agree with the above, Nord needs a bit of help.
I would also personally change Bretons and give them 5% more magic damage, perhaps in exchange for the Spell Resist. Currently Dunmers and Altmers are the strongest classes for elemental builds Altmers even make better healers (cause healers stack regen)
Adding magic damage bonus would at least make Bretons best race for a dps build which is heavy on magic damage, like NBs. It would add more diversity.
Orc Craftsman.
It's the only racial trait which grants a limited bonus, after you've finished levelling craft lines it does nothing for your character.
Other fluff traits whilst not amazing at least continue to be useful.
Personally I would change this to something like repair costs, it's not amazing still but it's going to come into play more than it currently does.
Not quite true, all the Weopon enlightenments are useless after L50 too. And hitting that is way shorter time than master crafter all crafts. So I disagree, it's more usefull
Ectheliontnacil wrote: »My suggestion would be to grant every race the same generic bonuses: 10% max magicka and stamina, 10% magicka and stamina regeneration, 5% spell and weapon critical...this is just an idea. It doesn't really matter if the racials are overpowered or completely useless, since every character will have the same bonuses.