You gotta serve your alliance, you PVE scrub. So cool to having fun in PVE while your allies dying for fatherland...
It'll be even worse grinding when all I want is the dyes, but you gotta do the thing to get the stuff. I am hoping that it really is just as easy as joining a zerg and healing because I'm gonna be there for a while to unlock that black. Oy.
There's gotta be a better way to do this. I've spent the last 3 nights in cyrodiil and gone to just barely over rank 5 assault (need 6 for caltrops to fill out a pve trials build). I've never liked pvp in this game - aside from the balance issues cyrodiil is plagued with bugs and lag. Every time you get into a heavy battle at a keep your framerate drops to nothing, and the worst part is you get no noticable impact on your assault/support skill lines unless you actually capture the keep - you're SOL if your group gets bombed, you just wasted however much time it took to get to the keep and fight for it in the first place.
Is there a pve-centric way to level these lines? Can I just solo delves in cyro or something for AP?
Nothing bugs me more than games which force pvp onto players that dislike it, for whatever reason, in order to be effective in endgame pve. Right now caltrops is too good to pass up for a stamina dps role. At the same time, aside from monster sets (which can still be purchased from the gold vendor), nothing in pve is so critical for pvp performance.
Honestly these two skill lines are worse to level for me than mages guild, and that's saying something when it comes to console play with no mage-book addons.
I feel sorry for people who don't enjoy both aspects of the game. It must get boring playing PvE every day for years without taking a break and no lifeing Cyrodiil for a month or two
You gotta serve your alliance, you PVE scrub. So cool to having fun in PVE while your allies dying for fatherland...
Merlin13KAGL wrote: »Battleground is definitely the way to go now. You can have it in a night or two, and it doesn't take long to pick up on the various game modes.
You can still run with a zero stam, zero speed horse and you won't have to ride all over creation even if your horse is maxed.
I feel sorry for people who don't enjoy both aspects of the game. It must get boring playing PvE every day for years without taking a break and no lifeing Cyrodiil for a month or two
I play games to relax. PvP is the opposite of relaxation for me, all it does is raise my blood pressure to unhealthy levels.
Nothing bugs me more than games which force pvp onto players that dislike it, for whatever reason, in order to be effective in endgame pve.
Honestly these two skill lines are worse to level for me than mages guild, and that's saying something when it comes to console play with no mage-book addons.
SaintSubwayy wrote: »dodgehopper_ESO wrote: »I feel the same way about Undaunted and I don't really hate doing dungeons I just don't like the repetition of doing them over and over and over and over. Just like PvP the best elements of Undaunted are in the final levels of the passives. Unlike PvP however, you can't just quit doing Undaunted once you've 'gotten what you needed' because as I said the best parts are at the final 9th level of Undaunted. Conversely if you don't like PvP the final passives of Alliance War skills are not even needed or useful. Seems a little backwards doesn't it?
Well lvling undaunted is alao tied to achievments, which speed lvling up by a lot.
I get arrounf 40-50 undaunted points per vet dungeon, so its dueable in 2-3 days
I feel sorry for people who don't enjoy both aspects of the game. It must get boring playing PvE every day for years without taking a break and no lifeing Cyrodiil for a month or two
I play games to relax. PvP is the opposite of relaxation for me, all it does is raise my blood pressure to unhealthy levels.
DurzoBlint13 wrote: »buy repair kits. fix walls. even in a slow campaign you can get to rank 6 in a couple hours. (I think it took me just over 3 hours) I did it on my tank a while ago without ever even swinging a weapon at anyone
IF they do make it easier to get Alliance ranks (and by that I mean even easier than they have made it several times already) they better make the Undaunted grind and tedious lore book gathering easier too. Just saying.
I feel sorry for people who don't enjoy both aspects of the game. It must get boring playing PvE every day for years without taking a break and no lifeing Cyrodiil for a month or two
I play games to relax. PvP is the opposite of relaxation for me, all it does is raise my blood pressure to unhealthy levels.
I play PvP to relax too. My wife and I just play casually and it's far more relaxing that being queued with a pleb from group finder in a Vet DLC dungeon
Idk, I just feel that a lot of people miss out on the beauty of PvP in this game. I mean you can literally just sit on a wall shooting people with a ballista from the safety of your keep. It's very therapeutic
You gotta serve your alliance, you PVE scrub. So cool to having fun in PVE while your allies dying for fatherland...
All I see in Cyrodiil is gank fests, resource trading, and blues and reds working together because screw the lore. My time is better spent fighting daedra than a bunch of teenagers measuring their digital ***.Merlin13KAGL wrote: »Battleground is definitely the way to go now. You can have it in a night or two, and it doesn't take long to pick up on the various game modes.
You can still run with a zero stam, zero speed horse and you won't have to ride all over creation even if your horse is maxed.
That's probably one of the worst parts for me. That character is at 21 riding speed, takes forever to get around Cyrodiil and I'm always left in the dust by the zerg.
Why did they make cyrodiil with so much useless empty space anyways? Its the most dead zone in the game through 90% of the area.
dodgehopper_ESO wrote: »I feel the same way about Undaunted and I don't really hate doing dungeons I just don't like the repetition of doing them over and over and over and over. Just like PvP the best elements of Undaunted are in the final levels of the passives. Unlike PvP however, you can't just quit doing Undaunted once you've 'gotten what you needed' because as I said the best parts are at the final 9th level of Undaunted. Conversely if you don't like PvP the final passives of Alliance War skills are not even needed or useful. Seems a little backwards doesn't it?
If you don't like pve, you're playing the wrong game. The main focus of ESO is pve, so expecting a pvper to pve is in fact not backwards at all, it's what the game is about. But expecting a pve player to do pvp is very much backwards, because if you want to protect Nirn, you shouldn't have to kill other people to be able to do so, because it entirely defeats the purpose of your pursuit.
With that said, I agree that it's a poor design choice. Skills (and in fact skill points) shouldn't be hidden behind specific game modes, not having access to certain gear sets is enough of a punishment.
What a biased opinion. And I'm sorry but I totally disagree.
The way they encourage people to try other content is healthy, and if you are stubborn, then you can just go without. I did without trials gear for a long while as I didn't enjoy the content or clique, and accepted that. Though went back eventually as found a cool group and made friends doing it. I never would have bothered if it wasn't for the gear.
Besides that the decent PvP skills can be unlocked in a night, easily. Completing vMA, Vet Trials, Undaunted etc is way more of a grind for PvP players. Saying they are in the wrong is poppycock. And that view is why people struggle with this game
Enjoy its vast richness. It's not a pvE game or PvP. Its all. There is no end game in a MMORPG. As For some thats fishing. For others getting Emp, or trading up to hit a billion gold, for some its the quality of role play, others its theiving etc etc etc
In short dont run a setup that requires dont et you dont like, OR adapt and be open minded.
Do these threads ever NOT devolve into people trying to out-whinge each other? Seems to me that some people have no problem with crummy game design as long everyone suffers equally. What a mind-numbingly stupid state of affairs. I already have all of the alliance skills, but it's a legitimate complaint that solo/pve players have to grind them out in a game mode they detest. It's also a legitimate complaint that pvpers have to grind out undaunted. See the root problem here? Boring grinding. Perhaps people should direct their insults at ZOS instead of each other.
Do these threads ever NOT devolve into people trying to out-whinge each other? Seems to me that some people have no problem with crummy game design as long everyone suffers equally. What a mind-numbingly stupid state of affairs. I already have all of the alliance skills, but it's a legitimate complaint that solo/pve players have to grind them out in a game mode they detest. It's also a legitimate complaint that pvpers have to grind out undaunted. See the root problem here? Boring grinding. Perhaps people should direct their insults at ZOS instead of each other.
CromulentForumID wrote: »DurzoBlint13 wrote: »buy repair kits. fix walls. even in a slow campaign you can get to rank 6 in a couple hours. (I think it took me just over 3 hours) I did it on my tank a while ago without ever even swinging a weapon at anyone
IF they do make it easier to get Alliance ranks (and by that I mean even easier than they have made it several times already) they better make the Undaunted grind and tedious lore book gathering easier too. Just saying.
This one. You rarely if ever have to leave the safety of your own keeps. Find a keep not under attack, travel to it, fix walls. After keep upgrades you can burn a stack or two of repair kits and never have to see another player, let alone enemy player.
Emperors of Wall Repair, Unite!
Ep1kMalware wrote: »dodgehopper_ESO wrote: »I feel the same way about Undaunted and I don't really hate doing dungeons I just don't like the repetition of doing them over and over and over and over. Just like PvP the best elements of Undaunted are in the final levels of the passives. Unlike PvP however, you can't just quit doing Undaunted once you've 'gotten what you needed' because as I said the best parts are at the final 9th level of Undaunted. Conversely if you don't like PvP the final passives of Alliance War skills are not even needed or useful. Seems a little backwards doesn't it?
Do normal trials. It's like battlegrounds for undaunted.