There's gotta be a better way to do this. I've spent the last 3 nights in cyrodiil and gone to just barely over rank 5 assault (need 6 for caltrops to fill out a pve trials build). I've never liked pvp in this game - aside from the balance issues cyrodiil is plagued with bugs and lag. Every time you get into a heavy battle at a keep your framerate drops to nothing, and the worst part is you get no noticable impact on your assault/support skill lines unless you actually capture the keep - you're SOL if your group gets bombed, you just wasted however much time it took to get to the keep and fight for it in the first place.
Is there a pve-centric way to level these lines? Can I just solo delves in cyro or something for AP?
Nothing bugs me more than games which force pvp onto players that dislike it, for whatever reason, in order to be effective in endgame pve. Right now caltrops is too good to pass up for a stamina dps role. At the same time, aside from monster sets (which can still be purchased from the gold vendor), nothing in pve is so critical for pvp performance.
Honestly these two skill lines are worse to level for me than mages guild, and that's saying something when it comes to console play with no mage-book addons.
bg's give way more ap now, do those instead.
At the same time, aside from monster sets (which can still be purchased from the gold vendor), nothing in pve is so critical for pvp performance.
dodgehopper_ESO wrote: »I feel the same way about Undaunted and I don't really hate doing dungeons I just don't like the repetition of doing them over and over and over and over. Just like PvP the best elements of Undaunted are in the final levels of the passives. Unlike PvP however, you can't just quit doing Undaunted once you've 'gotten what you needed' because as I said the best parts are at the final 9th level of Undaunted. Conversely if you don't like PvP the final passives of Alliance War skills are not even needed or useful. Seems a little backwards doesn't it?
dodgehopper_ESO wrote: »I feel the same way about Undaunted and I don't really hate doing dungeons I just don't like the repetition of doing them over and over and over and over. Just like PvP the best elements of Undaunted are in the final levels of the passives. Unlike PvP however, you can't just quit doing Undaunted once you've 'gotten what you needed' because as I said the best parts are at the final 9th level of Undaunted. Conversely if you don't like PvP the final passives of Alliance War skills are not even needed or useful. Seems a little backwards doesn't it?
dodgehopper_ESO wrote: »I feel the same way about Undaunted and I don't really hate doing dungeons I just don't like the repetition of doing them over and over and over and over. Just like PvP the best elements of Undaunted are in the final levels of the passives. Unlike PvP however, you can't just quit doing Undaunted once you've 'gotten what you needed' because as I said the best parts are at the final 9th level of Undaunted. Conversely if you don't like PvP the final passives of Alliance War skills are not even needed or useful. Seems a little backwards doesn't it?
If you don't like pve, you're playing the wrong game. The main focus of ESO is pve, so expecting a pvper to pve is in fact not backwards at all, it's what the game is about. But expecting a pve player to do pvp is very much backwards, because if you want to protect Nirn, you shouldn't have to kill other people to be able to do so, because it entirely defeats the purpose of your pursuit.
With that said, I agree that it's a poor design choice. Skills (and in fact skill points) shouldn't be hidden behind specific game modes, not having access to certain gear sets is enough of a punishment.
There's gotta be a better way to do this. I've spent the last 3 nights in cyrodiil and gone to just barely over rank 5 assault (need 6 for caltrops to fill out a pve trials build). I've never liked pvp in this game - aside from the balance issues cyrodiil is plagued with bugs and lag. Every time you get into a heavy battle at a keep your framerate drops to nothing, and the worst part is you get no noticable impact on your assault/support skill lines unless you actually capture the keep - you're SOL if your group gets bombed, you just wasted however much time it took to get to the keep and fight for it in the first place.
Is there a pve-centric way to level these lines? Can I just solo delves in cyro or something for AP?
Nothing bugs me more than games which force pvp onto players that dislike it, for whatever reason, in order to be effective in endgame pve. Right now caltrops is too good to pass up for a stamina dps role. At the same time, aside from monster sets (which can still be purchased from the gold vendor), nothing in pve is so critical for pvp performance.
Honestly these two skill lines are worse to level for me than mages guild, and that's saying something when it comes to console play with no mage-book addons.
dodgehopper_ESO wrote: »I feel the same way about Undaunted and I don't really hate doing dungeons I just don't like the repetition of doing them over and over and over and over. Just like PvP the best elements of Undaunted are in the final levels of the passives. Unlike PvP however, you can't just quit doing Undaunted once you've 'gotten what you needed' because as I said the best parts are at the final 9th level of Undaunted. Conversely if you don't like PvP the final passives of Alliance War skills are not even needed or useful. Seems a little backwards doesn't it?