I have all combat text on and suffer no major issues. All buff trackers on. No major issues.
This is in keep battles where large numbers of each faction are at one keep.
Since making the switch to xbox1x and external ssd I have almost no major performance game issues. The issues I do have are minor and do not get in the way of my game play.
LiquidPony wrote: »To all the people who love to post on any thread about performance issues with some "well I don't have any issues" ... good for you. Woop-dee-doo. No one cares.
I've got an X1X with ESO on SSD, hard-wired to a 200mbit/50mbit connection, and I have issues. Not as bad as when I was on the old XB with a magnetic disk but I still suffer massive frame drops and input lag in Cyrodiil and vHoF and I have crashed multiple times recently on Rakkhat on vMoL HM.
To OP: yes, you are absolutely right. One of many reasons the Off Balance changes in this patch are just as dumb as ZOS's typical balance changes.
CromulentForumID wrote: »LiquidPony wrote: »To all the people who love to post on any thread about performance issues with some "well I don't have any issues" ... good for you. Woop-dee-doo. No one cares.
I've got an X1X with ESO on SSD, hard-wired to a 200mbit/50mbit connection, and I have issues. Not as bad as when I was on the old XB with a magnetic disk but I still suffer massive frame drops and input lag in Cyrodiil and vHoF and I have crashed multiple times recently on Rakkhat on vMoL HM.
To OP: yes, you are absolutely right. One of many reasons the Off Balance changes in this patch are just as dumb as ZOS's typical balance changes.
But are those problems caused by the combat numbers being on? Or do they become a lot worse when the numbers are on?
I think people are taking issue with the conclusion that having those numbers on will definitely cause problems for people. It seems like a pretty definite cause/effect statement in the OP.
They're making bigger and more obvious off-balance animations, instead of the little swirly circle we have on live, so combat text shouldn't be needed. If the PTS animation isn't big enough, that's a different story and you should give feedback on that.In order to see when off balance proccs on console to ''predict and prepare for'' you need to have combat numbers on. creating horrific lag even for people with the best connections.