The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Can ZOS please explain the housing limit reasoning

molecule
molecule
✭✭✭✭✭
It doesn't make any logical sense, is it just a random number someone made up ?

Examples ;

1 )
I moved from a Staple home ( Twin Arches ) to a Notable ( Earthtear Cavern )
The item limit increase x 3.5, yet you could get atleast 10 Staple Homes in the space of Earthtear Cavern .

2)
If it is a server restriction, to reduce load, then could you explain why these 2 items take 1 slot each, yet you could get 700 of the smaller one into the larger one (and not even 1/4 fill it) ?

a7tr4p1t42kb.jpg
Clockwork Piston

edt6bduml9mw.jpg
Mysterious Clockwork Sphere

I welcome any replies
Thank you.

  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Does the server know the difference in the two items or are the two just 12 digits of code?
    and then the parrot said, "must be the water mines green too."
  • OmniDo
    OmniDo
    ✭✭✭✭✭
    Correct.
    It has less to do with graphical client performance, (though this is impacted eventually when you have 100+ dynamic animated light sources), and more to do with database storage.
    Each item requires a database entry, regardless of the client performance needed to load and render it.
Sign In or Register to comment.