heystreethawk wrote: »heystreethawk wrote: »SiliconShadow wrote: »
Notworthy mentions:
Dreamers mantle - Nice in PvP but low proc chance, could also become overpowered if buffed, has no use in PVE
This set is not nice in PvP. It gives you, what, a free breath of life every half minute, on the condition that someone gets you into execute range? I would equip this on someone else's character, while they were in the bathroom, as a prank.
It's one of several lifesaver sets. This one is one has one of the weaker effects, though still a CC, unlike what you said. It competes due to it's comparatively low cooldown.
(5 items) When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 7000 Health. This effect can occur once every 20 seconds.
It is both a CC and what I said. That's 3500 health after battle spirit, which is a nothing heal, and a knockdown dependent on the people around you not having CC immunity when it goes off, once every 20 seconds, if you are close to being dead. That is saving nobody's life.
I still run old-school TBS set ) Ritual + Atronach enough for me to sustain BoL like infinite, otherwise i prefer to help my group with humble 15-20K DPS, glad Magplar can do both things.
Anyway, current healing sets are all junk, not worth to farm, even SPC and Worm.
heystreethawk wrote: »Your observations about the limited practicality of most healing sets in PvE is worth consideration, but I do not think you understand how things work in PvP -- you completely dismiss the most ubiquitous PvP healer set, and don't even mention Earthgore. I recommend narrowing your focus.
heystreethawk wrote: »SiliconShadow wrote: »
Notworthy mentions:
Dreamers mantle - Nice in PvP but low proc chance, could also become overpowered if buffed, has no use in PVE
This set is not nice in PvP. It gives you, what, a free breath of life every half minute, on the condition that someone gets you into execute range? I would equip this on someone else's character, while they were in the bathroom, as a prank.Transmutation - Basically useless in most cases, but you can build a battlegrounds around it, has no use in PVE
This is almost unequivocally the most important healing set available for group PvP. The only scenario in which I would run a group without Transmutation is if my guild time traveled back to the prehistoric era; I do not believe cavemen can crit.Trinimacs Valor - Nice niche PvP set, has no use in PVE
This is not a nice niche PvP set; this is a set you could technically make a build around, but you would probably only do that if someone publicly dared you to, and there was also either a consequential amount of money on the line, or you had to wear the set in order to prevent a local orphanage from closing down. You would wear it, begrudgingly, to save the lives of multiple orphans.
Your observations about the limited practicality of most healing sets in PvE is worth consideration, but I do not think you understand how things work in PvP -- you completely dismiss the most ubiquitous PvP healer set, and don't even mention Earthgore. I recommend narrowing your focus.
SiliconShadow wrote: »heystreethawk wrote: »Your observations about the limited practicality of most healing sets in PvE is worth consideration, but I do not think you understand how things work in PvP -- you completely dismiss the most ubiquitous PvP healer set, and don't even mention Earthgore. I recommend narrowing your focus.
Let me clarify then: Transmutation is trash since Morrowind, completely outperformed by other combinations. The amount of damage you are reducing from the maximum has come down drastically meaning every % reduction is worth a lot less than it use to be. Coupled with the low value the buff gives and for 20 seconds. While it used to reduce a large amount, around 17.5% this 17.5% now is worth much less, and couple that it doesn't take the person over the cap the 17.5% was always reduced to more like 12% at best. Now with everything into consideration this effective value is more around the 6% mark, which I reiterate makes it a considerably less viable set and even trash as there are far better options.
Trinimacs valor was answered by someone else.
Earthgore, is okay, it can save your life and it is "Interesting" in pve it's okay for a tank in some fights, in pvp it's a nice set for most classes as an alternative for Troll Kings.
SiliconShadow wrote: »The following four could be useful PVE sets with a little TLC
Combat physician - Extremely low proc rate, near useless. During testing this shield had a 3~6% uptime during fights over 1 minute long.
I am curious how you tested this set? I have found that the shield activates nearly every time on cooldown. The set does not operate on a proc rate. If you critically heal a friendly target, that target will get a shield every 6 seconds. This can affect every friendly target it hits with a cooldown of 6 seconds per target. I do not know if there is a target limit.
Your friendly target must have taken damage for this set to function. The shield will not activate on a friendly target at full health. Transmutation works this way as well.
Your critical chance is important for this set to function. If you have a low crit rate, then you will not get shields as often
SiliconShadow wrote: »Lightspeedflashb14_ESO wrote: »it is not a proc, ...
Nope. It doesn't just mean programmed random occurrence, it can also mean procedure or process, or procedure. The term groups all together.
In this case it means that there has to be an input to produce an output. Even if it is an 100% chance of occurrence. This processing we call a procedure or a function.
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SidewalkChalk5 wrote: »::sigh:: This thread is a bad idea. Now ZOS is going to nerf SPC and Mending. You see, that'll create more "interesting choices"...