I was just thinking... Currently this enchantment deals X Magic Damage and restores Y Stamina. Wouldn't it be slightly more logical and beneficial for the enchant to deal X Physical damage and restore Y Stamina?
I don't really see any reason for this change not to be made. Since the base damage of the enchant deals less damage than Disease and Poison glyphs it would not render the glyph uber strong, but it would definitely make it a viable option for both PvP and PvE since it does give a pretty decent chunk of sustain as well as still doing some damage. Physical damage also doesn't have any status effects, so that's another tradeoff. Most likely, everyone will stick to Poison and Disease glyphs in PvE and PvP respectively, but this would definitely become an option for those who'd prefer the extra little bit of sustain.
Now in terms of the recovery it gives (keep in mind the opposite is true for the Magicka counter part also):
The normal Legendary glyph restores 351 stamina with a cooldown of 5 seconds which is an effective return of 70.2 stamina per second, in other words, 140 recovery.
The Infused Legendary glyph restores 456 stamina with a cooldown of 2.5 seconds which is an effective return of 182.5 stamina per second, in other words 363 recovery. However, due to the GCDs present in the game, its highly unlikely that one would be able to proc this enchant exactly every 2.5 seconds, it would usually be closer to every 3 seconds, which translates into 152 stamina/s or 304 stamina recovery.
So as you can see, the potential recovery from this Glyph is quite huge, however, in terms of the current damage, since its Magic damage, it doesn't scale with neither Mighty nor Precise Strikes nor Piercing, nor any other sources of Weapon Critical Chance and Critical Damage or Physical Penetration, thus causing a pretty big loss of DPS. The Restore Magicka glyph doesn't have this problem with Spell Critical Chance and Critical Damage or Spell Penetration (duh).
So what could be a great enchant option isn't used due to the pretty big loss of DPS compared to Poison or Disease enchants. Like I've said above: if this glyph's damage were to be Physical and not Magic, it would still be doing less DPS than Poison or Disease, due to the simple fact that its base damage is lower than the other two. Same thing goes for Restore Magicka glyph, it does less DPS than Fire, Shock or Frost glyphs.
And after all, its only fair that Stamina builds get to benefit from the Restore Stamina glyph in terms of damage the same way Magicka builds can benefit from the Restore Magicka glyph... Right? So I suggest a simple change to this glyph: instead of dealing X Magic Damage and restoring Y Stamina, it should be changed to dealing X Physical Damage and restore Y Stamina.
@ZOS_GinaBruno
Thoughts?