Intel® Core i5 2300 or AMD FX4350
8GB System RAM
NVIDIA® GeForce® GTX 750 or AMD Radeon™ HD 7850
OrbitStorm wrote: »Current recommended requirements for Morrowind:Intel® Core i5 2300 or AMD FX4350
8GB System RAM
NVIDIA® GeForce® GTX 750 or AMD Radeon™ HD 7850
I'm currently running an AMD FX-6300 and a MSI GTX 950, with 16 GB DDR3 System RAM.
Settings:
- Fullscreen
- 1920x1080
- V-Sync: ON
- Anti-Aliasing: OFF
- Graphics Settings: https://i.imgur.com/68ouUMv.jpg
Frames fluctuate between 30-60, notably dipping lower in cities (e.g. 40-50fps in Vulkhel Guard) but generally anywhere around other players or during inclement weather (i.e. thunderstorms). I've seen posts before that the game suffers from poor optimization but even so, most benchmarks rank my current setup significantly higher than the recommended requirements for the game and I'm struggling on Medium settings. Something seems off here, especially given how erratic the frames are with V-Sync enabled.
Are there any tweaks that can be made that won't cause a huge loss in quality, to get closer to stable 60fps? I'll settle for 50, so long as I'm not getting frequent dips that causes weird stuttering.
Thanks!
EDIT: FWIW, I've noticed when monitoring resource usage that my processor doesn't exceed 60% usage and my GPU hovers around 55-60% usage. Doesn't make much sense to me that my frames are dipping with usage so low.
Your local hardware is irrelevant when you have server lag.
ESO uses a hybrid model with only rudimentary server/client prediction and unfortunately server side lag does affect local fps as a result.
JasonSilverSpring wrote: »Check out the adaptive settings add-on. It will dynamically adjust the draw distance when fps drops. The game is very single core CPU dependent in populated areas. Draw distance has a significant impact on fps in populated areas.
Your local hardware is irrelevant when you have server lag.
ESO uses a hybrid model with only rudimentary server/client prediction and unfortunately server side lag does affect local fps as a result.
DanStartheFirst wrote: »vram limit could be a possibility with a 2gb card
OrbitStorm wrote: »JasonSilverSpring wrote: »Check out the adaptive settings add-on. It will dynamically adjust the draw distance when fps drops. The game is very single core CPU dependent in populated areas. Draw distance has a significant impact on fps in populated areas.
Is there any way to configure the addon to adjust just the draw distance if that is the bottleneck in populated areas? Maybe I overlooked it but after installing it and browsing the settings, I didn't see any way to set that up. It made my graphics significantly worse, even in areas I normally get a stable 60 frames in on high, so it seems to overreach a bit.