NightbladeMechanics wrote: »We should be discussing ways to get casual players and PvE players who already enjoy the game to give PvP a shot and then retain them.
We should be asking ourselves what about the rest of the game PvEers and casuals enjoy, and how we can incorporate those incentives and reward systems into PvP.
NightbladeMechanics wrote: »We should be discussing ways to get casual players and PvE players who already enjoy the game to give PvP a shot and then retain them.
We should be asking ourselves what about the rest of the game PvEers and casuals enjoy, and how we can incorporate those incentives and reward systems into PvP.
I disagree. The PC audience for PVP games is massive. ZOS should stop trying to make PVP appealing to casual PVE players and instead make ESO PVP attractive to gamers who enjoy PVP. If you build it, they will come.
Agrippa_Invisus wrote: »That they can't be bothered to close the two extraneous 7 day campaigns tells you exactly how much care and consideration is placed on Cyrodiil PVP atm.
Autumnhart wrote: »Agrippa_Invisus wrote: »That they can't be bothered to close the two extraneous 7 day campaigns tells you exactly how much care and consideration is placed on Cyrodiil PVP atm.
I don't think that's an oversight. PVDoor going on somewhere else takes the population pressure off Vivec.
Related: "Former Emperor" now rates right up there with "Daedric Lord Slayer"
NightbladeMechanics wrote: »NightbladeMechanics wrote: »We should be discussing ways to get casual players and PvE players who already enjoy the game to give PvP a shot and then retain them.
We should be asking ourselves what about the rest of the game PvEers and casuals enjoy, and how we can incorporate those incentives and reward systems into PvP.
I disagree. The PC audience for PVP games is massive. ZOS should stop trying to make PVP appealing to casual PVE players and instead make ESO PVP attractive to gamers who enjoy PVP. If you build it, they will come.
That would require much more work (time and money) than ZOS is willing to put into PvP -- essentially building a new game as a revenue stream. Let's stick to feasible solutions.
Also why not create new PvPers out of everyone else? We're all people. I don't believe there is a finite portion of the population which is incapable of enjoying PvP play.
NightbladeMechanics wrote: »We should be asking ourselves what about the rest of the game PvEers and casuals enjoy, and how we can incorporate those incentives and reward systems into PvP.
We have recently removed a few bashing and inappropriate comments from this thread. Please keep all discussion civil and constructive.
We have recently removed a few bashing and inappropriate comments from this thread. Please keep all discussion civil and constructive.
I agree that AP are part of the problem. But it's not the "casuals" I see hamster-wheeling the AP farm.NightbladeMechanics wrote: »We should be asking ourselves what about the rest of the game PvEers and casuals enjoy, and how we can incorporate those incentives and reward systems into PvP.
In a lot of ways, that's what they are doing by removing counterplay and modifying combat to where numbers are most often the deciding factor. AP drops like candy from a cheap pinata. Making Cyrodiil more casual friendly with more shiny AP hasn't improved the situation.
kyle.wilson wrote: »We have recently removed a few bashing and inappropriate comments from this thread. Please keep all discussion civil and constructive.
If ZOS devs were as concerned about bugs as they are someone saying a bad word, then maybe some of the bugs would be fixed by now.
Between the poor server performance in Cyrodiil and infinite load screens, I would find it hard to say anyone at ZOS actually cares.
Once again, when the President of ZOS can't be bothered to log onto his forum account, it shows where the priorities are.