frostbreeze wrote: »Drummerx04 wrote: »I went to the future and took this screenshot for you guys.
I sure do look forward to more of this in two weeks. If you can't understand why everyone having essentially free access to the 5 piece shieldbreaker set as part of their normal build is a problem... then I really don't think there is anything for us to discuss.
Shields are strong, but they are an extremely proactive defense, and failing to upkeep it results in death quite often. Now everyone can basically just bypass ALL of your defenses that aren't just raw heals.
this is nothing man.With torugs,even IF fixed, ull get hit by 3k oblivion damage per weave. Thats ludacris.Its like proccing viper on you every 1.4 secs that u cant shield.Good job u nerfed proc sets and gave us something 2xtimes strongers :P The logic is beyond me :P
The logic is quite obvious. Nearly all proc sets were for stamina while we know the devs only play magSorcs. The fact they removed stamina proc sets and introduced a proc set that magicka sorcs can use makes perfect sense.
Septimus_Magna wrote: »Septimus_Magna wrote: »frostbreeze wrote: »Drummerx04 wrote: »I went to the future and took this screenshot for you guys.
I sure do look forward to more of this in two weeks. If you can't understand why everyone having essentially free access to the 5 piece shieldbreaker set as part of their normal build is a problem... then I really don't think there is anything for us to discuss.
Shields are strong, but they are an extremely proactive defense, and failing to upkeep it results in death quite often. Now everyone can basically just bypass ALL of your defenses that aren't just raw heals.
this is nothing man.With torugs,even IF fixed, ull get hit by 3k oblivion damage per weave. Thats ludacris.Its like proccing viper on you every 1.4 secs that u cant shield.Good job u nerfed proc sets and gave us something 2xtimes strongers :P The logic is beyond me :P
The logic is quite obvious. Nearly all proc sets were for stamina while we know the devs only play magSorcs. The fact they removed stamina proc sets and introduced a proc set that magicka sorcs can use makes perfect sense.
And how are mSorc going to shield stack through oblivion dmg every 1.4 seconds? Sorcs will probably suffer the most from Torugs infused oblivion combo because it completely bypasses their shields and they dont have strong heals.
Nah.
The classes that are going to suffer the most are those that rely on block or dodge.
Shields acutally cope best with oblivion dmg because they spread incoming dmg between two pools (shield and hp). That means having shields requires minimal healing compared to a build only working with HP. Shield builds also don´t rely on dmg reduction but have the ability to shield the dmg unmitigated (meaning the dps increase against them is actually not that drastic).
Stamblades are probably going to suffer the most. Their healing is abysmal and they work with dmg avoidance rather than taking and healing. Problem is there is no way to avoid this dmg when it´s used with wall of elements or channeled attacks (they´ll eat 6k dmg passively just from jumping someone who´s aware of them).
Block builds also get hit hard(er than shield builds). They´re usually setup to outheal blocked damage easily. They can´t block this dmg resulting in massive (and i´m talking more than doubled) incoming dps they have to outheal.
It´s worst for medium armor. Then heavyarmor block builds. Then heavyarmor heal (magplar and magblade). Shield builds will adapt the easiest (with magblade being an absolute charm as their whole toolkit counters this kind of spread dmg).
Ranged is always going to have an edge over melee.
I agree with you to some degree. Medium builds will definitly struggle to heal through the oblivion dmg but a lightning/disease enchant combo would probably be harder for them to survive.
ParaNostram wrote: »The magsorc conspiracy takes many forms, "oh the devs clearly play magsorc hurr durr" when people either weren't around for or conveniently forget when magsorcs were nerfed so damned hard that we were free AP in PvP and just kicked from PvE groups.
Also what kind of argument is that? The devs play magsorc? I'm sure they do, and I'm sure they also play stamsorc, magdk stamdk magblade stamblade magden and stamden.
Edit: Magsorcs are not that hard to kill. If you're still having trouble then idk how to break this to you but you might just be bad?
jgruberman wrote: »Forgive the new question... But what is changing between Live and PTS(before fixes) that is making this set so much more better than it currently is? I know it has something to do with Infused enchant? Thanks in advance for clearing it up for Noob over here...
jgruberman wrote: »Forgive the new question... But what is changing between Live and PTS(before fixes) that is making this set so much more better than it currently is? I know it has something to do with Infused enchant? Thanks in advance for clearing it up for Noob over here...