It's not even an Execute though. Sure it gets a measly double damage, but it's not even an execute.I do think it's hilarious that dw gets a damage bonus against CC'd targets but doesn't have a CC available in the skill line. Derp.
Buff Whirling Blades for sure. It really suffers as an AOE due to its small radius. Maybe have it increase the execute scaling by a greater percentage and/or make it deal more damage versus bleeding targets.
You are correct and wrong at the same time.GeorgeBlack wrote: »Can we get a strong PvP utility for DW?
It doesn't have an execute
It doesn't have a gap closer
It doesn't have a CC.
In PvP the only unique and useful skills from DW are Twin Slashes and Blade Cloak.
GeorgeBlack wrote: »
- Why is it that the strongest hitting spammable is a throwing dagger? Is DW a meele weapon or a Marksmans weapon?
- Why not make that useless Whirling Blades morph an Execution skill? It doesn't have to get it's damage output increased, but it can at least function with features that enhance Executions.
- What's the logic behind Dots Twin Slashes/Blade Cloak and DW?
- Am i gonna tank the enemy till he bleeds to death? With 2 daggers?
GeorgeBlack wrote: »Any stamina class can put a lot more pressure with the defensive weapon 1h/S since
it has a gap closer
it has hard CC
it adds debuffs
it gets boosted dps thanks to Animation Cancelling Bash every 0.8 seconds
it offers piece of mind knowing that you can easily go on defense and survive thanks to the shield
than with the supposedly aggressive weapon DW. Isn't DW the ruffians weapon? The killers? The swordmasters?
It has. Whirlwind and Slaughter.GeorgeBlack wrote: »It doesn't have an execute
Bow and staves haven't gap closers too. Not every type of weapons should have everything. Otherwise it ceases to be unique.GeorgeBlack wrote: »It doesn't have a gap closer (Flying Blade doesn't isn't a gap closer, it's a ranged ability that slows. If you don't 'teleport' on the target it's not a Gap Closer)
Read above.GeorgeBlack wrote: »It doesn't have a CC.
Don't forget aoe execute, range ability and good set of passive abilities. Yes, all these are also useful options.GeorgeBlack wrote: »In PvP the only unique and useful skills from DW are Twin Slashes and Blade Cloak.
These questions concern design in general. They can be attributed to everything. This is demagogy.GeorgeBlack wrote: »Why is it that the strongest hitting spammable is a throwing dagger? Is DW a meele weapon or a Marksmans weapon?
Why not make that useless Whirling Blades morph an Execution skill? It doesn't have to get it's damage output increased, but it can at least function with features that enhance Executions.
What's the logic behind Dots Twin Slashes/Blade Cloak and DW?
I'm I gona tank the enemy till he bleeds to death? With 2 daggers' '?
What's with shield holders charging effortlessly (gap close) but good luck catching up to a fleeing enemy even If your weapons are for mobile fighters?
Thanks god you didn't said it is useless crap or some kind ofWell, the answers to the rest of the post will be similar, so I'll just sum up.It has. Whirlwind and Slaughter.GeorgeBlack wrote: »It doesn't have an executeBow and staves haven't gap closers too. Not every type of weapons should have everything. Otherwise it ceases to be unique.GeorgeBlack wrote: »It doesn't have a gap closer (Flying Blade doesn't isn't a gap closer, it's a ranged ability that slows. If you don't 'teleport' on the target it's not a Gap Closer)Read above.GeorgeBlack wrote: »It doesn't have a CC.Don't forget aoe execute, range ability and good set of passive abilities. Yes, all these are also useful options.GeorgeBlack wrote: »In PvP the only unique and useful skills from DW are Twin Slashes and Blade Cloak.These questions concern design in general. They can be attributed to everything. This is demagogy.GeorgeBlack wrote: »Why is it that the strongest hitting spammable is a throwing dagger? Is DW a meele weapon or a Marksmans weapon?
Why not make that useless Whirling Blades morph an Execution skill? It doesn't have to get it's damage output increased, but it can at least function with features that enhance Executions.
What's the logic behind Dots Twin Slashes/Blade Cloak and DW?
I'm I gona tank the enemy till he bleeds to death? With 2 daggers' '?
What's with shield holders charging effortlessly (gap close) but good luck catching up to a fleeing enemy even If your weapons are for mobile fighters?
DW is currently in a good state. DW is powerful type of weapons with many advantages (AOE execute, DOTs, healing, passives, 2-pieces). There are lots of PVE and PVP builds based on DW. So I see no reason to change it in any way ASAP. Maybe some minor changes in the next patch or later. Namely, when there are real reasons for buff/nerf it.
DW isn't bad, but it's quite underpowered compared to 2H in PvP.
The skills themselves aren't bad (Shrouded Daggers is actually one of the best PvP skills in game, not many people realize this), but passives are *very* underwhelming compared to 2H, as most of them affect DW skills only.
Here's a quick comparison between the passives:
2H
Forceful - always useful
Heavy Weapons - always useful
Balanced Blade - only affects 2H
Follow Up - always useful
Battle Rush - always useful
DW
Slaughter - only affects DW
Dual Wield Expert - always useful
Controlled Fury - only affects DW
Ruffian - only affects DW
Twin Blade And Blunt - always useful
So, as you can see, 2H has 4 passives which are useful when you're using mostly class abilities, while DW has only 2.
With Nirnhoned trait, 2H will also get you 40 more weapon damage (compared to Nirnhoned/Sharpened DW).
Downside of 2H is that you'll have one set bonus less, so if that set bonus were weapon damage for instance, that'd mean you "lose" 89 weapon dmg by slotting 2H, but gain two useful passives.
I think ZOS should consider making some of the DW passives affect all skills, rather than just DW ones - though it might be hard to balance with PvE.
The most efficient change I think would be making Ruffian affect all skills, as bosses and most trial mobs can't be CC'd anyway - but I wonder if giving DW more burst dmg is necessary.
Perhaps one of the passives could be given an additional healing/sustain related bonus?
Just some thoughts.
I'd also love to see Rally as a Fighters Guild skill, so stamina builds aren't pigeonholed into slotting 2H for the only available instant heal (Stam Wardens are an exception).
GeorgeBlack wrote: »Flying dagger is such a go-to skill when in combat that I hate it. Seriously if it wasn't for Maj Brutality I wouldn't slot it. If I wanted range I would use a Bow, not throw knives.
Bursting time? As if ima use Flurry. The enemy can roll dodge/block before the strong hit. Better throw a dagger...
Flying dagger should have its damage increased at maximum distance and decreased at close range.
The AoE should be a 25-30% execution with 100% dmg increase and WORK just like the other executions do (Sheer Venom yo..).
Twin Slashes should have a shorter bleed duration with stronger bleed damage. Make it more DWlder. It's an agro weapon for Petes sake. I don't have a shield to protect me. I'm not a tank. By the time the enemy takes the full Dot dmg, he killed me.
Equip a shield+1h you'll say?? Then why the hell don't I equip Rally instead of Twin Slashes anyways???
Come on ZOS. Make DW more aggro.
GeorgeBlack wrote: »DW is being used as a stats weapon for every stamina build.
Which class abilities would you remove to add DW?
Why would you go DW/BOW instead of 2h+Bow or 1h/s+ Bow?
Why would you go DW+1h/S over 2h+1h/S?
Why would you go DW+1h/s over front back 1h/s?
Only to use its 2 item bonus and passive dmg boost. Nothing else.
Do you think that a weapon like that should be used in such a way?
I don't want to bother with quoting again, so I'll just answer every lineGeorgeBlack wrote: »You just listed the active and passive abilities of DW. That's all you did.
Btw. Get 5p Sheer Venom. Proc the poison dmg with DW and then come tell me it has an execute.
Useless post.
90% Of DW abilities don't get slotted in PvP. That's my point. What's yours? That any changes to this skill line will make it overperforming?
That it will erase 1h/S and 2h from stamina builds if it gets a utility? What's your input? Status quo again? It needs a major change. Not minor stats changes if and when.