Changes are out, resource management is what it is. After playing with the game, I really think a huge improvement would be to decrease the cast time of heavy attacks and no other changes to heavy attacks in general. If we're forced to heavy attack in a combat intensive game, the least it should feel is combat intensive. When I'm fighting mobs with winding up heavy attack, I'm getting slugged in the face for what feels like minutes does not feel intensive or fun, it feels really slow and like a chore. I think, if you decrease the attack time for heavy attacks while keeping the same amount of resource return and attack, it'll make the game feel a lot better.
Edited by The_Undefined on June 4, 2017 4:11PM