"- Blocking (strategically)
- Dodge rolling (strategically)
- Damage shield (pretty much spammable)"
lollllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll
...or u make ONE or u make other. Combat end and u is death!
Its absurd the diference. GAME need change about it.
Can't even decipher what you are trying to say.
Nonetheless, here are some hints:
- 1 pc Bloodpsawn for stam regen
- Stam regen glyph
- Amberplasm for 300 stamina AND 300 magicka regen for 5th piece bonus (locked behind a paywall which is why I don't use it personally)
- Wear 5/1/1 for Undaunted Mettle passive to increase max stamina (and other stats)
- Ice Staff blocking consumes magicka and provides blocking mitigation almost on par with s+b
- Shadow Dancer is a magicka set that also gives stamina regen
Again, magicka users don't need the exact same damage mitigation mechanics as stamina uses have. However, there is nothing stopping you from building for stamina regen into a magicka build. Plus magicka uses have access to damage shields and ice staff.
I think that either can be played to an equal status and has their own strengths and weaknesses. A magblade can be a monster in a 1v1, but open world he might have issues with survival. MagSorcs are fine. You like your Mdk. Mtemplars seem ok, but are the easier class to fight for me.
I find stamblades the be the easiest damage to block/deal with right now. Most have the same pattern of laying Incap's down. They seem to need Troll King, so damage is lower. The dodge roll spam is annoying. Well-fitted/tumbling might be a little op?
Stamtemplars seems pretty good still. I don't feel like they can lay as much damage down on the PotL (Power of the Light) without going defensive. Stopping the damage before it stops seems to be the way to do it, especially against DoT/PotL builds.
StamDKs have the best resource management. They can run heavy and dps pretty easily. I find most are using Proc sets. Also look out for Debuff builds. This has the potential to be a long fight.
StamSorcs have good resource management as most will run dark deal, but it's easily bashable. Most people have issues bashing them, but it's a timing thing. You have to wait a second, then bash at the END of the animation. If you bash too early and "miss" the timing, you will not be able to bash again to stop the dark deal. You get one shot at it. You're probably going to be getting Dizzying Swing (RIP WB) spammed. Get really close or get some distance and keep moving. You have to DPS them to get the Dizzying Swings to stop. If you see a long, drawn out heavy attack coming, hold block because it's gonna be a dawnbreaker.
Good Luck!
Magicka dps is overall vastly superior for raid v raid/medium group play. So much so stamina dps has pratically no place in anything bigger than a group of 8 besides being a rapids/caltrops provider.
Stamina dps has strong advantages in 1v1, ganking and very small group play though magicka can be viable option if built right.
In my opinion stamina needs to be buffed just slightly so it can compete in raid v raid again. Not a huge buff. Frankly I find the balance to be acceptable enough right now. My Stamplar is for battlegrounds and running solo. My mag DK is for raid v raid large scale PvP.
For PvE? Stamina is no longer as bad as you think it is. They were buffed in Morrowind, mostly in the form of Magicka nerfs. With an organized raid group and the correct raid composition, Stamina builds should put out insane DPS that surpasses Magicka by more than a little, though this would mainly apply to boss fights (aka single target DPS as a whole) and would require them to be in melee range.
For PvP Stamina is stronger in general, but cannot compete in zerg fights. Magicka offers the Destro Ult and Negates.... you simply cannot beat that
Magicka Sorcerers in particular are bound to be prevalent because they provide both of those Ultimates at a reduced cost via passive and can Streak around for high mobility in laggy situations. Plus Magicka characters have damage shields that become quite powerful, especially because of the CP system and how AoE Caps mitigate their damage taken in ball groups. They're simply suited well to survive in severe lag.
Joy_Division wrote: »The smMagicka dps is overall vastly superior for raid v raid/medium group play. So much so stamina dps has pratically no place in anything bigger than a group of 8 besides being a rapids/caltrops provider.
Stamina dps has strong advantages in 1v1, ganking and very small group play though magicka can be viable option if built right.
In my opinion stamina needs to be buffed just slightly so it can compete in raid v raid again. Not a huge buff. Frankly I find the balance to be acceptable enough right now. My Stamplar is for battlegrounds and running solo. My mag DK is for raid v raid large scale PvP.
For PvE? Stamina is no longer as bad as you think it is. They were buffed in Morrowind, mostly in the form of Magicka nerfs. With an organized raid group and the correct raid composition, Stamina builds should put out insane DPS that surpasses Magicka by more than a little, though this would mainly apply to boss fights (aka single target DPS as a whole) and would require them to be in melee range.
For PvP Stamina is stronger in general, but cannot compete in zerg fights. Magicka offers the Destro Ult and Negates.... you simply cannot beat that
Magicka Sorcerers in particular are bound to be prevalent because they provide both of those Ultimates at a reduced cost via passive and can Streak around for high mobility in laggy situations. Plus Magicka characters have damage shields that become quite powerful, especially because of the CP system and how AoE Caps mitigate their damage taken in ball groups. They're simply suited well to survive in severe lag.
I wish the PvE folks would get their meta story straight and make it crystal clear to the community and the developers. On the PTS notes i still saw the same prominent lobbyists argue that stam was still "useless" and now all of a sudden before the official release of Morrowind, stam is all of a sudden OK?
Quite frankly I don't know who to believe anymore, but I do know that the hyperbole throw around on these forums by subjective people do not help at all; if anything they muddle the issue because no mater how much they insist otherwise, the balance is not nearly as divergent as they claim it to be.
As far as the OP, I think it is fair to say that stam has advantages and disadvantages, whether or not it is better than magicka depends on the situation. In general I think the smaller the scale of the fight, the more potential stam has to shine; it generally has quicker burst damage and is more elusive. In the sort of huge scale battles ZoS originally advertsied the game, mobility and single target burst, while still important in individual engagements, become less relevant as numbers will trump all.
Joy_Division wrote: »The smMagicka dps is overall vastly superior for raid v raid/medium group play. So much so stamina dps has pratically no place in anything bigger than a group of 8 besides being a rapids/caltrops provider.
Stamina dps has strong advantages in 1v1, ganking and very small group play though magicka can be viable option if built right.
In my opinion stamina needs to be buffed just slightly so it can compete in raid v raid again. Not a huge buff. Frankly I find the balance to be acceptable enough right now. My Stamplar is for battlegrounds and running solo. My mag DK is for raid v raid large scale PvP.
For PvE? Stamina is no longer as bad as you think it is. They were buffed in Morrowind, mostly in the form of Magicka nerfs. With an organized raid group and the correct raid composition, Stamina builds should put out insane DPS that surpasses Magicka by more than a little, though this would mainly apply to boss fights (aka single target DPS as a whole) and would require them to be in melee range.
For PvP Stamina is stronger in general, but cannot compete in zerg fights. Magicka offers the Destro Ult and Negates.... you simply cannot beat that
Magicka Sorcerers in particular are bound to be prevalent because they provide both of those Ultimates at a reduced cost via passive and can Streak around for high mobility in laggy situations. Plus Magicka characters have damage shields that become quite powerful, especially because of the CP system and how AoE Caps mitigate their damage taken in ball groups. They're simply suited well to survive in severe lag.
I wish the PvE folks would get their meta story straight and make it crystal clear to the community and the developers. On the PTS notes i still saw the same prominent lobbyists argue that stam was still "useless" and now all of a sudden before the official release of Morrowind, stam is all of a sudden OK?
Quite frankly I don't know who to believe anymore, but I do know that the hyperbole throw around on these forums by subjective people do not help at all; if anything they muddle the issue because no mater how much they insist otherwise, the balance is not nearly as divergent as they claim it to be.
As far as the OP, I think it is fair to say that stam has advantages and disadvantages, whether or not it is better than magicka depends on the situation. In general I think the smaller the scale of the fight, the more potential stam has to shine; it generally has quicker burst damage and is more elusive. In the sort of huge scale battles ZoS originally advertsied the game, mobility and single target burst, while still important in individual engagements, become less relevant as numbers will trump all.
CatchMeTrolling wrote: »Stam is better overall I'd say but magicka is king in cyrodiil. By king I mean in zerg v zerg settings which is what cyrodiil mostly consists of.
Small scale, solo, 1v1 open world engagements belong to stam. While zerg v zerg and zerg wiping capability belongs to magic.
It's yin & yang really both can't have it all , could you really imagine how over the top stam would be if they could access the same tools as magicka & vice versa.
The biggest disparity between Stamina and Magicka builds is often overlooked. It is that the following functions, with one exception, are Stamina only:
- sneak/stealth
- sprint
- bash
- roll dodge
- block (except for ice staves)
In a game with a strategic limitation of 5 ability and 1 ultimate slots per bar and only 2 bars (except for sorc), this makes building and playing Stamina characters *much* easier.
This advantage was somewhat offset when there were few Stamina class abilities and ultimates, but this is no longer true. Even in groups, Stamina builds are easier to play, can hit harder, have better mobility and are less constrained by CC.
Serious, my set not is so bad: Seducer, Molag, torug and i cant block nothing (im templar magic in my main). Or i choice block, or roll, or... just it, after 3 secound's i die cause any gime a reverse slash or that skill from NB to make me crazy
I really think, ESO need more balance, a bit more stam to mag and mag to stam build.