Rohamad_Ali wrote: »Why are the keeps undefended ? Playing the map is what Cyrodiil is designed around , not sitting at one outpost and farming AP while losing castles and home keeps . It's good they added incentive to play the campaign . When you rewards players for sitting in one spot more then the people trying to win the campaign objective , you just create a community of AP farmers that fight for top spot until a desirable gets highs enough AP to push for Emp . That is so old .
There is no incentive for a guild to even claim a keep and so no one does.
Keeps should be meaningful.
Waffennacht wrote: »A defense should be worth far more than a capture
It should just be divided among everyone, instead of giving everyone a flat value....
This. Don't reward zergballing resources.
Additionally, I do like the AP cooldown, but feel it should be per player. So a player can't get o-ticks more often than every 5 minutes, regardless of what towns/resources/keeps they are taking.
I disagree, I solo resources at enemy home keeps a lot because it's a good way to get small scale fights, but if no one shows up at the first resource and I take a second or third, i shouldn't be punished and get no AP when I'm helping my alliance by cutting off enemy fast travel through that keep.
Waffennacht wrote: »A defense should be worth far more than a capture