It's really easy for me to be up in arms about the changes coming with this update, as resource management is already pretty difficult for me as a bosmer magicka nightblade. I can't imagine how much more difficult this is going to be in update 14. However, one thing I never thought about was how much more likely I will be able to compete with other classes who are able to really exploit the current system for resource management. I am wondering if maybe, at least in PvP, it will be easier possible to kill people who seem to be have found a way to have unlimited resources. The concept of unlimited resources shouldn't exist, granted renewing them should be possible, and from that perspective I want to embrace the changes that ZOS is bringing in; I still worry that all of these changes are solely for the benefit of making the warden class seem more desirable, or necessary.
One other thing I am trying to see as a positive is that these changes will encourage people to be much more selective about how they build their character, and it should be impossible to be excellent at everything. No one should be able to be excellent at everything, otherwise there is no balance. There should be benefits as well as consequences when making a decision in your build; people should readily accept that, it's what makes RPGs so fun, choosing your role.
Well, what do you think? Am I just in denial, and making excuses for these changes? Or are there some real benefits we could see from these changes, some benefits to balancing that a lot of us have asked for for a long time.
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself." - George Bernard Shaw