The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
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Prosperous Made Useful - Reduce Skill Costs

Turelus
Turelus
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The Prosperous trait right now is worthless and hated, players are looking for new ways sustain.

Why not fix two issues at once? The trade off would be the loss of damage or other benefits from Divines/Infused/Impen.

It would need to be a value which wasn't overshadowed by Divines + Regen Mundas to remain competitive.
@Turelus - EU PC Megaserver
"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Xvorg
    Xvorg
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    they should take back prosperous and give us weighted back...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • acw37162
    acw37162
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    From useless to mandatory overnight.
  • Turelus
    Turelus
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    acw37162 wrote: »
    From useless to mandatory overnight.
    Not if balanced well.

    Hit the spot where players can choose between armour reduction, glyph reduction or regeneration so more builds can evolve by handling their cost sustain in different ways
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • GallantGuardian
    GallantGuardian
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    Honesstly I wish they'd give us more of a reason to take multiple traits and not just all of one or a mix or just two
  • Zvorgin
    Zvorgin
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    Honesstly I wish they'd give us more of a reason to take multiple traits and not just all of one or a mix or just two

    Traits could have different impacts on different armor types perhaps, but that would still lead to light wearers, medium wearers and heavy wearers wanting similar traits within their armor groups, but at least some of the worthless traits could be made useful somewhere to someone.

    Replacing prosperous with a cost reduction could be good, make it 1, 1.25, 1.5 or 2% based on the quality of the item. Max reduction is 14% on legendary pieces which isn't overkill and you are giving up a lot to get it.
  • NightbladeMechanics
    NightbladeMechanics
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    As long as damage remains as high as it is, impen will be mandatory in pvp.

    Maybe damage levels will fall next patch as people build more sustain, maybe they won't as people shift back to preferring medium and light armor. We will have to see.
    Edited by NightbladeMechanics on April 27, 2017 7:49PM
    Kena
    Legion XIII
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    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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  • Borvath
    Borvath
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    I have some ideas,
    Training can reduce the cost of your skills by X% (or just the cost of weapon and armor skills) in addition to experience increase, becouse you train with weapon and armour.
    Prosperous can increase the resource pools stamina/magicka/health by X% (or just the stamina/health/magicka gain from that item) in addition to gold gain increase, becouse having a lot of resources is being a prosperous.
    These will make them like impenetrable, because impenetrable has a combat benefit (critical resistance) and a non-combat benefit (reduced durability loss).
    Training and prosperous can also be merged and a new effect can be added like how inpenatreble (only critical resistance) merged with the old effect of sturdy (reduced durability loss) and sturdy gained a new effect (reduced Block cost).
    The percentages of the additions I want doesn't need to be high, but something has to be done. If there isn't going to be an addition, atleast their numbers should be increased, especialy the prosperous trait needs to be buffed.
    Sorry for my English.
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