Omg so much wrong information
Direct damage is EVERYTHING that delivers damage with a single hit. Ranged attacks and magic included, even daedric curse for example. It's not a melee exclusive thing.
I'm guessing it's bugged at the moment since so many weird skills are affected.
And Sweeps is not Direct or DoT, it's a channel.
Omg so much wrong information
Direct damage is EVERYTHING that delivers damage with a single hit. Ranged attacks and magic included, even daedric curse for example. It's not a melee exclusive thing.
Not true, I suppose.
Bloodthorn set doesn't proc off Jabs, Radiant, initial hit of Backlash (which looks like absolutely direct damage).
Zenimax should explain damage types really like they explained animation cancel with diagrams. Now everything is a mess. We have so many different categories: projectiles of 4 types, beam, channels, DoTs, aoe's, direct, cast-time...
@ZOS_GinaBruno
Omg so much wrong information
Direct damage is EVERYTHING that delivers damage with a single hit. Ranged attacks and magic included, even daedric curse for example. It's not a melee exclusive thing.
Not true, I suppose.
Bloodthorn set doesn't proc off Jabs, Radiant, initial hit of Backlash (which looks like absolutely direct damage).
Zenimax should explain damage types really like they explained animation cancel with diagrams. Now everything is a mess. We have so many different categories: projectiles of 4 types, beam, channels, DoTs, aoe's, direct, cast-time...
@ZOS_GinaBruno
Jabs is and has always been, a channel aka a damage over time effect as considered by the game engine.
IzakiBrotherSs wrote: »There are only 2 categories: Direct damage and Damage over time.
Damage over time is anything that deals damage over a set period of time (duh) including channels (i.e. Jabs, Jesus Beam, Soul Assault, Rapid Strikes, Endless hail, Liquid lightning, Wall of Elements). Basically lingering damage.
Direct damage is basically the opposite. Its immediate damage (i.e. Force Pulse, Pulsar, Funnel Health, Whip, Sap Essence, Steel Tornado) but can include a cast time (i.e. Dizzy Swing, hard cast Frags, Dark Flare). All initial hits of damage over time are always direct damage (first tick of Liquid Lightning, WoE, Caltrops, Rending Slashes, Jabs, Rapids Strikes)
Both of these categories can be AOE or ST.
I suck at explaining stuff
IzakiBrotherSs wrote: »There are only 2 categories: Direct damage and Damage over time.
Damage over time is anything that deals damage over a set period of time (duh) including channels (i.e. Jabs, Jesus Beam, Soul Assault, Rapid Strikes, Endless hail, Liquid lightning, Wall of Elements). Basically lingering damage.
Direct damage is basically the opposite. Its immediate damage (i.e. Force Pulse, Pulsar, Funnel Health, Whip, Sap Essence, Steel Tornado) but can include a cast time (i.e. Dizzy Swing, hard cast Frags, Dark Flare). All initial hits of damage over time are always direct damage (first tick of Liquid Lightning, WoE, Caltrops, Rending Slashes, Jabs, Rapids Strikes)
Both of these categories can be AOE or ST.
I suck at explaining stuff
If it was like you said, first tick of aoe's would procc Bloodthorn set bonus.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »There are only 2 categories: Direct damage and Damage over time.
Damage over time is anything that deals damage over a set period of time (duh) including channels (i.e. Jabs, Jesus Beam, Soul Assault, Rapid Strikes, Endless hail, Liquid lightning, Wall of Elements). Basically lingering damage.
Direct damage is basically the opposite. Its immediate damage (i.e. Force Pulse, Pulsar, Funnel Health, Whip, Sap Essence, Steel Tornado) but can include a cast time (i.e. Dizzy Swing, hard cast Frags, Dark Flare). All initial hits of damage over time are always direct damage (first tick of Liquid Lightning, WoE, Caltrops, Rending Slashes, Jabs, Rapids Strikes)
Both of these categories can be AOE or ST.
I suck at explaining stuff
If it was like you said, first tick of aoe's would procc Bloodthorn set bonus.
Then the set is bugged, because all of those things I mentionned proc either Selene or Scathing Mage.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »There are only 2 categories: Direct damage and Damage over time.
Damage over time is anything that deals damage over a set period of time (duh) including channels (i.e. Jabs, Jesus Beam, Soul Assault, Rapid Strikes, Endless hail, Liquid lightning, Wall of Elements). Basically lingering damage.
Direct damage is basically the opposite. Its immediate damage (i.e. Force Pulse, Pulsar, Funnel Health, Whip, Sap Essence, Steel Tornado) but can include a cast time (i.e. Dizzy Swing, hard cast Frags, Dark Flare). All initial hits of damage over time are always direct damage (first tick of Liquid Lightning, WoE, Caltrops, Rending Slashes, Jabs, Rapids Strikes)
Both of these categories can be AOE or ST.
I suck at explaining stuff
If it was like you said, first tick of aoe's would procc Bloodthorn set bonus.
Then the set is bugged, because all of those things I mentionned proc either Selene or Scathing Mage.
Funny Degree of mess is rising
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »There are only 2 categories: Direct damage and Damage over time.
Damage over time is anything that deals damage over a set period of time (duh) including channels (i.e. Jabs, Jesus Beam, Soul Assault, Rapid Strikes, Endless hail, Liquid lightning, Wall of Elements). Basically lingering damage.
Direct damage is basically the opposite. Its immediate damage (i.e. Force Pulse, Pulsar, Funnel Health, Whip, Sap Essence, Steel Tornado) but can include a cast time (i.e. Dizzy Swing, hard cast Frags, Dark Flare). All initial hits of damage over time are always direct damage (first tick of Liquid Lightning, WoE, Caltrops, Rending Slashes, Jabs, Rapids Strikes)
Both of these categories can be AOE or ST.
I suck at explaining stuff
If it was like you said, first tick of aoe's would procc Bloodthorn set bonus.
Then the set is bugged, because all of those things I mentionned proc either Selene or Scathing Mage.
Funny Degree of mess is rising
Does it really surprise you?
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »There are only 2 categories: Direct damage and Damage over time.
Damage over time is anything that deals damage over a set period of time (duh) including channels (i.e. Jabs, Jesus Beam, Soul Assault, Rapid Strikes, Endless hail, Liquid lightning, Wall of Elements). Basically lingering damage.
Direct damage is basically the opposite. Its immediate damage (i.e. Force Pulse, Pulsar, Funnel Health, Whip, Sap Essence, Steel Tornado) but can include a cast time (i.e. Dizzy Swing, hard cast Frags, Dark Flare). All initial hits of damage over time are always direct damage (first tick of Liquid Lightning, WoE, Caltrops, Rending Slashes, Jabs, Rapids Strikes)
Both of these categories can be AOE or ST.
I suck at explaining stuff
If it was like you said, first tick of aoe's would procc Bloodthorn set bonus.
Then the set is bugged, because all of those things I mentionned proc either Selene or Scathing Mage.
Funny Degree of mess is rising
Does it really surprise you?
I keep my best hopes in my heart. Zos won't crash it so easily!
Omg so much wrong information
Direct damage is EVERYTHING that delivers damage with a single hit. Ranged attacks and magic included, even daedric curse for example. It's not a melee exclusive thing.
Not true, I suppose.
Bloodthorn set doesn't proc off Jabs, Radiant, initial hit of Backlash (which looks like absolutely direct damage).
Zenimax should explain damage types really like they explained animation cancel with diagrams. Now everything is a mess. We have so many different categories: projectiles of 4 types, beam, channels, DoTs, aoe's, direct, cast-time...
@ZOS_GinaBruno
Jabs is and has always been, a channel aka a damage over time effect as considered by the game engine.
I know, but people here claim it scales of this CP too.
Your curse is, I guess, similar to Backlash and shouldn't get benefit from Master-at-Arms but should from Thaumaturgy. Meanwhile both Curse and Backlash do a single, direct delayed damage. That's why I really want devs to shed the light on this muddy CP.
So class skills are classed as direct damage even magicka based? eg first hit of vampires bane, dark flare.
It was mentioned above 'weapon physically contacting a target' is that not a fact? I am confused lol
Grumble_and_Grunt wrote: »The introduction of this star just doesn't even make sense given their intentions to reduce the potency of the CP system and bring dmg down.
Kinda sad to see it even implemented. What's the point of increasing the diminishing returns of the other stars to give us a new dmg orientated star to put those lost points into?
Grumble_and_Grunt wrote: »The introduction of this star just doesn't even make sense given their intentions to reduce the potency of the CP system and bring dmg down.
Kinda sad to see it even implemented. What's the point of increasing the diminishing returns of the other stars to give us a new dmg orientated star to put those lost points into?
NightbladeMechanics wrote: »Direct damage is any damage minus ground aoes or dot ticks after the first.
Integral1900 wrote: »Anything that involves a weapon physically contacting a target, so staffs don't count, really looking forward to these changes
Just tested it and Master-at-Arms increases the damage of :
- Puncturing Sweep
- Radial Sweep (Initial Damage & DoT)
- Nova
- Sun Fire (Initial Damage & DoT)
- Eye of the Storm
- Wall of Elements
- Elemental Touch (Initial Damage & DoT)
- Meteor (Initial Damage & DoT)
- Mystic Orb
- and more I couldn't test because I don't have enough time
(Un)Surprisingly, it doesn't increase Radiant Oppression's damage.
Currently writing a ticket.
@ZOS_GinaBruno
Just tested it and Master-at-Arms increases the damage of :
- Puncturing Sweep
- Radial Sweep (Initial Damage & DoT)
- Nova
- Sun Fire (Initial Damage & DoT)
- Eye of the Storm
- Wall of Elements
- Elemental Touch (Initial Damage & DoT)
- Meteor (Initial Damage & DoT)
- Mystic Orb
- and more I couldn't test because I don't have enough time
(Un)Surprisingly, it doesn't increase Radiant Oppression's damage.
Currently writing a ticket.
@ZOS_GinaBruno
obviously its broken...
Omg so much wrong information
Direct damage is EVERYTHING that delivers damage with a single hit. Ranged attacks and magic included, even daedric curse for example. It's not a melee exclusive thing.
Not true, I suppose.
Bloodthorn set doesn't proc off Jabs, Radiant, initial hit of Backlash (which looks like absolutely direct damage).
Zenimax should explain damage types really like they explained animation cancel with diagrams. Now everything is a mess. We have so many different categories: projectiles of 4 types, beam, channels, DoTs, aoe's, direct, cast-time...
@ZOS_GinaBruno
Jabs is and has always been, a channel aka a damage over time effect as considered by the game engine.