The hell are you even talking about? This reply isn't relevant to any single point I brought up.Uriel_Nocturne wrote: »Because the Gods forbid there be choices of Skills to use as a Healer.dimensional wrote: »starlizard70ub17_ESO wrote: »dimensional wrote: »Also why does the winter's embrace have a heal when they already have an entire skill line with literally nothing but heals? This is extremely stupid:
Arctic Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds.
You forgot this part, "Enemies in the area will take Frost Damage every 2 seconds over 10 seconds." it heals you and damages enemies. It's still redundant I'll agree.
It's kinda like Mal Damba in Paladins. Skill called Gourd- He throws snake juice as an AoE on the floor. That juice hurts enemies at the same time as healing friends.
Doesn't matter, extremely redundant when they have a literal entire skill line full of heals. If they didn't have that, then it would be fine.
Which btw, I think having an entire skill line with nothing but heals is a problem in itself. Even the templar's healing line has a few non-heal skills. It's just ridiculous, no one needs that many different heal skills even if they have extremely minor differences. Disappointed with that skill line in general.
Nope, this guy thinks that cookie-cutter builds with everyone running the same exact Skill loadouts is the only way to go...
Sheesh...
dimensional wrote: »starlizard70ub17_ESO wrote: »dimensional wrote: »Also why does the winter's embrace have a heal when they already have an entire skill line with literally nothing but heals? This is extremely stupid:
Arctic Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds.
You forgot this part, "Enemies in the area will take Frost Damage every 2 seconds over 10 seconds." it heals you and damages enemies. It's still redundant I'll agree.
It's kinda like Mal Damba in Paladins. Skill called Gourd- He throws snake juice as an AoE on the floor. That juice hurts enemies at the same time as healing friends.
Doesn't matter, extremely redundant when they have a literal entire skill line full of heals. If they didn't have that, then it would be fine.
Which btw, I think having an entire skill line with nothing but heals is a problem in itself. Even the templar's healing line has a few non-heal skills. It's just ridiculous, no one needs that many different heal skills even if they have extremely minor differences. Disappointed with that skill line in general.
Templars Restoring life is mainly heals or buffs, haven't played in a bit on my for combat but I am sure it is like that. And with that there are resto staff heals. Call me old fashion but I like to give (and take all the healing I can)! The big healing circle templar skill(that also purifies), the hand clapping one where you can now run fast, the Breath of Life(now i replace with healing ward) The rune that gives def and ups my healing, and its ulti I now replace with resto staff ulti. For resto staff so many here too! Regen -mutagem and rapid regen both great! Combat Prayer is super awesome and i never not have it. Springs is a given and healing ward too and on my sorc healer ised the one too that instant casts health steal.
So redundant? Maybe, but it is heals! Don't you want to live? Like Savos Aren said, "What you learn here will last you a lifetime. Several, if you're talented."
dimensional wrote: »dimensional wrote: »starlizard70ub17_ESO wrote: »dimensional wrote: »Also why does the winter's embrace have a heal when they already have an entire skill line with literally nothing but heals? This is extremely stupid:
Arctic Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds.
You forgot this part, "Enemies in the area will take Frost Damage every 2 seconds over 10 seconds." it heals you and damages enemies. It's still redundant I'll agree.
It's kinda like Mal Damba in Paladins. Skill called Gourd- He throws snake juice as an AoE on the floor. That juice hurts enemies at the same time as healing friends.
Doesn't matter, extremely redundant when they have a literal entire skill line full of heals. If they didn't have that, then it would be fine.
Which btw, I think having an entire skill line with nothing but heals is a problem in itself. Even the templar's healing line has a few non-heal skills. It's just ridiculous, no one needs that many different heal skills even if they have extremely minor differences. Disappointed with that skill line in general.
Templars Restoring life is mainly heals or buffs, haven't played in a bit on my for combat but I am sure it is like that. And with that there are resto staff heals. Call me old fashion but I like to give (and take all the healing I can)! The big healing circle templar skill(that also purifies), the hand clapping one where you can now run fast, the Breath of Life(now i replace with healing ward) The rune that gives def and ups my healing, and its ulti I now replace with resto staff ulti. For resto staff so many here too! Regen -mutagem and rapid regen both great! Combat Prayer is super awesome and i never not have it. Springs is a given and healing ward too and on my sorc healer ised the one too that instant casts health steal.
So redundant? Maybe, but it is heals! Don't you want to live? Like Savos Aren said, "What you learn here will last you a lifetime. Several, if you're talented."
I'd rather have a lot of different skills than 6 heals with minor variations or buffs, but that's just me. It seems like a tragic waste of skill line real estate to have all of your active skills be essentially a heal with something extra added.
dimensional wrote: »dimensional wrote: »starlizard70ub17_ESO wrote: »dimensional wrote: »Also why does the winter's embrace have a heal when they already have an entire skill line with literally nothing but heals? This is extremely stupid:
Arctic Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds.
You forgot this part, "Enemies in the area will take Frost Damage every 2 seconds over 10 seconds." it heals you and damages enemies. It's still redundant I'll agree.
It's kinda like Mal Damba in Paladins. Skill called Gourd- He throws snake juice as an AoE on the floor. That juice hurts enemies at the same time as healing friends.
Doesn't matter, extremely redundant when they have a literal entire skill line full of heals. If they didn't have that, then it would be fine.
Which btw, I think having an entire skill line with nothing but heals is a problem in itself. Even the templar's healing line has a few non-heal skills. It's just ridiculous, no one needs that many different heal skills even if they have extremely minor differences. Disappointed with that skill line in general.
Templars Restoring life is mainly heals or buffs, haven't played in a bit on my for combat but I am sure it is like that. And with that there are resto staff heals. Call me old fashion but I like to give (and take all the healing I can)! The big healing circle templar skill(that also purifies), the hand clapping one where you can now run fast, the Breath of Life(now i replace with healing ward) The rune that gives def and ups my healing, and its ulti I now replace with resto staff ulti. For resto staff so many here too! Regen -mutagem and rapid regen both great! Combat Prayer is super awesome and i never not have it. Springs is a given and healing ward too and on my sorc healer ised the one too that instant casts health steal.
So redundant? Maybe, but it is heals! Don't you want to live? Like Savos Aren said, "What you learn here will last you a lifetime. Several, if you're talented."
I'd rather have a lot of different skills than 6 heals with minor variations or buffs, but that's just me. It seems like a tragic waste of skill line real estate to have all of your active skills be essentially a heal with something extra added.
Yeah whatever floats your boat really! So many combinations, anyone can play how they like!
Sure I did. You don't even know what you responded to.dimensional wrote: »The hell are you even talking about? This reply isn't relevant to any single point I brought up.Uriel_Nocturne wrote: »Because the Gods forbid there be choices of Skills to use as a Healer.dimensional wrote: »starlizard70ub17_ESO wrote: »dimensional wrote: »Also why does the winter's embrace have a heal when they already have an entire skill line with literally nothing but heals? This is extremely stupid:
Arctic Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds.
You forgot this part, "Enemies in the area will take Frost Damage every 2 seconds over 10 seconds." it heals you and damages enemies. It's still redundant I'll agree.
It's kinda like Mal Damba in Paladins. Skill called Gourd- He throws snake juice as an AoE on the floor. That juice hurts enemies at the same time as healing friends.
Doesn't matter, extremely redundant when they have a literal entire skill line full of heals. If they didn't have that, then it would be fine.
Which btw, I think having an entire skill line with nothing but heals is a problem in itself. Even the templar's healing line has a few non-heal skills. It's just ridiculous, no one needs that many different heal skills even if they have extremely minor differences. Disappointed with that skill line in general.
Nope, this guy thinks that cookie-cutter builds with everyone running the same exact Skill loadouts is the only way to go...
Sheesh...
dimensional wrote: »Also why does the winter's embrace have a heal when they already have an entire skill line with literally nothing but heals? This is extremely stupid:
Arctic Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds.
dimensional wrote: »Also why does the winter's embrace have a heal when they already have an entire skill line with literally nothing but heals? This is extremely stupid:
Arctic Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds.
ZOS_GinaBruno wrote: »Hey guys, just a heads up that we made a couple edits to the article. Two minor typos, which were called out earlier (fwiw it's flowers, not flows) and some fixes to incorrect descriptions:
Bull Netch got Major Sorcery, Feral Guardian now shows max rank numbers for additional damage, and Soothing Spores heal was changed to 15% stronger. In addition, Emerald Moss increases Healing Done by 2% for each Green Balance ability. We missed the percentage symbol originally; it's not an increase by just 2.
leepalmer95 wrote: »
Peekachu99 wrote: »
P.S. That ice shield is probably the weakest skill of the bunch. Strange utility and no reason to use it when harness magika is a hundred times better (and blocks everything, not just three projectiles).
ZOS_GinaBruno wrote: »Hey guys, just a heads up that we made a couple edits to the article. Two minor typos, which were called out earlier (fwiw it's flowers, not flows) and some fixes to incorrect descriptions:
Bull Netch got Major Sorcery, Feral Guardian now shows max rank numbers for additional damage, and Soothing Spores heal was changed to 15% stronger. In addition, Emerald Moss increases Healing Done by 2% for each Green Balance ability. We missed the percentage symbol originally; it's not an increase by just 2.
Rustyfish101 wrote: »dimensional wrote: »Also why does the winter's embrace have a heal when they already have an entire skill line with literally nothing but heals? This is extremely stupid:
Arctic Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds.
It's called self sustain... for a tank. It's a tanking ability meant to heal yourself, not others like the Green Balance tree.
dimensional wrote: »Also why does the winter's embrace have a heal when they already have an entire skill line with literally nothing but heals? This is extremely stupid:
Arctic Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds.
ZOS_GinaBruno wrote: »For a cleaner link, you can also click here
http://www.elderscrollsonline.com/en-us/news/post/2017/04/13/warden-guide-skill-lines-and-abilities
Karma Gina Bruno, Karma.ZOS_GinaBruno wrote: »Hey guys, just a heads up that we made a couple edits to the article. Two minor typos, which were called out earlier (fwiw it's flowers, not flows)
michaelarryn wrote: »I will say that I am somewhat pleased with the Stamina morphs but until it's almost a 50/50 split in the class skills, there's going to keep being more options in the magic department and limited options for the Stan users.